Several fixes and features were added to Rifle Mod server. Now you can host a server to be like regular Alien Swarm server with game fixes included.
Changelog 2015.09.10
- Fixed bots are stuck when out of ammo
- Fixed medic bot not healing with med gun
- Fixed hordes falling through ground
- Hidden onslaught drone at 0,0,0 coordinate
- Scaling horde size using rm_carnage setting
- Added rm_weaponreq leader command if 0 deletes flamer(or other weapon) requirement to start mission.
- Fixed bots stucking on mortar grenades
- Added rm_challenge 3 which enables Rifle Run challenge which is basic Alien Swarm but with rifles only.
- rm_default_game_mode (1 by default) is a cvar which allows server administrator to force the default game mode this server will be started with. 0 = default Alien Swarm, 1 = Rifle Mod Casual, 2 = Level One Challenge, 3 = Rifle Run
- Added rm_flamer leader command if 0 converts flamer to rifle on mission start
- Added rm_add_bots_by_default cvar if 1 adds bots to each round by default
Server Console Variables
// These cvars control health scale of aliens for each difficulty:
asw_alien_health_scale_easy 0.1
asw_alien_health_scale_normal 1.5
asw_alien_health_scale_hard 2.6 // equal to Brutal Alien HP
asw_alien_health_scale_insane 3.1
asw_alien_health_scale_brutal 3.8
rm_welcome_message "Welcome to Rifle Mod"
The message that is displayed to each player after they join the server. The list of console commands is hardcoded to display.
rm_add_bots_by_default 1
cvar if 1 adds bots to each round by default. Can be overridden by rm_bots leader command
rm_default_game_mode 0
(1 by default) is a cvar which allows server administrator to force the default game mode this server will be started with. 0 = default Alien Swarm, 1 = Rifle Mod Casual, 2 = Level One Challenge, 3 = Rifle Run
rm_destroy_empty_weapon 1
If 1 empty weapon such as freeze grenades gets destroyed. If 0 the weapon stays. Was used for timed 3rd item regeneration. Default 1
rm_health_regen_interval 5
Interval between health regeneration. Default 5
rm_health_regen_amount 5
Amount of health regenerating. Default 5
Client Console Commands
asw_afk
this command allows you to leave the current marine if you need to go afk, the bot will control your marine
asw_DropExtra
this command allows you to drop your 3rd item(extra). Bind it to some key using "bind t asw_dropextra"
rm_alienspeed 1.3
Available to leader only during briefing screen. Scales aliens' speed. Values from 0.1 to 3 are excepted. Default is 1
rm_bots 0
Available to leader only during briefing screen. Disables or enables automatic bots adding at the round start. Default is 1
rm_carnage 2
Available to leader only during briefing screen. Scales the amount of aliens(drones only). Correct values from 1 to 15. Type rm_carnage 3 during briefing in console to activate this mode with x3 multiplier. This mode needs to be reactivated if map was restarted or changed
rm_challenge 0
Available to leader only during briefing screen. Activates a challenge which is a modification of game rules, like Rifle Mod, ASBI or Ch1ckensCoop. 0 - Regular Alien Swarm game rules, 1 - Rifle Mod Classic rules, 2 - "Level One Challenge" only weapons of first level are allowed, 3 - "Rifle Run challenge" which is basic Alien Swarm but with rifles only.
rm_flamer 0
Available to leader only during briefing screen. If 0 converts flamers to rifle on mission start
rm_heavy 2
Available to leader only during briefing screen. Scales aliens' health. Values from 0.1 to 15 are excepted. Default is 1
rm_hpregen 0
Available to leader only during briefing screen. Disables or enables health regeneration. Default is 1
rm_refill_secondary 0
Available to leader only during briefing screen. When player picks up ammo secondary ammo(grenades for rifles) is also refilled. 0 disables this behavior and makes game more hardcore. Default is 1
rm_revive 0
Available to leader only during briefing screen. If 0 disables reviving, 1 enables reviving. Default is 1
rm_weapon 5
Available to leader only during briefing screen. Sets the default weapon for weapon restricted mode(Rifle Mod), values from 0 to 20 are accepted. The default value is 0 which is Assault Rifle
rm_weaponreq 0
Available to leader only during briefing screen. If 0 deletes flamer(or other weapon) requirement to start mission.
rm_weapons 0
Available to leader only during briefing screen. Allows to use all weapons in Rifle Mod. Excepts values 0 - Enable all weapons, 1 - Only rifles, 2 - Level One weapons only. Default is 1