AR2 is a science fiction total conversion mod for Red Alert 2: Yuri's Revenge. This epic saga takes place on the planet Atrigo, where two factions - the Nemesis and Genesis - face off against each other set to the backdrop of hope, revenge and unbeknown to these rivals, an impending second invasion from the Scrin.

Post news Report RSS Next Release set to happen in July

For those who visit the site, don't uninstall your RA2 yet, we are not done with AR2! In fact we are now having the largest working force we ever had. The AR2 chat just finished smoothly thanks to the help from the people in cncs and #cnc. The chatlogs from chats can be found here: We have also revealed

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For those who visit the site, don't uninstall your RA2 yet, we are not done with AR2! In fact we are now having the largest working force we ever had. The AR2 chat just finished smoothly thanks to the help from the people in cncs and #cnc. The chatlogs from chats can be found here:

Alliesrevenge2.com
Alliesrevenge2.com

We have also revealed more about the upcoming release and Nemesis campaign in the chat. Here is an updated list of features you can expect in 4.0:

- This week we welcome two of our latest members Acid and Biohazard. Acid will be responsible for a lot of unit voices we are going to add into AR2, while Biohazard will assist in voice and sound editing also. Here is a sample of the Catastrophe voice done by Acid:

Catastrophe Voice Sample

- We have fixed 90% of the bugs and crashes that bothered most users in version 3.8. We have also completely revamped the unit cost/ build time balancing.
- Max starting money is now 10000, min is 5000
- The build time in the game is increased by a factor of 1.5
- Each Nemesis building now only takes $1 away from you every second
- Each Genesis building takes $2 every second
- Vinifera doesn't grow like crazy now
- Harvesters now stay 4 times longer on the vinifera field harvesting
- The cost of most buildings are changed
- Refineriesand war factorys now only cost $2500 each
- The Genesis Venagenium will double the cost of all your units
- Each nemesis war factory will increase the cost of your units by 1.08.
- Harvesters are now slower and cost $1400
- Jackal costs 500, enforcer 700, orchid 900 (all before tech center)
- Nemesis barracks now cost 2000 only. Nemesis radar costs 5000 now
- Genesia now cost 2000 each
- Conscripts now cost $150 and is given 5 more hitpoint.
and more.

- 4.0 updates: As the war continues the technology level of Nemesis surged. New units never before thought possible are now ruling the battlefield, threatening the Genesis Reign.
- The Nemesis Phlogiston is a long ranged missile unit good at hitting base structures from far.


- The Nemesis Armageddon is the rumoured secret unit that is capable of destroying a base alone.
- New structures include Nemesis watch tower that can only be acquired after certain tech structures are captured.
- The new Nemesis Substation provides an linkage to underground production facilities for quick unit production.


- New nemesis soldiers including biologically augmented warriors and bazooka units are also seen in battles.
- Hybrid units will be available in some certain missions after the Nemesis has captured a Genesis war factory.

- The new version of the mod is set to release in July. For those with a slow connection, the full version of the mod has been compressed from 32.7mb into 18.5mb, less than 60% of the original size.

- Due to the fact that our host Feature Price has shut down, the site might be moving somewhere in the near future.

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