This member has provided no bio about themself...

Comment History  (0 - 30 of 1,321)
z3r0x
z3r0x Sep 3 2012, 12:08pm replied:

Our projectiles we feel are better then ROTM. They are comparable to TR and the FX mod. Which we feel really set the bar for projectiles.

+4 votes   mod: Republic at War
z3r0x
z3r0x Sep 3 2012, 12:20am replied:

We are going as fast as possible. 1.2 has been a challenge as this is not just a simple unit add-on. It has been been tasking to fix the all of bugs and issues that have been reported. Rather than releasing multitudes of patches we felt it was best to release it all one fell swoop. Also, we have put much work into adjusting balance based on fan comments and suggestions (within reason). Also 1.2 has given us the chance to add some items that are not units exactly but that didnt quite make the cut for 1.1. We have new turrets for the various sides, new menus, and GUI additions, plus some additional gameplay enhancements. Not to mention the insane amount of units being added in. Also some of the subfactions in skirmish are getting some additions as well. Such as the mercenaries, and of course the addition of Death Watch as a subfaction for the CIS. We know many of you have been patient and we appreciate it. Just be patient and it will be released in due time. We are blessed to have some of the finest talent in the community working on this project and we always aim for the utmost in professional content. I am also pleased to announce we have taken certain steps forward that will allow us to work on a single player campaign. More on that after the release of 1.2

+5 votes   mod: Republic at War
z3r0x
z3r0x Aug 24 2012, 2:03pm replied:

Let me clarify this. The clone models we use are not the same ones Ozzy is using. Ozzy is using Neomarz clones that have been un-altered. RaW uses low-poly rebuilt meshes of those clones. Its important for this distinction to be made.

+1 vote   mod: Star Wars - Clone Wars
z3r0x
z3r0x Aug 18 2012, 10:43am replied:

Thats a engine issue. Sadly there is no fix atm.

+1 vote   member: z3r0x
z3r0x
z3r0x Aug 18 2012, 10:35am says:

Warb and I had several discussions on the design of this ship and the Rothana Battleship. This is just about we envisioned it. The Battleship design will be just as cool. :)

+1 vote   media: Rothana Destroyer
z3r0x
z3r0x Aug 7 2012, 10:36pm replied:

The AT-TE was not designed as a troop transport nor will we give it the deploy troop ability. The AT-AT may make it in the mod but not until a future release.

+1 vote   mod: Republic at War
z3r0x
z3r0x Aug 6 2012, 5:30pm replied:

The juggernaut is very hard to kill as it is now.

0 votes   mod: Republic at War
z3r0x
z3r0x Aug 6 2012, 1:31pm says:

Hmmm I was working on some videos for the mod last night using Vegas and Audition. Had lots of footage. Decided to mess around and make a music video. Took 30 min some of you may find this mildly gay. But the original music video made no sense. So I uhh added a Star Wars theme to it. :)

Youtube.com

+3 votes   mod: Republic at War
z3r0x
z3r0x Aug 5 2012, 12:01pm replied:

Maybe...

+3 votes   mod: Republic at War
z3r0x
z3r0x Aug 5 2012, 11:58am says:

Why does this look familiar..

Oh this is why

Moddb.com

Moddb.com

0 votes   media: Space Ground props test.
z3r0x
z3r0x Aug 5 2012, 11:55am says:

You guys really need to work on your texturing, and texture scaling as well as angles. Its a much overlooked item with most novice EaW mappers.

The use of the same texture over and over takes away from the visual reality of the map. Adding variation does add time to map creation exponentially but the end results cant be argued with.

0 votes   media: Onderon
z3r0x
z3r0x Aug 5 2012, 11:46am replied:

Actually we voted and decided to delay just for you. Is'nt it great being famous? :)

+5 votes   mod: Republic at War
z3r0x
z3r0x Aug 1 2012, 1:25pm replied:

I find your lack of faith disturbing..

