I've been programming games for more than 20 years. Previously I worked on the WORMS franchise for Team17. I currently teach game programming and design at the University of Bolton and run a small indie studio called MindFlock where we specialize in AI based gameplay.

Posted | Game Title | Type
The dirty business of funding
HOPE

The dirty business of funding

Mar 9, 2014 HOPE Article 5 comments

As I finish off a bid form for a government R&D competition, I wanted to share my views on this aspect of game development.

Trade screens and the wireframing process
HOPE

Trade screens and the wireframing process

Feb 23, 2014 HOPE Article 1 comment

Recently I've been redesigning the UI for trade in the game. Here is an insight into that process.

Help me choose a name for the games currency?
HOPE

Help me choose a name for the games currency?

Nov 24, 2013 HOPE Competition 10 comments

I need help naming the currency used for trade in the game.

Inventory management and other dull stuff
HOPE

Inventory management and other dull stuff

Aug 6, 2013 HOPE Article 0 comments

Working some more on "inventory". Its kind of dull, but its important for crafting, trading, resource gathering etc.

An insight into working out a unique style for HOPE. Part 1 - Whitebox
HOPE

An insight into working out a unique style for HOPE. Part 1 - Whitebox

Jun 8, 2013 HOPE Article 2 comments

This last couple of weeks Tim and I have been trying to define a look for the art style of HOPE. By specifically aiming to define the style of one block...

Dabbling with DABL and Unity
HOPE

Dabbling with DABL and Unity

May 5, 2013 HOPE Article 1 comment

Working on a new language to implement the character AI for the game.

How hope is both a game and a research project
HOPE

How hope is both a game and a research project

Mar 2, 2013 HOPE Article 2 comments

A quick look at why HOPE is unique, how it is based on a passion for understanding videogame characters and how it is informed by research.

How the concept of HOPE was formed.
HOPE

How the concept of HOPE was formed.

Feb 23, 2013 HOPE Article 2 comments

Just wanted to share some of the design thinking that led to working on HOPE. How the game came to be and the motivation behind the non-combat focused...

Designing a game user interface
Damzel

Designing a game user interface

Dec 24, 2010 Damzel Article 4 comments

If you ask any programmer what is the thing they least like to work on, its likely the one thing they really don't like is user interface code. Luckily...

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