A multiplayer patch for POSTAL 2 – is now available via download as a very special gift to the POSTAL Community. Co-created by RWS and Res-Studio.net member Jon Merchant and Kamek, with support from various members of that storied game community, the patch dubbed 1409X is prepared to prove that the long wait for its arrival was well worth it. 1409X is a collection and vast improvement of the greatest and most commonly used POSTAL 2 multiplayer updates, game types and fixes, all organized into a nice little patch. It also fixes some bugs based on community feedback and adds three new DeathMatch maps, eight arena maps and a Snatch map. 1409X also adds many new features for Mappers to mess with, as well as some new Editor functions. With these updates installed, POSTAL 2 becomes one of the most configurable online games ever produced.

Report content 1409X Multiplayer Patch
Filename
1409X.zip
Category
Full Version
Uploader
Toploader
Date
Size
62.57mb (65,612,594 bytes)
Downloads
2,381 (1 today)
MD5 Hash
3abcb2650f8462623bbb607d8a3bf7da
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Description

This is the full download, a manual install for both Clients and Server. Place the files into your POSTAL2STP folder, allowing it to overwrite anything it asks to. Documentation for how to use the server side tools is available in the help folder.

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1409X Multiplayer Patch
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stuipedkid
stuipedkid

this is a comment I left on the eternal damnation but no one's answering it there so I'm leaving it here too------------------------------------

I get the whole Zo_skies missing thing then when I check the files I find this, I think it's an error log look towards the bottom there are a bunch of lines about shutting down after error. PLEASE HELP I'VE BEEN WANTING TO PLAY THIS MOD FOR WAY TWO LONG!!!

Log: Log file open, 04/24/14 14:41:12
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)
Init: Version: 1410
Init: Compiled: Apr 29 2004 17:35:32
Init: Command line:
Init: Base directory: C:\PROGRA~2\POSTAL~1\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: JERMY
Init: User: Ramsey
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3204.260834 MHz
Init: Memory total: Phys=261584K Pagef=1835564K Virt=2093056K
Init: Working set: 32000 / 159000
Critical: appError called:
Critical: Assertion failed: Bitmap.LoadFile(Filename) [File:..\..\Engine\Inc\UnEngineWin.h] [Line: 66]
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/24/14 14:41:14

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