I recorded a full walkthrough of Half-Life Source using ray tracing Marty McFly RTGI ReShade shader and AI Upscale mod.
Here is a download link for the latest AI Upscale mod for HL: Source: Moddb.com
And here are the links to the shaders:
Marty McFly RTGI (not available freely to the public yet unfortunately)
A full playlist of the walkthrough is here
Or watch embedded:
I'm not fully content with this shader due to its screen-space nature but judging by the screenshot, it does this game a lot of good. I try to inject ambient occlusion in my older games whenever I can these days. Everything looks less flat with it.
This looks great, best looking HL1 so far, but some objects (like various control panels, monitors, gauges, chargers, some parts of the doors etc.) in original game are so low-res that they look blurry and low-res even after AI upscaling. I think that these objects would need to be redrawn from scratch if they should look as good as the rest of environment.
Can you detail exactly what you did in terms of making RT GI work? I have it too but it is broken in the way that every time I enable it my screen gets overexposed and things trail wherever I look, even with r_drawvgui 0.
Try latest reshade. Mine just worked fine out of the box when I installed latest Reshade. At first it didn't work and I was confused why it worked in HL:S beta but didn't work in Steam version but then I discovered that it doesn't work if the Antialiasing is enabled, so I had to turn it off.
Hi, whats your settings in reshade? Can you upload RT_CONFIG?
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When you install reshade 4.9 it's in the settings.
Hey! I got question, how to add on HL:source game an reshade?