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yt8hjGBku78
yt8hjGBku78 - - 5 comments @ Phoenix Mod 1.03

The Phoenix mod

The story so far...

Sirius is recovering from the after effects of the Nomad War. Normal life is starting to resume and old rivalries are resurfacing. Naval forces from all the major houses regularly patrol their space and it seems their presence is both approved and resented, depending which side of the fence you're sitting on. Some see it as an excuse for more money to be spent by governments on their armed forces, the various governments see it as securing their space... just in case the Nomads should return.

Rumours of more intense battles in the Omicron sectors between the pirate factions is standard chat at most bars. It seems these deadly pirates have not been idle during the Nomad war and have been salvaging some of the larger fighting ships left floating around after some of the great battles that were fought, and have been refitting these ships for their own uses.

Even more bizarre rumours circulating are that a fully intelligent simian race has been discovered willing to trade with humans, although that story might be a little bit too much to believe. Having said that, a new beverage is circulating out in the outlying sectors which is proving most popular, allegedly made by these same simians and named banana beer. Those that have tried it apparently found it a very fine brew indeed. None has reached the inner systems in Sirius yet, but large profits are to be made by those that can get hold of any. So the story goes...

A new era of exploration is underway, with new systems to discover and people to meet, items to trade or relieve somebody of.

What are you going to do?

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yt8hjGBku78
yt8hjGBku78 - - 5 comments @ Phoenix Mod 1.03

Mod features

1. The missing rings from the gas giants in New Tokyo which the npc's talk about
2. Missing npc's fixed on the bases as some of the coding was wrong regarding them
3. Suns now kill you, proper death zones added to them, same with the planets
4. Battleship encounters added. Some of these have been given to the pirate factions as well
5. New weapon FX added
6. New scanners & tractor beams added
7. Custom jumpholes added with new colours and FX
8. New factions added
9. Activated the ships not normally used in FL from the extra models available in the base code, Starblazer, Blood Dragon's Dragon, Passenger Liner, the really large Cargo Train with 8 cargo pods, the CSV ships.
10. Given Interspace Commerce ships, they now carry cash (or credit box as i call it) as a commodity, raid these at your peril as you will upset all the police. Nearly everyone scans for this as well, police & pirates so you need to get rid of it a bit sharpish. Also there is a delay fuse fitted by Interspace so it will self destruct over time lol
11. Dynamic Economy added
12. New commodities added
13. Dockable Hispania added
14. Ships 'R' Us bases added where you can buy secondhand ships
15. All jumpgates and jumpholes open
16. All the shipyards now sell ships
17. Planet Pygar added with correct docking sequence and custom landing, takeoff and bar thn script
18. Unlocked the official FX for the Tizona Del Cid and Rapier weapons which never worked in normal FL. It was a missing line of code that someone at DA forgot to put in
19. Spinning Planets

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yt8hjGBku78
yt8hjGBku78 - - 5 comments @ SSH : Mod Messup 1 : WTF Mod

THIS IS THE BEST MOD EVER! THAANKS!!YEARR!!!!THANKS!SOOOPEEERRRR!!!!!

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yt8hjGBku78
yt8hjGBku78 - - 5 comments @ In the office 1

SUUUPER!!!

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yt8hjGBku78
yt8hjGBku78 - - 5 comments @ Opposing Force Redux

SUUPER MOD! WORST TO HAVE EVERYBODY

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