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zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

And hauling away 35+ pistols I will never use and can't sell...

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Yes, and I will happily take everything off their corpse, not be able to move, and get jumped by a group of Monolith or a chimera....

Can't count the number of times I died that way. Made me stop playing ironman...

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

This thread is getting messy.

There is still an issue with the sewing kit post bug upgrade. When using it with GUI, the dialog asks for "Select Weapon to Repair" and "Select a donor weapon.

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Lol... yeah, baiting is fun. But I don't like killing neutrals for loot, unless it's the 3rd toolkit. Leading pseudogiants into whirleygigs is fun... even worth losing the body parts. Though surprising how often they can still power through them.

Gunplay is excellent, except for shotguns. The "recoil" or whatever it is on firing shotguns I don't care for. I've done plenty of real-life 12-gauge shotgun shooting, and it never felt like that. And I haven't experienced it in other mods. Upgrades are really good, without some of the bugs from other AO bugs. Only issues with upgrades is that without the mini-map, the infrared scanner on the tactical helmet is useless, and some of the weapon scope upgrades are useless or competing due to the detachable scopes, like the adjustable sight and the automatic target acquisition system. A newer player may not understand what is going on.

As for grenades, yup, I do that too. Except in SGM mods. Those have special homing grenades where it doesn't matter which direction I scatter in. Dead is dead. Especially if thrown by Alpha Squads. Someone should port them to CoC...

In pretty much all flavors of CoC, my primary reason for getting killed is looting. I get blown away more while looting and managing inventory then any other time.

Overall, I like the compilation a lot. I'm looking forward to trying out more of the sniper weapons in future runs. Right now, my end-game gear are fully upgraded FN2000 and Stinger. CS-1b body armor until Exo.

It's been fun and challenging.

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Some additional observations with this mod. The Dead Air cloud cover is generally lower and makes helicopters even more difficult to see compared to vanilla, and more of a pain. NPCs sprint at max speed to loot dead bodies, so its even less loot to be had. Main NPCs move to their assigned station faster, so much less time waiting on them. There does not appear to be a hunger status indicator, so if health starts dropping unexpectedly, eat something.

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Wait... there's a limit ?!

Luckily because I use the Backpack travel mod, I have several dozen backpacks throughout the Zone.

I have same problem with Fallout 4 and Borderlands 2. With 87 bazillion guns, I want one of each...

You sure on the stash getting refilled? I think it's only individual ones that are part of quests or quest rewards...

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

I ve run into this before. I have it working in Vanilla CoC and COTZ where I start with no firearms. The trick was to not rem out this statement: "weap leave it blank like that. I'll have to mess around with it some and see what I come up with.

EDIT- Editor is messing with me

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

You bring up a good point. It's here:

; Starting weapons:
; wpn_ak74u
;wpn_beretta
; wpn_bm16
;wpn_colt1911
; wpn_desert_eagle
;wpn_fort
; wpn_groza
;wpn_hpsa
; wpn_mp5
; wpn_pb
wpn_pm
; wpn_protecta
;wpn_sig220
; wpn_sig550
; wpn_spas12
; wpn_toz34
;wpn_usp
;wpn_walther
; wpn_wincheaster1300

No remark in front of wpn_pm.

Funny thing, when I do put a remark in front of it, the game won't start. You can select New game, select Difficulty level, and you can't go further. Lol...

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

I didn't know they respawn, nor did I ever notice one to respawn unless it was a reward stash or part of a quest such as "bring me PDA from Stash" or "bring me toolkit from stash" (in which case it replaced previous contents, including mine). And I sometimes revisited after long intervals to put stuff in that stash myself. Because you never throw anything away. You will unbalance the Zone. I'm not a hoarder. I'm not a horder... I'm...

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Only unusual issue I ran into is that I stated with Custom Loadout on both characters that did not contain a weapon other than the knife, and the game forced a Makarov PM with 100 rounds on both characters. The rest of the loadout was correct.

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

I ran the script to remove the Character Creation Store addon and started 2 new characters to test Story mode. One was a Merc I started in Cordon, and he started with "Meet Dushman" as an active task.

The other was a Loner in Cordon, and had "Meet Sidorovitch" as an active task. Went to meet Sidorovich and he gave the correct response for Story mode and started next task to "Meet with Spore".

So Story Mode is starting with correct task assignment right from the start.

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

The logic to modify the % of stashes that contain loot is in gamedata\scripts\coc_treasure_manager.script. It is one single formula.

All caches are populated at beginning of a new game from this script:

Gamedata\scripts\coc_treasure_manager.script

The default is that one half of all the caches will contain loot. The below formula determines that:

for i=1, math.floor(caches_count/2) do

By changing the divisor you can select the percentage that will contain loot. To have all contain loot:

for i=1, math.floor(caches_count/1) do

Changing it to:
for i=1, math.floor(caches_count/4) do

Will have 1/4 of stashes contain loot. And so on. Simple.

Good karma+2 votes
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Yes, I finished it 2 times already on COTZ 1.1. Agreed on final Warlabs battle, several more times with different characters I made it to that point and just quit because I couldn't put myself through that again. Dr.X was creative with the Wish Granter and backpacks... lol. My exploit no longer works for getting everything.

I'll document the files a bit better and get them to you in the next day or two.

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Ok, I finished testing for this character run. I got all 3 toolkits, assaulted the NPP and took the free exo, and made it all the way to the Generators because I wanted to test that level. Happy to see that Generators renders properly. I fully upgraded my selected armors and weapons and everything worked correctly. Had one crash when entering Truck Cemetery, and no other crashes at all, and visited most areas of the Zone.

Overall, I really like the mod, especially the weather graphics, and find it to be stable. I have some personal preferences I like better (different stats on Heart of the Oasis, 2 artifact slots on Exo, minimap), but very minor and I had no issues modifying those. Liked the immersive fast travel too.

