This mod replaces all default Half-life Source textures with the ones upsclaed through Topaz Labs AI Gigapixel software making the classic game look sharp and modern, while keeping true to the original aesthetic.

Report RSS Half-Life: Source AI Upscale mod bump-mapping update

In the new 0.81 version I added bumpmap to all textures.

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In the new 0.81 version I added bumpmap to all textures, except Xen (yet). It uses batch generated normalmaps with alpha channel (to make dark parts of the textures non-reflective), so the size of the arhcive is now 4.38 GB . It's not the best quality normalmaps becuase I had to reduce size to 512x512 of each one due to the big file size. I plan to generate better bigger size normalmaps when I will find a good algorithm.

Unfortunately Half-Life Source has a bug with cubemaps (env_cubemap doesn't work), so the bump will be reflecting just a simple shiny environment map. If you know how to fix it let me know and I will make an update.


Here are some screenshots (I used alternative maps from "Half-Life Resized Maps" mod which combines original plenty small sized maps into few big ones and improves lighting a bit:

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Tezmatic
Tezmatic - - 86 comments

looks amazing!

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Guest
Guest - - 690,487 comments

Amazing

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