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Zyusk Jun 12 2009, 7:16pm replied:

Ah sorry, don't check in here too often.
Never quite finished it, the rigging turned out bad so I decided not to release it to public.

I am though rigging some new model hacks made by -Rusty- from the Zombie Master and they're very nice.
Forum thread:

+1 vote   media: Survivor Model
Zyusk Jun 8 2009, 1:58pm says:

*fap fap fap*

Now THAT is some sexy concept art, hats off to JCart! :D

+3 votes   media: Sharpshooter Concept
Zyusk May 30 2009, 4:21pm replied:

While I do not care for hip-hop-ish music, I still believe thats not relevant in this situation.
The reason I dislike it is because I cannot fathom how this could fit with a war-esque game.
BUT, now you mentioned something new: "The rebellion in Aftermath has a twisted attitude".
Hmm, so we are not to expect a typical war then?

A wild guess here, are you planning on integrating parkour into this?
Basing this guess on your summary's emphasis on realistic movement coupled with this music, which I personally think got some parkour vibes about it.
This guess is most likely wrong, but I had to ask. :>

+1 vote   media: Aftermath Sound-track 1.2
Zyusk May 30 2009, 2:29pm says:


This makes me expect some kind of gangsta/ghetto setting, even more so than your first soundtrack.
Did the people at AD-beats make this one aswell? Does it cost you money and if yes, how much?

By curiosity, milo-rd, do you by chance enjoy listening to similar music in your spare time?.

0 votes   media: Aftermath Sound-track 1.2
Zyusk May 29 2009, 4:31am says:

While it's a fairly nice song, I honestly don't think it fits with Aftermath at all. This sounds like some modern pop, I don't see that mixing with a warfare environment.

If this mod is about a revolutionary war in China, I'd suggest going for a soundtrack that's influenced by traditional Chinese music to some degree.

Also, the singing in it makes me cringe.

+1 vote   media: Aftermath Sound-track
Zyusk Dec 13 2008, 11:27am says:

Mmmm, some proper concept right there, ought to make the modeller happy (I would be). :]

+1 vote   media: Journeyman WIP By Mad JoJo
Zyusk Dec 11 2008, 12:07pm replied:

But your forum is dead(down). :(
Edit: Aware they're brought down on purpose, but still.

+1 vote   mod: Assassins Mod
Zyusk Aug 31 2008, 12:53am says:

Looks ok, a bit cartoony?
Perhaps lower the saturation a tad... and make it gritty!! Always gritty! :3

+1 vote   media: Shotgun R870 Final Render
Zyusk Aug 24 2008, 1:11pm says:


+2 votes   media: Baseballbat Untexttured
Zyusk Aug 21 2008, 4:20pm says:

Shouldn't the light emitted by the explosion be nearly as bright as the brighest part of the explosion? I.e. a lot more white-ish?

+1 vote   media: Explosion Effect
Zyusk Aug 20 2008, 10:50am says:

You using specular maps?

+1 vote   media: New Grenade Ingame Wip
Zyusk Aug 15 2008, 7:12pm says:

This is not what I meant when I said renders could use some lightning. Oo

+1 vote   media: Flashbang untextured
Zyusk Aug 14 2008, 3:19pm says:

Still a wicked show :)

+1 vote   media: Bullet Penetration Demo
Zyusk Aug 14 2008, 12:43pm replied:

Looking a bit shiny a the moment I'd say, guessing it doesn't have a specular map?
Also adding in the some lightning + shadowing could make it look more awesome.

Made in what program btw?

+1 vote   media: RPG7 Textured Render WIP
Zyusk Aug 14 2008, 11:23am says:

Nice model, could do with a better render tho to do it more justice.

+1 vote   media: RPG7 Textured Render WIP
Zyusk Aug 13 2008, 9:13am says:

So Athena team has gotten hold of new modellers now?

+1 vote   media: Frag Grenade WIP Untextured
Offline Since
Aug 1, 2011
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