1918, a half-life 2 ww1 modification. Maps are based upon the battles between the Spring Offensive and the 100 Day Offensive, during the last remaining months of the war. Factions include US Marines and German Forces ONLY, no further releases of any other factions in the future. This mod will not be taking a, 'realistic' hands on approach, as other previous mods have done. Instead, 1918 is taking the more, 'action packed' approach similar to modern FPS shooters. Regardless, 1918 will still be historically accurate as much as possible.

Post news Report RSS Announcement #1, Updates and Classes

About future mod updates and Classes... I will discuss the slow paced future updates problem and the 7 classes to be in 1918.

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Classes
I'll give you all a summery of 2 out of 8 classes, These will be in the initial alpha release (whenever that is of course lol).

Rifleman-(Unlimited player slot)
About
The main player class, the Rifleman class is the only class with unlimited player slot. They come in bulk and get the job done in a vast amount of number's. You can aim down your sights for a more accurate shot.
>German
Primary: Gewehr 98 Bolt-Action Rifle
Secondary: Fix Bayonet
Gadget: 1x Stick Grenade 1917model and 1x Egg Smoke Grenade
>American
Primary: M1903 Springfield Bolt-Action Rifle
Secondary: Fix Bayonet
Gadget: 1x Mk.II Defensive Fragmentation Grenade and 1x Mk.II Phosphorus (Smoke)

Support-(2/2 player slot)
About
The Support class plays a major role in the field of combat, being an LMG, the user can hip-fire or set up bi-pod, for improved accuracy and reduced recoil.
>German
Primary: Madsen LMG
Secondary: Spade
Gadget: 2x Stick Grenade 1917model
>American
Primary: M1918 BAR LMG
Secondary: Trench Knife
Gadget: 2x US Mk.II Defensive Fragmentation Grenade

Maps
7 default maps are planned for the mods release.
1918_BelleauWood_Obj (Objective) *WIP
1918_Argonne_Obj
1918_Marne_Dom (Domination)
1918_Soissons_Dom
1918_SaintMihiel_TE (Team Elimination)
1918_Quentin_TE
1918_TheHouse_TE *WIP

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