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Zynthetikk
Zynthetikk Mar 17 2010, 11:12am replied:

Yes and that is if you have a big team with great modellers and alot of researchers. Bear in mind that our team consists of 2 people. Feel free to make one yourself.

+2 votes   media: K98 Low poly
Zynthetikk
Zynthetikk Mar 12 2010, 1:36pm replied:

well, we arnt focusing on pinpoint accuracy. Even AAA games arnt 100% accurate when it comes to weapons.

+2 votes   media: K98 Low poly
Zynthetikk
Zynthetikk Feb 28 2010, 4:20pm replied:

Once we get the first release done we might start adding new weapons and even veichles.

+2 votes   game: Europe at War
Zynthetikk
Zynthetikk Feb 25 2010, 6:23pm replied:

That's just crazy talk ;)

+1 vote   media: K98
Zynthetikk
Zynthetikk Feb 24 2010, 3:26am replied:

when we get to that point I will post news about the beta.

+1 vote   game: Europe at War
Zynthetikk
Zynthetikk Feb 24 2010, 3:12am replied:

I will show the final "baked" version in diffrent angles

+1 vote   media: K98
Zynthetikk
Zynthetikk Feb 24 2010, 3:11am replied:

hehe dont worry, I only mirrored the rifle to show of the details. It will be right handed ingame :)

+1 vote   media: K98
Zynthetikk
Zynthetikk Feb 21 2010, 8:44am replied:

Yeah it will have the overpowered version, MG42 is a machinegun that should be feared.

+1 vote   media: MG42
Zynthetikk
Zynthetikk Sep 9 2009, 4:48am replied:

I currently have to focus on studies, but dont worry it wont die yet :)

+1 vote   game: Europe at War
Zynthetikk
Zynthetikk Aug 18 2009, 3:32am says:

Isnt this illegal? Or do you have approval from ID software?

+2 votes   mod: Doom III Alpha
Zynthetikk
Zynthetikk Aug 13 2009, 5:36am replied:

It's still a WIP (look at the hands and face)Supenders and dirt will be added. On the green part you might be right.

He's a standard Wehrmacht soldier

+1 vote   media: German Soldier WIP
Zynthetikk
Zynthetikk Aug 8 2009, 9:54am says:

Hi! I see you're starting your first mod, here's a few pearls of wisdom from an old modder.

1. Make this an Open Arena mod instead, then everyone can play it.
2. Show some artwork/textures/models before seeking new members.
3. For god sake try to write coherent, you're making no sense at all.

+2 votes   mod: Death Hollow : Rise of Unknown Forces *DEAD*
Zynthetikk
Zynthetikk Aug 6 2009, 7:52am replied:

Havnt played that mod, but I will look into it.

+1 vote   media: M1 Garand WIP
Zynthetikk
Zynthetikk Aug 6 2009, 6:41am replied:

Its bigger because otherwise you wouldn't see a thing when aiming down the sight, Call of duty did the same thing

+1 vote   media: M1 Garand WIP
Zynthetikk
Zynthetikk Aug 4 2009, 3:36am replied:

This is just one of many buildings, you will be able to enter others.

We're still waiting for heightmap support, this is just a test map.

+1 vote   media: A house in Villers Bocage
Zynthetikk
Zynthetikk Aug 3 2009, 2:38pm replied:

wait untill you see the normal map and texture :)

+2 votes   media: German Face
Zynthetikk
Zynthetikk Aug 3 2009, 12:57pm replied:

you´re right, it looks far too clean.

Will change it ASAP

+1 vote   media: A house in Villers Bocage
Zynthetikk
Zynthetikk Jul 29 2009, 7:43am replied:

As of now the sun is static, but it can be programed for day/night cycles

+1 vote   media: ingame shot
Zynthetikk
Zynthetikk Jul 28 2009, 12:01pm replied:

Yes the grass texture will be replaced with something more realistic.

+1 vote   media: ingame shot
Zynthetikk
Zynthetikk Jul 25 2009, 7:08pm replied:

I know. its almost 10000 tris with the belt, some sacrifices had to be made

+1 vote   media: M1919A6
Zynthetikk
Zynthetikk Jul 21 2009, 7:50pm replied:

Thanks for the tip
I´ll be sure to look into it :)

+1 vote   game: Europe at War
Zynthetikk
Zynthetikk Jul 21 2009, 7:46pm replied:

No problem, just PM me and I'll see what I can do.

+1 vote   media: MP40
Zynthetikk
Zynthetikk Jul 10 2009, 9:25pm replied:

Thanks, its a new texture.

+1 vote   media: Model 24 Stielhandgranate
Zynthetikk
Zynthetikk Jun 28 2009, 8:04pm replied:

You will have to go prone to use it.

+1 vote   media: MG42
Zynthetikk
Zynthetikk Jun 21 2009, 6:10pm replied:

Later versions might have driveable vehicles

+1 vote   game: Europe at War
Zynthetikk
Zynthetikk Jun 18 2009, 9:18pm replied:

Hehe nobel price might be a bit much. Im just glad you liked it.
Also I've made all models except the colt.

-1 votes   media: MG42
Zynthetikk
Zynthetikk Jun 18 2009, 9:16pm replied:

There´s a reason why Im not using belt fed.
1 To many polies
2 Hard to animate.

+1 vote   media: MG42
Zynthetikk
Zynthetikk Jun 18 2009, 9:14pm replied:

I never said that US forces would be available on berlin ;)

0 votes   game: Europe at War
Zynthetikk
Zynthetikk Jun 18 2009, 10:36am replied:

Yes :)

Dugup.co.uk

+1 vote   media: MG42
Zynthetikk
Zynthetikk Jun 14 2009, 11:11am replied:

Thanks, Im glad you all liked it :)

+1 vote   media: M1 Garand
Zynthetikk
Zynthetikk May 26 2009, 10:15am replied:

yeah that might be a good idea, thanks :)

+2 votes   media: FPS hands
Zynthetikk
Zynthetikk May 23 2009, 11:50am replied:

Sorry, I dont have a date for it. There´s alot of coding that needs to be done. But the alpha will be rather soon.

+2 votes   media: Bunker
Zynthetikk
Zynthetikk May 16 2009, 9:23pm replied:

haha sorry, fixed :P

+1 vote   media: Europe at War Concept
Zynthetikk
Zynthetikk Sep 19 2008, 7:37am says:

nah, you wont have to reskin it. Im just going to add some new details on the spare UV space

+1 vote   media: Tank
Zynthetikk
Zynthetikk May 2 2008, 2:24pm says:

hmm seems as I made the same misstake as deegz

+1 vote   member: tanka
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