+7 votes   mod: Republic at War
z3r0x
z3r0x Jul 31 2012, 12:31am replied:

So.. you wish to spam ATTE's or some other mega unit? I'm sorry, but the mod focuses on combined arms. Bring your artillery to the battle and counter battery theirs.. OR use fast calvary units like the saber tank and make mince meat out theirs.

+2 votes   mod: Republic at War
z3r0x
z3r0x Jul 30 2012, 10:10pm says:

Squad based.. heroes will be available also.

+5 votes   media: Jedi Temple Skirmish
z3r0x
z3r0x Jul 30 2012, 9:51pm says:

infantry only..

+10 votes   media: Jedi Temple Skirmish
z3r0x
z3r0x Jul 30 2012, 8:49pm replied:

The ship is fine. Must be operator error.

+2 votes   mod: Republic at War
z3r0x
z3r0x Jul 24 2012, 9:23am says:

Not long... the shell was already made by EJ.

+1 vote   media: Malevolence HD
z3r0x
z3r0x Jul 24 2012, 12:06am says:

We have some skirmish maps that are very unique location wise. There will be one new one in 1.2 and more coming in future releases.

+13 votes   mod: Republic at War
z3r0x
z3r0x Jul 22 2012, 12:43pm says:

All the legions will be eventually in the mod. We are making a detailed order of battle as we speak.

+8 votes   mod: Republic at War
z3r0x
z3r0x Jul 20 2012, 1:16am replied:

Yes Durge, is bad-***. I think he came out fantastic~

+3 votes   mod: Republic at War
z3r0x
z3r0x Jul 20 2012, 1:07am says:

Its the lighting.. the next pic has it with the correct color :)

+1 vote   media: Bo-Katan
z3r0x
z3r0x Jul 17 2012, 3:30pm replied:

V-19s needed hyperdrive rings. You need to re-read the article.

+1 vote   mod: Republic at War
z3r0x
z3r0x Jul 17 2012, 3:28pm replied:

Hmm... they cant destroy aircraft? Didnt we see the destroy N1 fighters in Episode 1? As they were leaving the hangar?

+7 votes   mod: Republic at War
z3r0x
z3r0x Jul 17 2012, 9:35am replied:

Yes but the engine wont allow us to have every planet in the SW universe. So we have to focus on the planets that mean something in the CW timeline and some standard SW planets like Endor and Hoth

+1 vote   media: Flametrooper
z3r0x
z3r0x Jul 16 2012, 9:16pm replied:

then there is something wrong with your PC friend. The holograms function the same way the intro videos do. Sounds like a install error or a video error.

+1 vote   mod: Republic at War
z3r0x
z3r0x Jul 16 2012, 5:55pm says:

Manann is pointless a left over from the Kotor series.. hardly even mentioned in the CW era.

+3 votes   media: Flametrooper
z3r0x
z3r0x Jul 16 2012, 1:41pm replied:

Thats great.. should have gotten a screen of that.

+2 votes   mod: Republic at War
z3r0x
z3r0x Jul 16 2012, 1:40pm says:

Shola was a fake planet anyway.. we removed it. Only Volcanic worlds are Mechis III, Sullust, and Mustafar.

+2 votes   media: Flametrooper
z3r0x
z3r0x Jul 16 2012, 1:36pm says:

You need to Smooth some of the surfaces.

+2 votes   media: Here they come...
z3r0x
z3r0x Jul 9 2012, 2:26pm says:

We have answered this several times. We are making progress. There are some things to be done still. Not much and we do move quick.

+26 votes   media: Deathwatch APC
z3r0x
z3r0x Jun 13 2012, 8:38pm says:

Corey is correct.. the one in PR is actually the Procurator. Which is why we have done one for RaW as its a Republic era Ship. PR doesnt have a modeler so they re-use old released models. Coreys ship here is a new mesh.

Looks AWESOME Corey!

+2 votes   media: Praetor II
z3r0x
z3r0x Nov 12 2011, 1:02pm says:

Indeed it is..

