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Advanced Tactics as the name implies is a mod to add more strategic gameplay to Supreme Commander. Players will be expected to take and hold strategic locations, gather intel, use terrain effectively and other elements of battlefield management. Base-building will play a greatly reduced role as reinforcements can be dropped into the mission areas at designated landing zones. The short name for this mod is simply AT or SC:AT :evil: . HOW? To get the mod up and running in the shortest time possible I have decided it will be split into two versions: Advanced Tactics Basic The basic version will concentrate on improving strategic gameplay with minimal engine hacking. The focus will be on: * Adding more intel and counter-intel units and attributes (such as cloaking) already supported in the engine. * Increasing the value of mass points and hydrocarbon deposits and reducing the efficiency of the mass...

Report RSS Advanced Tactics Mod Updates (2007-03-02)

The SC:AT team has grown to 10 members, mostly programmers but 2 are modellers. I'd like to thank them all for taking the plunge. I've worked out how to create multiplayer scenarios and created a "proof-of-concept" map. The team is now hacking away to make it playable and more interesting.

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The SC:AT team has grown to 10 members, mostly programmers but 2 are modellers. I'd like to thank them all for taking the plunge.

I've worked out how to create multiplayer scenarios and created a "proof-of-concept" map. The team is now hacking away to make it playable and more interesting. Hope to release in 2-3 weeks.

I've tested the mod online. It works with some minor desync issues (related to my sloppy AI code). The important thing is it shows in lobby, displays objectives video and doesn't crash unless my buggy trigger is activated. I am confident that stable online play will be no problem.

I've actually been able to implement all of the mods current features in the map script file! What this means is that you may not even need to download a mod to play it! All you'll need is the map!

I've learnt a lot about the engine in the last few weeks. I have found nothing to stop the basic version and most of the advanced version from being implemented. Nothing will stop this mod from rocking your worlds.

We have a forum! Thanks to Nexus and the crew at supcomuniverse. This will allow the range of feedback, questions and criticism to reach all new levels!

FORUM LINK: Supcomuniverse.com

No first posters. I have the power to destroy anyone who dares do anything so cheesy!!

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