Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!
The escorting Luther part of the sewer section has been eradicated.
This has both pleasing and unfortunate results.
Pleasing:
- No more mocking comments from Luther when his scientist AI inevitably stops following you either from the geometry or just plain scientist shenanigans.
- No need to worry about Luther getting killed from spawning skeletons.
- Time consumed in the sewer area reduced considerably significantly.
Unfortunate:
- No more infinite low health healing in the event that there are no HP pickups around, the sewers still have skeletons, jumping rats, and electric ladies that can sap your health pretty badly.
- Since you no longer need Luther for anything, you can skip multiple areas in the sewers with some jumping and foresight.
- Plenty of areas that are now purposeless since they're no longer used by Luther.
Due to the results above, I'm currently thinking whether I should make the "No Luther" thing an addon or merged in the Remod itself.
Jesus, what an obnoxious sounding NPC!
I think you just saved some people a hell of a lot of frustration by removing him, I say merge it into the remod itself!
Same here.
Just Merge it to the Remod, That'll be accurate (for me at least)