After being rescued from the Blood Harvest you find the driver of your rescue vehicle has become infected, and has crashed behind a massive asylum. The Trans-Allegheny Lunatic Asylum.

Add media Report RSS Allegheny -Building layout test (view original)
Allegheny -Building layout test
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P4TRICK
P4TRICK - - 526 comments

You can import the layout from sketcup to hammer :].. thats a new feature from the l4d engine (Not only for l4d mods)

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Aprch
Aprch - - 327 comments

really? :O I didnt knew that.

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P4TRICK
P4TRICK - - 526 comments

I can help you if you needs help ;D

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ZapWizard Author
ZapWizard - - 26 comments

I have been in communication with valve on their exporter. They are looking to improve it also, but need more feedback from users actually using it. There is a e-mail address on their developer wiki along with some basic guides.

There are a few things to be aware of:
If your exporting to VMF, then make sure every object is a non-convex shape. A block being the most basic shape. Each object should be a group or component. Also all textures in VMF default to 128"x128" and there isn't any UV mapping (Textures are locked to the default location in hammer)

If exporting to SMD, you have more options with shape and texture UV mapping.

When making a model for any game follow these rules:
-The less number of polygons (Faces) the better.
-Make sure you don't have any reversed faces that are visible on the outside of your model. In SketchUp under styles you can set the reverse face texture to something bright and recognizable.
-Make sure you don't have any orphaned lines. That is lines that don't meet at least two other lines. In the style editor make a custom style that has the endpoints exaggerate so you can find and correct any endpoints or lines.

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Description

Layout the prototype buildings inside SketchUp.