Hi All, Agamemnon's Ambitions is historical overhaul of Troy, or at least based on limited knowledge we have. Core idea behind this mod it to provide more immersive and complex experience and to make historical mode more interesting to play. !!!This is just early release, much more will be changed and added along the way!!! Please join Discord listed below to help with project and research. Mod overhauls: -animations -combat -unit visuals -economy, buildings and technologies -expansion mechanics

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Agamemnon's Ambitions v0.2 - Historical Overhaul

Agamemnon's Ambitions v0.2 - Historical Overhaul

Full Version 3 comments

Hi All, Agamemnon's Ambitions is historical overhaul of Troy, or at least based on limited knowledge we have. Core idea behind this mod it to provide...

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Guest - - 691,019 comments

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Guest
Guest - - 691,019 comments

is this given up on?

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loulou76100
loulou76100 - - 466 comments

nice, I'll be following this for sure!

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kamski Creator
kamski - - 4 comments

Hi All,

Agamemnon's Ambitions is historical overhaul of Troy, or at least based on limited knowledge we have.

Core idea behind this mod it to provide more immersive and complex experience and to make historical mode more interesting to play.
!!!This is just early release, much more will be changed and added along the way!!!
Please join Discord listed below to help with project and research.

Mod overhauls:
-animations
-combat
-unit visuals
-economy, buildings and technologies
-expansion mechanics
Philosophy behind units:

Bronze Age is very hazy era and CA unit choices are pretty much equally valid as anything that modders would come up with.
What I did find to not fit the era was the amount of armoured units. While they are still hard to get, I was not a fan of idea where in late game armies are made of fully armoured troops. Some would suggest just making top armoured units with small unit size but it would impact autoresolve and make late game battles small.
All armoured and noble units come with their own retinue and serfs.This means that with each increasing unit tier, ratio of armour and variety of troops changes. I think this fits era better and is more immersive as nobles are now surrounded by their lighter retinue. That way late game battles dont have crazy amounts of heavy armour on soldiers while no unit size was decreased.

Detailed changes

Animations:
-jumping death animations from projectiles removed
-added matched combat and matched kill animations between units
-lowered max hit reactions from 2 to 1, meaning soldiers are less likely to be "stun locked"
-more animation improvements to follow

Combat:
-slower pace of battles with reduced killing power of missiles and longer melee
-unit speed reworked, soldier will now move with more natural speed, fixed some other issues like some ranged units being slower than heavy infantry
-overhauled chariots, they are better at breaking through enemy formations and very lethal to light troops, AI chariots should be bigger threat too
-fixed bug with hero speed in historical mode, which caused them to sprint and charge ahead of own bodyguard, leading to his quick death
-heroes in historical mode should be able to stay alive longer
-reworked morale and fatigue effects
-decreased unit immunity to routing after rally from 60 to 20 seconds
-shortened duartion of charge bonus
-[b]removed AI unit buffs for battle difficulty, you can enjoy a bit better AI on Very Hard Battle Difficulty, this is recommended setting for battles[/b]
-better battle camera included
-improved unit spacing for more natual feel
-more changes to follow

Unit Visuals:
-added officers to Mycenae units
-reworked visuals of all Mycenae units
-more factions to follow
-removed damage and dirst from armour textures (thanks to Benjin!)
-soldiers have much more varied height
-colors of cloths are more toned down and not overbright

Economy, Buildings and Technology:
-reworked building income, construction times and cost, it takes longer time to build up you cities but they yeld greater profits
-increased initial unit recruitment cost
-on early stages player gets discount on unit/building cost but it changes into penalties later on as your empire grows and administration becomes less efficient while demands grow

Expansion:
-forced march and double speed stances have lowered speed bonus from 50% to 25%
-increased minimum unit stregth for unit to disband after battle from 5% to 15%.
-reworked Occupation, Loot, Sack and Raze options. Occupation is best long term but comes with large Public Order hit. Loot & Occupation gives resource bonus that will help develop conquered city but player will have to deal with very large Public order penalty. Sack options yelds a lot of food, bronze and gold. Raze provides a lot of Wood and Stone to help develop your other cities.

To do/check in future:
-replace some animations and improve other ones
-visual rework of all factions
-reworkd of Public Order, Motivation and Influence systems

What about Truth Behind the Myth and Mythos modes?
This mod focuses on historical mode. At the moment other modes should be mostly fine but they are not the focus of this mod. For example changes to animations might make hero vs hero duels last longer in these modes.

Credits:
Marthenil for helping me out how to work on animation files
Frodo45127 for RPFM update
Benjin for his Cleaner Armour Textures mod

Compatibility:
- mods that DON'T change combat/economy/unit stats

Mod Links

Patreon:
Patreon.com

Feel free to donate me a beer at:
Paypal.me

Discord group can be found here:
Discord.gg

My Youtube channel:
Youtube.com

Reply Good karma+3 votes
mikeboix
mikeboix - - 654 comments

Sounds super good, I'm gonna try it asap!

Reply Good karma Bad karma+1 vote
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