Full version with all units for all factions available.
Also contain a Custom manual with information about the mod and the game for any experienced or new players to quickly understand how to play the mod or the game.
CHANGE LOG :
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version 1.2.3:
■ Help screen about the mod by pressing F4.
■ Fixed cult of lokken ship cannon animation. Fixed fallen angel and fire imp texture.
■ added forgotten bonus for crusader against some unshielded opponents.
■ upgraded sage 2nd ability, flame cannon, taros mage tower and rictus AA ability projectile speed.
■ nerfed skeleton fighter (-0.05 speed, +0.025 atk cd, +3.5s build time, give +5 xp, have a frozen corpse.)
■ trapdoor spiders can now target air units. (can now be used as anti air stealthed traps)
■ reset most paralysing projectiles to their original projectile type.
■ Upgraded mermaid's damage, hp and range (+5 melee, +2 (+10) range, +100 hp, +25 range.)
■ New Aramon unit : bombard galleon.
version 1.2.2:
■ Fixed some 3rd party units sound.
■ Updated the manual with a new entry about transports.
■ added one missing mana cost indication for the chief engineer.
version 1.2.1:
■ Updated Creon chief enginner building icon.
UPDATE NEWS : (from version 1.1.5b to version 1.2)
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- complete overhaul of unit experience for all 3rd party units.
- complete overhaul of capturable unit list.
- fixed missing gold texture upon gaining veterancy for some units.
- 5 new units, one per factions. (ballistic archer, salamander, mobile tower, black scorpion and nautilus.)
- fixing charger, fire imp.
- all walls are now reclaimable.
- new unique unit abilities like mana shield, stealth on radar, self evolution and more.
- new capturable unit list.
- healing aura power nerf to make it usable without being a mana sink hole.
- ballista and mind control attacks has better chance of hitting water units.
- new team color texture and veterancy texture for some 3rd party units.
- updated PDF manual with many new information about the game and the mod!
- increased many sight ranges depending on unit size.
- monarchs can now get veterancy. (all units can get veterancy now except mini unit types such as goblins and army ants.)
- some unit which explode upon death now doesn't harm other identical units anymore.
- new weapon type: shrapnel explosive. (weak vs most unliving unit but good AOE)
- ability mana cost now show up in its name.
Now about some more specific unit changes/balance:
- lihr warrior has more mana.
- charger charge attack damage lowered.
- sage replica 3rd ability damage up. (+50)
- automaton move speed increased. (now at 1.0)
- balloonist build time doubled.
- sentinel death explosion damage increase (set to 5000) and AOE increase. (+50)
- weather spire has now a regular rain attack.
- thunder hand HP nerf.
- devourer cost 1000 mana less and can evolve upon gaining veterancy.
- cursed mummy attack debuff is 2 time less powerfull.
- grenadier 1rst and 2nd attack fusioned. instead of the old 2nd attack it can now choose how it wants to throw the grenades.
- steamer range nerf.
- shadow lord new 2nd ablility. (close range fire shower.)
- rictus has now a new AA ability.
- beast rider and tera whale got their range nerfed (-100). them and dino rider lost their weapon switching to melee but will now engage automaticly any enemy in melee range while still firing with the canon on other enemy units in range.
- mage builder deals extra damage to lodestone. (x2 instead of x 1.5)
- dark mason can animate zombies.
- lihr priest, shaman and war bot have a mana shield. (prevent first damage recieved.)
- beast tamer can cloak for a short period of time.
- shaman projectile speed greatly increased.
- angel of love new ability: pacifier. (big AOE paralyzer)
- sage mortar ability up. (better AOE.
- steel golem move faster (set at 1.85).
- bomb sprinkler attack AOE increase.
..and other things i might have forgotten.
FEATURES :
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Restats of all factions units. but the overall balance stay similar to crusade balance.
More than 9 new units for all factions and more than 14 new units for Creon to play with.
All unit icons have been edited for a better understanding of the unit you build.
More depth into units strengh and weakness. Most units have now bonus damage against particular unit type and resistance to particular damage type.
Nearly all units now gives a percentage of their cost to the killer upon death with crusade balance enabled. (Mogrium bounty!)
Unique units abilities like mana shield, double attack, self evolution, water weapons, stealth (radar cloak) and many more!
There is also an additional minimod named TAKhelper.ufo which add a super unit that build stuff super fast for all factions for testing purpose.
Don't forget to read the .txt files and the PDF file provided inside the package for further informations.
HOW TO INSTALL :
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I highly recommend that you use the last patch for TAK which is the 4.1BB patch.
you can find it easily here: Alltakdownloads.6te.net
If you use the 4.1BB patch all you need to do is find the file named "Keys.tdf" and rename it into "Keys.tdf.disable" to enable mods. (Renamed it back to disable mods or play online with the vanilla game.)
Then put the mod file "blablabla.ufo" inside the game folder.
Disclaimer: i highly recomend playing with the 4.1BB patch and the iron plague expansion.
Credits :
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creator of the mod : AKO
goblin bomber unit come from the age of wonder mod.
elite spearman unit come from the call of arda mod.
mindwhiper, balloonist, nautilus, black scorpion units were designed by TA Biohazard.
avalanche unit was made by PDG.
thunder hand unit come from the cursed faction.
Ice yeti, weather spire units come from the azurian faction.
Salamander unit made by Red warlord.
royal guard created by TDFedit.
aegis tower, war bot created by vaerun.
stinger bomber created by aquadraconicus.
army ant and giant spider, sky demon units were created by Kylin.
(cursed mummy, sea guardian, devourer, trapdoor spider units comes from the campaign.)
all other 3rd party models, textures and animations used are not made by me.
i don't know who made those units so i ll just credit the "unknown modder" :)
disclaimer : all unit added to the mod were modified to some extent so they are quite different from their original design.
i also want to thank Vaerun and Deekay for providing me help in understanding and fixing some TA:K stuff and West for testing the mod with me and providing some feedback.
(And thanks to deekay's site alltakdownload for providing me all the tools, mods and game files i needed to make this mod.)
And thanks in advance to all those who will give me feedback :p
nice one :D i wish someone would remake this in spring engine :O
thanks! :)
Some people tried to remake TA:K for spring engine in the past but not much had been done and it got abandoned.
i guess, now that the srping engine is a bit too old, it would be better to remake TA:K with a younger and more powerfull engine. (and include some new stuff like what you can see in After the war mod :p)
The Taros Chaos Radar looks broken. Doesn't increase radar view.
It indeed doesn't increase sight distance much compared to similar buildings from other factions but it increase radar range (which is what you see on the minimap. (the little colored dots)) further away than what the veruna lighthouse can directly see.
i checked the files and everything is in order.