Congrats on a very well done job.

When I have time to play around with it again, I'll remove the character creation addon so I can play story mode, which I really like, and test your repair kit fix.

If you want my starting location tweaks, let me know how to get them to you.

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Yup. Heart of the Oasis, my favorite. Fully upgraded Exo for extra carry capacity. I can run for miles and miles and miles...

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

After I got second mechanics toolkit, I retested the night vision. I agree with you that your Nightvision 2 Contrast version is phenomenal. Keeping that. I'll try level 3 when I get the last upgrade toolkit and relevant headgear

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

What other side of ModDB is there?

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

So here's some more feedback after several hours of playing:

Other than repair kits and night vision, I've not encountered any other bugs or crashes beyond what I'm used to with CoC (not playing story mode). As a matter of fact, remarkably stable for the number of integrated mods. The AO gear is extremely well integrated, with buy and sell prices well thought out. No more instant riches from selling scopes, no mass quantity of launcher grenades. The distribution of weapons by type across the different merchants is well thought out and was a pleasant surprise. The Dead Sky weather effects like fog, rain, and sunrises and sunsets are gorgeous.

I tried 2 other addons with this- Backpack Fast Travel and CoC Minimap, and both worked without issues. There are definitely things to get used to- primarily other Stalkers running around like hopped up coke freaks on amphetamines. Player's speed is incredible, and early in the game I sprinted non-stop from Cordon to half way through Darkscape, basically just dodging shots and mutants. Of course when I stopped, I was greeted by a bullet in the cranium....

So far quite pleased with this assembly and looking forward to trying it with story mode.

Impressive job.

Good karma+2 votes
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Confirmed that does work. All this time in the Zone and I didn't know you could do that. Does mean you can only do 10% repair and not 25%.

Side effect of not using repair kits is that it slowed down progression even more. No early income from weapon repair and had to save up to get looted weapons repaired by mechanic. Interesting tradeoff...

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

That is some serious masochism right there....

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Not sure what you mean by drag and drop. What I do:
1. Right-click on repair kit and select USE
2. Top window I select weapon I want to repair
3. Bottom window I select same type donor weapon for spare parts
4. At this point I should be able to click Repair and have a repaired weapon

But I can't. Clicking Repair does nothing, clicking Cancel does nothing. Only option I can find is to hit ESC and game crashes.

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Played further along and can report weapon repair kit appears broken too. Selected target weapon and parts donor weapon, and clicking repair or cancel does nothing. Hitting ESC crashes game to desktop.

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

First modded Stalker I played was the SGM mods for COP. Loved them. But the Zone in SGM was never empty so it just grew on me. There were times in SGM I got chased by groups of 50-60 snorks...

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Ugh on the night vision. Between **** and putrid, I opted for none of the above and reinstalled default COTZ nv. MUCH better at level 1 nv. Sorry, didn't like the Enhanced Vision Tweaks. I'll retest again when I get 2nd toolkit and can upgrade to tier 2.

CotZ Population Increaser with the 100% option? Sounds crazy. Sign me up....

I'll let you know when I get a chance to try

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Master, 1.5 mutants and stalkers. I leARNED to knife hunt in original COP Misery mod...

Hey, what's the deal with night vision? I looted and repaired a Tactical helmet which has base night vision built in. When I toggle N instead of night vision I get dizzy headshake?

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Ok, I'm up to a challenge and will try it. Only thing I won't do again is start without a knife...

Plus your mod makes the knife deadlier...

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Yeah, I switch off with North and South starts too. Bandit or Military start Jupiter, Merc in Zaton, any faction in Apartment in Outskirts. Always start with no guns. I usually play story mode too, but rarely finish as by the time I'm fully upgunned and Exo-armored I get bored and just start a new toon.

Happy to share my twaks. They work fine with your addon

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

Lol, SSD has gotten so cheap and fast, I don't care much about the space. Any performance difference that may be there is so small that I don't notice it. I primarily run it unpacked for ease of tweaking settings, and it has allowed me to get a better idea over time of how things are laid out as I see them more often. So yeah....

I like to mod the faction start locations for more early-game variety, and I usually start with no weapon (except for knife) and minimum supplies. I also change it so every stash contains loot, not just half. I added a new starting location south of the army checkpoint in Cordon. Want an adrenaline rush? Start there as Monolith with no guns, one knife, two bandages, one medkit, and one sausage, and find your way to Pripyat to report in.

Your comment on the unpacked files makes total sense. I didn't think of it either.

You did a really good job merging all these mods. I haven't noticed any major issues yet. But that's not saying a lot, as last night I climbed a tree in the swamps to get a better view of the sunset skies and totally didn't notice the helicopter that came by and shredded me in a microsecond, so my powers of observation may be overrated....

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

In some preliminary testing, the Dead Air skies are absolutely gorgeous. I spent way too much time in the swamps just watching the clouds and weather. Did run into an issue with the outfit repair kit. I attempted to repair a looted helmet and soldier uniform (31% and 28% condition). Cancel does not cancel repair. If I hit ESC without repairing, game just crashes. Tested multiple times.

Good karma+1 vote
zmaj777
zmaj777 - - 216 comments @ Mahzra's Package v1.2.2 (final release)

I went through the process and identified the problem, which was on my side. It was left over files from another weapon mod I had tested months ago, and thought they were gone. Apparently not. I did a fresh download of everything and started over with the whole process, and it now works. I was able to find the issue by comparing the weapon selector in the character setup process in the fresh install and my original install.

I'll unpack the source files again and create another install to verify your addon has no issues when being installed on an unpacked folder structure.

But first, since it now runs, well... I need to try it out! :)

Good karma+2 votes