I've been programming games for more than 20 years. Previously I worked on the WORMS franchise for Team17. I currently teach game programming and design at the University of Bolton and run a small indie studio called MindFlock where we specialize in AI based gameplay.

The dirty business of funding
HOPE

The dirty business of funding

HOPE 5 comments

As I finish off a bid form for a government R&D competition, I wanted to share my views on this aspect of game development.

Trade screens and the wireframing process
HOPE

Trade screens and the wireframing process

HOPE 1 comment

Recently I've been redesigning the UI for trade in the game. Here is an insight into that process.

Help me choose a name for the games currency?
HOPE

Help me choose a name for the games currency?

HOPE 10 comments

I need help naming the currency used for trade in the game.

Inventory management and other dull stuff
HOPE

Inventory management and other dull stuff

HOPE 0 comments

Working some more on "inventory". Its kind of dull, but its important for crafting, trading, resource gathering etc.

An insight into working out a unique style for HOPE. Part 1 - Whitebox
HOPE

An insight into working out a unique style for HOPE. Part 1 - Whitebox

HOPE 2 comments

This last couple of weeks Tim and I have been trying to define a look for the art style of HOPE. By specifically aiming to define the style of one block...

Dabbling with DABL and Unity
HOPE

Dabbling with DABL and Unity

HOPE 1 comment

Working on a new language to implement the character AI for the game.

How hope is both a game and a research project
HOPE

How hope is both a game and a research project

HOPE 2 comments

A quick look at why HOPE is unique, how it is based on a passion for understanding videogame characters and how it is informed by research.

How the concept of HOPE was formed.
HOPE

How the concept of HOPE was formed.

HOPE 2 comments

Just wanted to share some of the design thinking that led to working on HOPE. How the game came to be and the motivation behind the non-combat focused...

Designing a game user interface
Damzel

Designing a game user interface

Damzel 4 comments

If you ask any programmer what is the thing they least like to work on, its likely the one thing they really don't like is user interface code. Luckily...

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