+2 votes   media: Space Structures
z3r0x
z3r0x Nov 12 2011, 1:01pm says:

Ahh yes.. they do make a big boom..

+6 votes   media: Space Structures
z3r0x
z3r0x Nov 8 2011, 11:14pm says:

Ohh I have lots of pics planned of some very cool stuff coming soon. Be patient. :)

+24 votes   media: CIS Supertank
z3r0x
z3r0x Jun 13 2011, 11:45pm says:

But the comics and books dont have many land unit ideas.

+8 votes   article: RaW 1.2 "Rush to Victory"
z3r0x
z3r0x Jun 12 2011, 12:08am says:

Burnts menus were very good.. but a little bit too busy for my taste. Well done but needed less.. sometimes understated can look fantastic.

+4 votes   media: New Menus
z3r0x
z3r0x May 20 2011, 4:50pm replied:

Its hard to see but the Venators Turrets DO rotate, track and fire on ships. When you zoom in you can see them move.

+5 votes   media: SPHA-T
z3r0x
z3r0x Apr 28 2011, 2:14am says:

No

+7 votes   media: Freighter Dock
z3r0x
z3r0x Apr 23 2011, 3:07pm replied:

Great station Warbnull made but not the proper era nor even close to what the CIS would build. Its the same as having the Star Forge in the mod as the Station.

Also its listed as a "Republic" Station.

You would be better off doing the Juma 9 Station.

+1 vote   media: Another beautiful Warb Null model
z3r0x
z3r0x Apr 18 2011, 1:04pm says:

Great concept.. decent model atrocious skin.

+4 votes   media: Muunlinist Gun
z3r0x
z3r0x Feb 27 2011, 8:59pm replied:

Droid Carrier

+3 votes   media: More Testing and AI pics..
z3r0x
z3r0x Feb 26 2011, 11:36pm says:

Thats Antar.. a gas giant

+2 votes   media: Testing Screens
z3r0x
z3r0x Feb 26 2011, 11:31pm says:

Republic Bombardment

+11 votes   media: Testing Screens
z3r0x
z3r0x Jan 16 2011, 9:20pm says:

no joke..

+5 votes   media: Various
z3r0x
z3r0x Jan 16 2011, 9:20pm says:

yes it launches tac nukes or fuel air bombs

+5 votes   media: More Various
z3r0x
z3r0x Jan 15 2011, 4:21pm replied:

No, there are dozens of pics of clones on here and making these renders takes time.. :)

+13 votes   media: BX Commando Droid
z3r0x
z3r0x Jan 3 2011, 1:03am replied:

Yes.. and I added ramps so you can get across the water.. Sabertanks will come in handy

+3 votes   media: Minntooine (Final)
z3r0x
z3r0x Jan 1 2011, 9:36pm says:

Thats the Citadel... well thats what I wanted it to be

+1 vote   media: Rhen Var (Final)
z3r0x
z3r0x Dec 29 2010, 9:10pm says:

Yes, and Senate Commandos

+3 votes   media: Coruscant Final
z3r0x
z3r0x Dec 23 2010, 12:36am says:

Antar

+4 votes   media: Various Battles
z3r0x
z3r0x Dec 12 2010, 3:18am replied:

Yes they can build one also..

+2 votes   media: Skirmish Pics
z3r0x
z3r0x Dec 12 2010, 3:18am replied:

hmm.. my advice is to check all the clone variants on wookiepedia and all your ?'s will be answered. Remember our clone skins are canon.. so just check the markings.

+2 votes   media: Skirmish Pics
z3r0x
z3r0x Dec 11 2010, 11:02am replied:

Yes

+3 votes   media: Malevolence wipes out a fleet...
z3r0x
z3r0x Dec 7 2010, 7:38am replied:

Great idea!!!!

