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Our projectiles we feel are better then ROTM. They are comparable to TR and the FX mod. Which we feel really set the bar for projectiles.
We are going as fast as possible. 1.2 has been a challenge as this is not just a simple unit add-on. It has been been tasking to fix the all of bugs and issues that have been reported. Rather than releasing multitudes of patches we felt it was best to release it all one fell swoop. Also, we have put much work into adjusting balance based on fan comments and suggestions (within reason). Also 1.2 has given us the chance to add some items that are not units exactly but that didnt quite make the cut for 1.1. We have new turrets for the various sides, new menus, and GUI additions, plus some additional gameplay enhancements. Not to mention the insane amount of units being added in. Also some of the subfactions in skirmish are getting some additions as well. Such as the mercenaries, and of course the addition of Death Watch as a subfaction for the CIS. We know many of you have been patient and we appreciate it. Just be patient and it will be released in due time. We are blessed to have some of the finest talent in the community working on this project and we always aim for the utmost in professional content. I am also pleased to announce we have taken certain steps forward that will allow us to work on a single player campaign. More on that after the release of 1.2
Let me clarify this. The clone models we use are not the same ones Ozzy is using. Ozzy is using Neomarz clones that have been un-altered. RaW uses low-poly rebuilt meshes of those clones. Its important for this distinction to be made.
Thats a engine issue. Sadly there is no fix atm.
Warb and I had several discussions on the design of this ship and the Rothana Battleship. This is just about we envisioned it. The Battleship design will be just as cool. :)
The AT-TE was not designed as a troop transport nor will we give it the deploy troop ability. The AT-AT may make it in the mod but not until a future release.
The juggernaut is very hard to kill as it is now.
Hmmm I was working on some videos for the mod last night using Vegas and Audition. Had lots of footage. Decided to mess around and make a music video. Took 30 min some of you may find this mildly gay. But the original music video made no sense. So I uhh added a Star Wars theme to it. :)
Why does this look familiar..
Oh this is why
You guys really need to work on your texturing, and texture scaling as well as angles. Its a much overlooked item with most novice EaW mappers.
The use of the same texture over and over takes away from the visual reality of the map. Adding variation does add time to map creation exponentially but the end results cant be argued with.
Actually we voted and decided to delay just for you. Is'nt it great being famous? :)
I find your lack of faith disturbing..
So.. you wish to spam ATTE's or some other mega unit? I'm sorry, but the mod focuses on combined arms. Bring your artillery to the battle and counter battery theirs.. OR use fast calvary units like the saber tank and make mince meat out theirs.
Squad based.. heroes will be available also.
The ship is fine. Must be operator error.
Not long... the shell was already made by EJ.
We have some skirmish maps that are very unique location wise. There will be one new one in 1.2 and more coming in future releases.
All the legions will be eventually in the mod. We are making a detailed order of battle as we speak.
Yes Durge, is bad-***. I think he came out fantastic~
Its the lighting.. the next pic has it with the correct color :)
V-19s needed hyperdrive rings. You need to re-read the article.
Hmm... they cant destroy aircraft? Didnt we see the destroy N1 fighters in Episode 1? As they were leaving the hangar?
Yes but the engine wont allow us to have every planet in the SW universe. So we have to focus on the planets that mean something in the CW timeline and some standard SW planets like Endor and Hoth
then there is something wrong with your PC friend. The holograms function the same way the intro videos do. Sounds like a install error or a video error.
Manann is pointless a left over from the Kotor series.. hardly even mentioned in the CW era.
Thats great.. should have gotten a screen of that.
Shola was a fake planet anyway.. we removed it. Only Volcanic worlds are Mechis III, Sullust, and Mustafar.
You need to Smooth some of the surfaces.
We have answered this several times. We are making progress. There are some things to be done still. Not much and we do move quick.
Corey is correct.. the one in PR is actually the Procurator. Which is why we have done one for RaW as its a Republic era Ship. PR doesnt have a modeler so they re-use old released models. Coreys ship here is a new mesh.
Looks AWESOME Corey!
Indeed it is..
Ahh yes.. they do make a big boom..
Ohh I have lots of pics planned of some very cool stuff coming soon. Be patient. :)
But the comics and books dont have many land unit ideas.
Burnts menus were very good.. but a little bit too busy for my taste. Well done but needed less.. sometimes understated can look fantastic.
Its hard to see but the Venators Turrets DO rotate, track and fire on ships. When you zoom in you can see them move.
Great station Warbnull made but not the proper era nor even close to what the CIS would build. Its the same as having the Star Forge in the mod as the Station.
Also its listed as a "Republic" Station.
You would be better off doing the Juma 9 Station.
Great concept.. decent model atrocious skin.
Thats Antar.. a gas giant
yes it launches tac nukes or fuel air bombs
No, there are dozens of pics of clones on here and making these renders takes time.. :)
Yes.. and I added ramps so you can get across the water.. Sabertanks will come in handy
Thats the Citadel... well thats what I wanted it to be
Yes, and Senate Commandos
Yes they can build one also..
hmm.. my advice is to check all the clone variants on wookiepedia and all your ?'s will be answered. Remember our clone skins are canon.. so just check the markings.
Brought 16 of them in... lost 3
I have experience some slowness on 2 times.. and each there were maybe 500 or more gighters and and maybe 40 cap ships on screen at once. On land.. i had once with as massive battle say a few hundred clones plus droids and assorted vehicles.
No, its a Patrol Frigate
Yes, the Clones have Sgt's Lt's and even Capt's. The droids dont as Sgt's etc did not have any visible markings like clones did. We do have Pilot droids, security droids and OOM droids and those have unique markings. We also have camo droids as well for forest and swamp missions.
I uploaded a batch of various pics.. named them ALL various...
Its a bit bigger than the stock 2M. The clone in the turret should give you a idea of scale
This model and the providence and Recusant models and skins were made by EvilleJedi for his Warlords SOASE mod and for Imperial Assault 2/Republic at War you may NOT use these models and or skins. He has released a public version of these models that is available on filefront. You must use those!!
Well considering its been sitting in the system for 1000's of years....
Ya would you believe I lost this battle.
The ION Ball is not final yet.. but FYI it is a massive ball in the show..
these dont.. they are really fun to use.
Actually those are 327th Star Corps clones
Again.. based on the source images... but hey its much improved than the map the assigned mapper turned in. ;)
We never thought chunks of a ship falling off was realistic, so no there will be no giant pieces falling off... just lots of smoke and fire.
Thats BF2 BS... watch the Clone Wars TV Show or the CloneWars cartoon from a few years back..
notice the BF2 pic on the right down.. that just looks retarded.
Correct.. they are both the same model front and back. These are not the FOC Juggernauts.