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Comment History
ziaeon
ziaeon - - 12 comments @ Beautiful Doom (GZDoom)

Both Smooth Doom and Beautiful Doom have very configurable DECORATE files but no matter what I try I can't seem to get Beautiful Doom to work with the Smooth Doom monster variations without losing the projectile/particle effects of Beautiful Doom. I'm thinking maybe it's because the projectiles of things like Imps and Barons are tied to their sprites. I'm going to try singling out just the zombie variations from Smooth Doom and see if that will play nicely with Beautiful Doom.

Good karma+1 vote
ziaeon
ziaeon - - 12 comments @ Beautiful Doom (GZDoom)

Is there a way to enable the monster skin variations from Smooth Doom?

Good karma+2 votes
ziaeon
ziaeon - - 12 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Is there a way to turn off the leaning when I walk around?

I've looked at the cvars and cant find anything that fixes it. The only camera bob options I find affect the weapons and not the camera itself.

Good karma+1 vote
ziaeon
ziaeon - - 12 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

I'm having a problem with the hostage quests, the hostage is usually among friendly npcs and doesnt have any hostage npc dialog, cant get him to follow me.

I reinstalled the mods just to make sure and it's still happening. I did thus:

Install CoC
Patch CoC to 1.4.22
Install AO v3.1
Install AN Redux and Structure Redux (just texture mods afaik)
Install DoctorX Questlines v1.23
Install DoctorX Dynamic Faction Relations v1.7
Install DoctorX Faction Relations v1.6
Install DoctorX Desolation v1.2

And that's it. Any idea why? I really like your mods, really want to get this to work.

EDIT: Just realize someone mentioned the same exact thing two posts up. Oh well.

Good karma+2 votes
ziaeon
ziaeon - - 12 comments @ UAC AUTOPISTOL v1.1b

Can you link me to the semi-automatic version? I'm trying to do it myself but I'm new to this stuff.

Edit: LOL, nevermind, I figured it out.

Good karma+2 votes
ziaeon
ziaeon - - 12 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Whoever designed that smoke ghost revenant is an evil evil man.

Good karma+2 votes
ziaeon
ziaeon - - 12 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Just wanted to say thanks, this is by far my favorite of all the BD submods.

Good karma+3 votes
ziaeon
ziaeon - - 12 comments @ Operation: Inhuman (BD20b READY! infinitely beta!)

No way around those outlines on the gun sprites huh?

Good karma+1 vote
ziaeon
ziaeon - - 12 comments @ Project Brutality 2.03

Maybe it's an issue with the latest unstable gzDoom builds. I'm using g2.1.pre-1842. Aside from that I'm on Windows 10 with an Intel I5 and an ATi 280x but I don't think it's going to be hardware related. I'm also using reshade for some postprocessing effects, but that doesn't seem relevant either.

Good karma+1 vote
ziaeon
ziaeon - - 12 comments @ Project Brutality 2.03

I've noticed monsters at some distances seem to glitch out. They dance as if playing their attack animation but cut halfway through and repeat, never firing. Usually imps, for whatever reason, although I have seen a HK do it. Also, I'm pretty sure it's a PB doom thing as it wasn't happening in regular BD. If I get close enough, they will start shooting again. Any ideas?

Good karma+1 vote
ziaeon
ziaeon - - 12 comments @ DoomNukem Inspired Classic And Modern Kind of Pack

Nvm, I imported it myself.

Good karma+1 vote
ziaeon
ziaeon - - 12 comments @ DoomNukem Inspired Classic And Modern Kind of Pack

Any way to use this with PB?

Good karma+1 vote