I've been programming games for more than 20 years. Previously I worked on the WORMS franchise for Team17. I currently teach game programming and design at the University of Bolton and run a small indie studio called MindFlock where we specialize in AI based gameplay.
Working on a new language to implement the character AI for the game.
A quick look at why HOPE is unique, how it is based on a passion for understanding videogame characters and how it is informed by research.
Just wanted to share some of the design thinking that led to working on HOPE. How the game came to be and the motivation behind the non-combat focused...
If you ask any programmer what is the thing they least like to work on, its likely the one thing they really don't like is user interface code. Luckily...