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the demo has currently been delayed to next month or until it is deemed finished.

Posted by endosine on Nov 7th, 2013

the demo has currently been delayed to next month or until it is deemed finished. The main reason is that one of the levels has been lost due to an epic cluster fuck by the level editor by that i mean The map was corrupted for no apparent reason.  I Finished working on a specific area then i saved the map, the laptop i use started acting up then closed all the programs then restarted it. Once it was restarted i went to test the map and it gave a "COULD NOT LOAD WORLD FILE "Demo Chap1 (CENSORED)" error.
I Checked the map in the editor and the map was empty... it fucked up.

This is a serious problem with the editor, this needs to be fixed soon before the amfp update for the editor is released.

December will probably be the release of the beta demo.

Post comment Comments
Glasgow_Smile
Glasgow_Smile Nov 7 2013, 2:28pm says:

That's ******* stupid. Hopefully you'll get it fixed eventually.

+5 votes     reply to comment
BlasterLizard
BlasterLizard Nov 7 2013, 6:49pm says:

No problem man... With that more time, you can built a better level >.<

+4 votes     reply to comment
endosine
endosine Nov 7 2013, 7:06pm replied:

Exactly, its a minor setback and i know other people who had this issue before.

+3 votes     reply to comment
KiraImmortal
KiraImmortal Nov 17 2013, 3:59am replied:

this caused me Endless Insomnia to delay with a half year.. so yeah i know what it feels :)at least only one map lost, i got 5..

+2 votes     reply to comment
Landvaettr
Landvaettr Nov 18 2013, 3:06am replied:

Dude I totally relate. I had started Peiraprigond two years ago actually but about 5 completed maps got corrupted and unreadable to the editor. Really ****** me off at the time. I posponed the project as I had worked for nothing and had other things to do...Glad I completed it later on though...

+2 votes     reply to comment
umbakarna
umbakarna Nov 17 2013, 5:55am replied:

I dont know exactly what error did you get but something similar happened to me. When you add textures with odd resolution (for example 333x118), save the map and quit, than both the level editor and the actual game cannot read the map.
But that doesnt mean the map is lost. There are ways to recover the map having this problem.
1. Try to remove the entity (primitive, static object) that could cause the problem using some text editor in the map file
2. Browse custom textures and resize them to more suitable resolution (640x480 for example)

Hope it helps, if not, Im sorry.

+1 vote     reply to comment
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