After being rescued from the Blood Harvest you find the driver of your rescue vehicle has become infected, and has crashed behind a massive asylum. The Trans-Allegheny Lunatic Asylum.

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Add media Report RSS Forensics building interior (view original)
Forensics building interior
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Feared
Feared - - 647 comments

Feels very bland oh and that brick wall...
Brick's don't usually break like that, possibly do it properly?

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ZapWizard Author
ZapWizard - - 26 comments

The lighting will be tweaked. Currently it is bright for development.
However thanks for the tip on the wall, he has since fixed it including have extra bricks laying nearby.

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Shirk
Shirk - - 885 comments

Doesnt look very good, for what the outside looks

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Mr.Walrus
Mr.Walrus - - 5,806 comments

You were saying you wanted this to look like Valve made it. This really, really dosent. Brick wall is faulty. The hallway is too bland. And the texture for the wall sucks, it needs to be dirty and... maybe some blood?

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ZapWizard Author
ZapWizard - - 26 comments

Keep in mind these first screenshots prototypes. Meaning they are to test out the flow of the map, how large the rooms are, where extra rooms are needed, if the player can see too far for zombies to spawn properly or hordes to attack quickly enough. The idea is to get a general feel for the area, cleanup any playability issues first, and then go back and detail it.

For example, we deemed this hallways too open, and too quick for the players to run though easily. So we have added bars and obstructions that prevent players jumping the middle wall. Extra rooms to the end for rescue closets and infected to spawn. Larger props to both hunker down next to, and for infected in a later versus version to hide behind.
I made a custom cot to make the place look more like a building to house survivors. I also made a custom progressively breakable board to place between the split walls, allowing a horde to climb over rather then get bottle necked running though the one opening.

Crow already fixed the bricks last week, and has tweaked the lighting to be more dramatic. He is a bit more timid on feedback. I am used to it, I have been doing popular project logs for years and only see any feedback as helping to improve. But he doesn't want to release anything else until he feels they are 100%.

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Description

Much of the interior work is being done by my team member Crow, or on ModDB he goes by Super-Omnimus.

These are some screenshots of this work so far.