DIPRIP is a Half-Life 2 multiplayer total conversion. Gameplay is based on vehicle combat in various post-war environments. Vehicles use multiple weapon mounts which are activated by finding weapons scattered around the battle grounds. Planned game types are deathmatch, teamdeathmatch and capture the flag. There will also be a possibility to enable players to upgrade their vehicles' weapons and subsystems through the use of a 'money for damage' system. Action takes place in varied post-war sceneries. Key places in the post-war world are areas rich in uncontaminated water and fueal. Most of the terrain has been left in a mechanically unchanged state. Abandoned city centers, hipermarkets, refineries, country food storages, old military bases and other such places are the scenery of raging battles.
Today we would like to proudly inform that D.I.P.R.I.P. has been featured in the PC Gamer UK Magazine Christmas 2007 Issue. It is a full page article with some screenshots. For those of you that can't get the shiny printed version we have found a location at which you can read it with just one click. Additonally while the game plays better and better, nearing its public release, we would like to share some new screenshots from our playtests showcasing intense car combat.
Today we would like to proudly inform that D.I.P.R.I.P. has been featured in the PC Gamer UK Magazine Christmas 2007 Issue. It is a full page article with some screenshots. For those of you that can't get the shiny printed version we have found a location at which you can read it with just one click. Additonally while the game plays better and better, nearing its public release, we would like to share some new screenshots from our playtests showcasing intense car combat.
So far we have tested the game with max 7 players (our team head count). We have not set a max player count yet, this will be set when we perform larger scale play tests, but we are generally not in favor of setting any hard limits to the players.
congrats guys, id say PC Gamer Uk is the best games magazine in the world, as far as quality etc goes. as always amazing shots :D
sorry just a quick question have u guys set a max player count yet? im just curious how this would play out with like 32 players.
So far we have tested the game with max 7 players (our team head count). We have not set a max player count yet, this will be set when we perform larger scale play tests, but we are generally not in favor of setting any hard limits to the players.