Both Smooth Doom and Beautiful Doom have very configurable DECORATE files but no matter what I try I can't seem to get Beautiful Doom to work with the Smooth Doom monster variations without losing the projectile/particle effects of Beautiful Doom. I'm thinking maybe it's because the projectiles of things like Imps and Barons are tied to their sprites. I'm going to try singling out just the zombie variations from Smooth Doom and see if that will play nicely with Beautiful Doom.
ziaeon
Anthony joined
This member has provided no bio about themself...