Welcome, stranger, to the continent of Murena, land of heroes and demi-gods, where battles, danger, glory and riches await a determined adventurer. From the frozen wastelands of the North, to the vast and silent deserts of the South, rival kingdoms and people of different faiths, creeds and civilizations battle endlessly for the ultimate prize, domination over the entirety of Murena. Encounter the proud Talgoed, pushed back to the Argent Wastes of the North, and trade with the various tribes of the Myran settlers; try to outsmart the Nai people, the ingenious denizens of the Sea of Grass, that sprawling ocean of green that occupies the eastern steppes of Murena; extinguish the once mighty, but now diminished Garzakans of the Manaa desert, or join them in their fight to reclaim what was once theirs. Your destiny and great adventures await you...

Post feature Report RSS The Factions of Murena

The continent of Murena is home to a number of different people, different in their origins and traditions, but joined in their ambitions for power. In this article, a brief summary and a bit of lore will be given for each faction.

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  • The Daurans were colonists from a great metropolis, the greatest of its continent; legends say that this city was formed by many little towns and villages, that were joined in this gigantic polis, as time went by. The Dauran colonists occupied the westernmost peninsula, and named it "Arran" after one of the creatures of their strange and complex mythology, because of the many great lakes that exist in it, which were also named as "the Eyes of Arran".
  • The Thusians were considered by and large the country folk of their continent; they were regarded as inferior by the Daurans, and so, they were denied the first claim of land, instead being forced to venture into the centre of Murena and fight with the native Talgoed for a piece of land to settle in. Gradually, battle after bloody battle, they managed to drive the natives to the North, claiming for themselves the central part of Murena, the area of the Great Plains.
  • The Dashen followed a different course than both the Daurans and the Thusians. They ventured south, landing in the western shores of the Manaa desert. There, they found out that they had to wrench the lands they needed to settle in from the hands of the Garzakans, the desert people. This, however, was easier said than done, and after a period of almost one hundred years, the Dashen managed but to drive the Garzakans out of the northern part of the desert; they also managed to make this loose association of desert tribesmen form into one kingdom, united against any invader.
  • The Uthar, last of the Western colonists, were ever people of the sea. Theirs were the ships that carried the Myrans to Murena, they were the sailors and captains that guided those ships through the vast ocean, unto new lands. Restless and reluctant to settle in the western shores, they travelled further east, through the Straits of Klexion, that narrow strip of water that divides the Manaa desert into two pieces. After some days of sailing east, the Uthar people discovered an archipelago of uninhabited islands, of various sizes; the islands were teeming with wild animals to hunt or domesticate; there were plateaus large enough to be turned to fields for farming; the sea was rich in fish. The Uthar found the ideal place to settle and call their home.
  • The Chanai, the meaning of which, in the Nai tongue is quite literally, "The First Tribe". Now, the word "tribe" may be used in their name, but these people are far from tribal in nature and society. The first Chanai settled in the easternmost reaches of Murena, founding a small kingdom, which evolved into an empire, in less than two centuries. They had in their numbers scientists and innovators, warriors and bureaucrats. Moreover, as the first tribe among the Nai, they were in charge of the sacred books of their people; those books, apart from the theological content that was inevitable to be found among such ancient scripts, contained all the knowledge the Nai accumulated through the centuries, as each scribe added the knowledge of his era, and then it passed to the next generation, which added their own, and so on.
  • The Danai, which can be translated as the Third Tribe of the Nai. They might not have enjoyed the high status the Chanai do, among the Nai people, but that matters little, so far from home. The Danai were renowned horse masters, and they made their homes in the fringes of the Sea of Grass, a sprawling steppe, with grass enough for as many horses as they would ever desire. At first, nomadic and living in large, circular tents, the Danai found themselves at War with both the Talgoed of the North and the Thusians that settled on the plains. Their nomadic villages could not withstand the raids and skirmishes, as they lacked proper defences. And so, the Danai hired engineers from both the Chanai and the various Myran kingdoms, in order to built cities and forts, to defend their lands.
    Curiously enough, even if there was a second tribe, among the Nai people, they didn't reach the shores of Murena, and there was no mention of them in the chronicles after the migration.
  • The Talgoed, proud and warlike people, one of the two native nations of Murena. They have war traditions dating back centuries before the first colonists set foot in Murena, and these people of the North continue those traditions and bring them to new heights. Generally of fair complexion, fashioning impressive facial hair, in the form of spectacular moustaches or beards, the Talgoed are also larger and stockier in build than the Myrans.
  • The Garzakans, the other Native people of Murena, are, in many ways, the most unique of all the factions, in terms of War traditions. As the blazing sun of the desert scorches everything on its path, it makes it unbearable for a warrior to don a panoply made of metal. In such harsh conditions, the warriors of the desert tribes had to adapt and overcome the difficulties Nature has set before them; and that they did, most marvellously. The Garzakan warriors very light armour, mostly padded cloth, with only their most elite units using a form of metal armour, with small, fish-like scales. They wear long scarves, which they wrap around their heads, forming turbans, and in many cases, covering the lower half of their face, to protect it from sandstorms or extreme winds.
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