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I believe you can build on Land Skirmish also through one of the specialty build pads.
Well I am currently sorting through files. I should be able to post some screens of things that you have not seen yet.
There will be and there is :)
Devastation is a possibility, and the Early AT-ATs we were already working on.
I sometimes would check up on all this. Never saw any comments about being dead. There are some people on here who know me in RL so they may have gotten a laugh out of it. I was and still am just very busy. I own my own business now and back in Early 2013 I had to make a decision to lead, follow or get out of the way. I chose to lead. Running a business is hard work and consumes a inane amount of time. Now that my company is doing well and I have reliable employees I can put some time into other interests.
Yes, this is correct. We had not seen ANY vehicle in the comics, shows, or movies that was a dedicated CIS or Republic mobile A/A battery. However, in Ep1 you saw a AAT firing at and taking out several Naboo fighters. We felt that since we clearly saw the AAT has a A/A capability then we gave it the same in the mod. I believe we toyed with the Idea of betting A/A missile equipped B1 droids and we may still end up doing that.
We are pretty stocked up on heroes. If you check the 1.2 units list and 1.3 units list we are pretty final on heroes. We will be adding some to Skirmish that are not on the list ie. Bo Katan, and possibly Ashoka. So its entirely possible we might add Pellaeon as a space hero.
I believe we were going to offer Phase 2 Platoons but not the larger formations as you have those via the Unique units. ie. 501st, etc.
I am fan of that mod and Burntstobe is a very talented person so the mod is definitely in good hands.
What do you mean "capability"? Do you mean capacity?
That's correct and its done I think. I remember we had some issues with it but I think its done now.
Good to see everyone here alive and kicking. Lets see if we can get this party started again!
Started again as in jumpstarted and finished already. Updates to come soon :)
Our projectiles we feel are better then ROTM. They are comparable to TR and the FX mod. Which we feel really set the bar for projectiles.
We are going as fast as possible. 1.2 has been a challenge as this is not just a simple unit add-on. It has been been tasking to fix the all of bugs and issues that have been reported. Rather than releasing multitudes of patches we felt it was best to release it all one fell swoop. Also, we have put much work into adjusting balance based on fan comments and suggestions (within reason). Also 1.2 has given us the chance to add some items that are not units exactly but that didnt quite make the cut for 1.1. We have new turrets for the various sides, new menus, and GUI additions, plus some additional gameplay enhancements. Not to mention the insane amount of units being added in. Also some of the subfactions in skirmish are getting some additions as well. Such as the mercenaries, and of course the addition of Death Watch as a subfaction for the CIS. We know many of you have been patient and we appreciate it. Just be patient and it will be released in due time. We are blessed to have some of the finest talent in the community working on this project and we always aim for the utmost in professional content. I am also pleased to announce we have taken certain steps forward that will allow us to work on a single player campaign. More on that after the release of 1.2
Let me clarify this. The clone models we use are not the same ones Ozzy is using. Ozzy is using Neomarz clones that have been un-altered. RaW uses low-poly rebuilt meshes of those clones. Its important for this distinction to be made.
Thats a engine issue. Sadly there is no fix atm.
Warb and I had several discussions on the design of this ship and the Rothana Battleship. This is just about we envisioned it. The Battleship design will be just as cool. :)
The AT-TE was not designed as a troop transport nor will we give it the deploy troop ability. The AT-AT may make it in the mod but not until a future release.
The juggernaut is very hard to kill as it is now.
Hmmm I was working on some videos for the mod last night using Vegas and Audition. Had lots of footage. Decided to mess around and make a music video. Took 30 min some of you may find this mildly gay. But the original music video made no sense. So I uhh added a Star Wars theme to it. :)
Why does this look familiar..
Oh this is why
You guys really need to work on your texturing, and texture scaling as well as angles. Its a much overlooked item with most novice EaW mappers.
The use of the same texture over and over takes away from the visual reality of the map. Adding variation does add time to map creation exponentially but the end results cant be argued with.
Actually we voted and decided to delay just for you. Is'nt it great being famous? :)
I find your lack of faith disturbing..
So.. you wish to spam ATTE's or some other mega unit? I'm sorry, but the mod focuses on combined arms. Bring your artillery to the battle and counter battery theirs.. OR use fast calvary units like the saber tank and make mince meat out theirs.