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z3r0x
z3r0x Sep 3 2012, 12:08pm replied:

Our projectiles we feel are better then ROTM. They are comparable to TR and the FX mod. Which we feel really set the bar for projectiles.

+4 votes     mod: Republic at War
z3r0x
z3r0x Sep 3 2012, 12:20am replied:

We are going as fast as possible. 1.2 has been a challenge as this is not just a simple unit add-on. It has been been tasking to fix the all of bugs and issues that have been reported. Rather than releasing multitudes of patches we felt it was best to release it all one fell swoop. Also, we have put much work into adjusting balance based on fan comments and suggestions (within reason). Also 1.2 has given us the chance to add some items that are not units exactly but that didnt quite make the cut for 1.1. We have new turrets for the various sides, new menus, and GUI additions, plus some additional gameplay enhancements. Not to mention the insane amount of units being added in. Also some of the subfactions in skirmish are getting some additions as well. Such as the mercenaries, and of course the addition of Death Watch as a subfaction for the CIS. We know many of you have been patient and we appreciate it. Just be patient and it will be released in due time. We are blessed to have some of the finest talent in the community working on this project and we always aim for the utmost in professional content. I am also pleased to announce we have taken certain steps forward that will allow us to work on a single player campaign. More on that after the release of 1.2

+5 votes     mod: Republic at War
z3r0x
z3r0x Aug 24 2012, 2:03pm replied:

Let me clarify this. The clone models we use are not the same ones Ozzy is using. Ozzy is using Neomarz clones that have been un-altered. RaW uses low-poly rebuilt meshes of those clones. Its important for this distinction to be made.

+1 vote     mod: Star Wars - Clone Wars
z3r0x
z3r0x Aug 18 2012, 10:43am replied:

Thats a engine issue. Sadly there is no fix atm.

+1 vote     member: z3r0x
z3r0x
z3r0x Aug 18 2012, 10:35am says:

Warb and I had several discussions on the design of this ship and the Rothana Battleship. This is just about we envisioned it. The Battleship design will be just as cool. :)

+1 vote     media: Rothana Destroyer
z3r0x
z3r0x Aug 7 2012, 10:36pm replied:

The AT-TE was not designed as a troop transport nor will we give it the deploy troop ability. The AT-AT may make it in the mod but not until a future release.

+1 vote     mod: Republic at War
z3r0x
z3r0x Aug 6 2012, 5:30pm replied:

The juggernaut is very hard to kill as it is now.

0 votes     mod: Republic at War
z3r0x
z3r0x Aug 6 2012, 1:31pm says:

Hmmm I was working on some videos for the mod last night using Vegas and Audition. Had lots of footage. Decided to mess around and make a music video. Took 30 min some of you may find this mildly gay. But the original music video made no sense. So I uhh added a Star Wars theme to it. :)

Youtube.com

+3 votes     mod: Republic at War
z3r0x
z3r0x Aug 5 2012, 12:01pm replied:

Maybe...

+3 votes     mod: Republic at War
z3r0x
z3r0x Aug 5 2012, 11:58am says:

Why does this look familiar..

Oh this is why

Moddb.com

Moddb.com

0 votes     media: Space Ground props test.
z3r0x
z3r0x Aug 5 2012, 11:55am says:

You guys really need to work on your texturing, and texture scaling as well as angles. Its a much overlooked item with most novice EaW mappers.

The use of the same texture over and over takes away from the visual reality of the map. Adding variation does add time to map creation exponentially but the end results cant be argued with.

0 votes     media: Onderon
z3r0x
z3r0x Aug 5 2012, 11:46am replied:

Actually we voted and decided to delay just for you. Is'nt it great being famous? :)

+5 votes     mod: Republic at War
z3r0x
z3r0x Aug 1 2012, 1:25pm replied:

I find your lack of faith disturbing..

+7 votes     mod: Republic at War
z3r0x
z3r0x Jul 31 2012, 12:31am replied:

So.. you wish to spam ATTE's or some other mega unit? I'm sorry, but the mod focuses on combined arms. Bring your artillery to the battle and counter battery theirs.. OR use fast calvary units like the saber tank and make mince meat out theirs.

+2 votes     mod: Republic at War
z3r0x
z3r0x Jul 30 2012, 10:10pm says:

Squad based.. heroes will be available also.

+5 votes     media: Jedi Temple Skirmish
z3r0x
z3r0x Jul 30 2012, 9:51pm says:

infantry only..

+10 votes     media: Jedi Temple Skirmish
z3r0x
z3r0x Jul 30 2012, 8:49pm replied:

The ship is fine. Must be operator error.

+2 votes     mod: Republic at War
z3r0x
z3r0x Jul 24 2012, 9:23am says:

Not long... the shell was already made by EJ.

+1 vote     media: Malevolence HD
z3r0x
z3r0x Jul 24 2012, 12:06am says:

We have some skirmish maps that are very unique location wise. There will be one new one in 1.2 and more coming in future releases.

+13 votes     mod: Republic at War
z3r0x
z3r0x Jul 22 2012, 12:43pm says:

All the legions will be eventually in the mod. We are making a detailed order of battle as we speak.

+8 votes     mod: Republic at War
z3r0x
z3r0x Jul 20 2012, 1:16am replied:

Yes Durge, is bad-***. I think he came out fantastic~

+3 votes     mod: Republic at War
z3r0x
z3r0x Jul 20 2012, 1:07am says:

Its the lighting.. the next pic has it with the correct color :)

+1 vote     media: Bo-Katan
z3r0x
z3r0x Jul 17 2012, 3:30pm replied:

V-19s needed hyperdrive rings. You need to re-read the article.

+1 vote     mod: Republic at War
z3r0x
z3r0x Jul 17 2012, 3:28pm replied:

Hmm... they cant destroy aircraft? Didnt we see the destroy N1 fighters in Episode 1? As they were leaving the hangar?

+7 votes     mod: Republic at War
z3r0x
z3r0x Jul 17 2012, 9:35am replied:

Yes but the engine wont allow us to have every planet in the SW universe. So we have to focus on the planets that mean something in the CW timeline and some standard SW planets like Endor and Hoth

+1 vote     media: Flametrooper
z3r0x
z3r0x Jul 16 2012, 9:16pm replied:

then there is something wrong with your PC friend. The holograms function the same way the intro videos do. Sounds like a install error or a video error.

+1 vote     mod: Republic at War
z3r0x
z3r0x Jul 16 2012, 5:55pm says:

Manann is pointless a left over from the Kotor series.. hardly even mentioned in the CW era.

+3 votes     media: Flametrooper
z3r0x
z3r0x Jul 16 2012, 1:41pm replied:

Thats great.. should have gotten a screen of that.

+2 votes     mod: Republic at War
z3r0x
z3r0x Jul 16 2012, 1:40pm says:

Shola was a fake planet anyway.. we removed it. Only Volcanic worlds are Mechis III, Sullust, and Mustafar.

+2 votes     media: Flametrooper
z3r0x
z3r0x Jul 16 2012, 1:36pm says:

You need to Smooth some of the surfaces.

+2 votes     media: Here they come...
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