+2 votes   media: New GUI
z3r0x
z3r0x Dec 4 2010, 6:23pm replied:

Bestine

+4 votes   media: Mandator Mayhem
z3r0x
z3r0x Dec 2 2010, 8:48pm says:

Brought 16 of them in... lost 3

+1 vote   media: December Update Cont'd
z3r0x
z3r0x Dec 2 2010, 8:11pm says:

I have experience some slowness on 2 times.. and each there were maybe 500 or more gighters and and maybe 40 cap ships on screen at once. On land.. i had once with as massive battle say a few hundred clones plus droids and assorted vehicles.

+3 votes   article: December Update
z3r0x
z3r0x Dec 2 2010, 7:20pm replied:

No, its a Patrol Frigate

+3 votes   media: December Update Cont'd
z3r0x
z3r0x Nov 28 2010, 11:18am replied:

Yes, the Clones have Sgt's Lt's and even Capt's. The droids dont as Sgt's etc did not have any visible markings like clones did. We do have Pilot droids, security droids and OOM droids and those have unique markings. We also have camo droids as well for forest and swamp missions.

+6 votes   media: Various
z3r0x
z3r0x Nov 15 2010, 8:53am replied:

I uploaded a batch of various pics.. named them ALL various...

+3 votes   media: Various
z3r0x
z3r0x Nov 14 2010, 1:47pm says:

Its a bit bigger than the stock 2M. The clone in the turret should give you a idea of scale

+2 votes   media: TX-130 Sabertank
z3r0x
z3r0x Oct 4 2010, 9:15pm says:

This model and the providence and Recusant models and skins were made by EvilleJedi for his Warlords SOASE mod and for Imperial Assault 2/Republic at War you may NOT use these models and or skins. He has released a public version of these models that is available on filefront. You must use those!!

+1 vote   media: Project_"Clone": Rise of the empire- latest scrins
z3r0x
z3r0x Sep 27 2010, 9:22am replied:

No...

+4 votes   media: Space Battles (CIS Shipyards)
z3r0x
z3r0x May 13 2010, 1:32pm says:

It moves

+1 vote   media: Fondor
z3r0x
z3r0x Feb 1 2010, 3:37pm says:

Well considering its been sitting in the system for 1000's of years....

+1 vote   media: Space Battles
z3r0x
z3r0x Jan 31 2010, 10:32pm says:

Ya would you believe I lost this battle.

+1 vote   media: Battle over Coruscant
z3r0x
z3r0x Jan 15 2010, 11:28pm replied:

The ION Ball is not final yet.. but FYI it is a massive ball in the show..

+1 vote   media: Battle over Tatooine
z3r0x
z3r0x Jan 4 2010, 10:27pm says:

these dont.. they are really fun to use.

+1 vote   media: Various
z3r0x
z3r0x Jan 4 2010, 10:24pm says:

Actually those are 327th Star Corps clones

+1 vote   media: Bull Rancor
z3r0x
z3r0x Jan 4 2010, 3:44pm says:

Again.. based on the source images... but hey its much improved than the map the assigned mapper turned in. ;)

+4 votes   media: Dantooine
z3r0x
z3r0x Nov 1 2009, 12:56pm replied:

We never thought chunks of a ship falling off was realistic, so no there will be no giant pieces falling off... just lots of smoke and fire.

+1 vote   media: Imperator-Class Star Destroyer Mk1
z3r0x
z3r0x Jan 25 2009, 3:17pm replied:

Thats BF2 BS... watch the Clone Wars TV Show or the CloneWars cartoon from a few years back..

Starwars.wikia.com

notice the BF2 pic on the right down.. that just looks retarded.

+1 vote   media: Preview Shots
z3r0x
z3r0x Sep 24 2008, 5:37pm says:

Correct.. they are both the same model front and back. These are not the FOC Juggernauts.

+1 vote   media: Development
Level
Avatar
Avatar
Offline Since
Mar 30, 2013
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.6
Members
8
Mods
843
Articles
40
Media
456
Downloads
24
Groups
3