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Comment History
Zacam
Zacam - - 3 comments @ Dynamic Shaders 2.0 CTP

I happened to discover (while perusing through how to integrate into Complete) that xglass2.s has a typo in it (also exists in 1.2)
Line 17: texture is typed as textur
No idea what impact that may/may not have, but reporting it for you all the same.

Good karma+1 vote
Zacam
Zacam - - 3 comments @ Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Ahhh. I had thought it strange that it was commented out in the Settings txt configuration file, seeing as how it's a selling feature.

Glad to know the solution is simple.

FYI, I did a whole lot of diffing to understand the actual programmatic changes that this does, and I noticed in models_xglass2.s that you have a reference to "texture" as "textur", not sure if that's important to anything or not. (line 17 with word wrap off)

Good karma+1 vote
Zacam
Zacam - - 3 comments @ Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

I've iterated through all three (Base, Patch 1 and Patch 2) and I cannot get the Sun Shafts to work properly. They seem to be emanating from the ground (as in, while I am shadowed by something, I look to the ground directly opposite of the sun is) rather than as the screenshots appear.

This happens with or without "Complete" mod, though I am aware of the files conflicts and have (when using Complete) merged the environment.itx) and over-written the Complete mods shaders and have commented out all but the sunshafts from the ShaderSettings.txt (leaving the night/thermal vision from Patch 2).

As I've started playing STALKER, I haven't any progress to loose, so I did make sure to start a new game each iteration and have even reset my gamedata directory twice.

GPU: nVidia 2GB 750 Ti
Drivers: 337.88 WHQL
CP Settings: 4x MSAA + 4x SGSSAA
CPU: AMD AM2 6400+ (Priority to Core 2), 8GB RAM
OS: Win 7 Ultimate 64bit
Game Version: .006 via Steam

Good karma+1 vote