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XtaZe
XtaZe @ Helmet Graffiti

Looks like you're the only one who still works on the mod :/ PM me if you need any help; I would enjoy to help you on anything you want ;)
BTw great work !

Good karma+1 vote
XtaZe
XtaZe @ Republic Commando Multiplayer Clones vs. Droids

There is no donwload link for the moment since the mod isn't finish ;)

Good karma+2 votes
XtaZe
XtaZe @ Republic Commando Multiplayer Clones vs. Droids

I can't export skeletal from RC with the new version of Umodel, i don't know why ^^

Good karma+2 votes
XtaZe
XtaZe @ Republic Commando Multiplayer Clones vs. Droids

Another problem that is have is that i get .pskx instead of .psk. How can i solve it cause it's a bit annoying :/

Good karma+2 votes
XtaZe
XtaZe @ Droid HudArms test

This looks amazing ! :D I just don't understand why the arm and the blaster are moving like if they were not attached ^^

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

Weird... When i try to drag my .ukx to the Umodel Icon, a black window appears (as always) but from less than 1 second and then nothing happens. It's the only problem i have now. Otherwise, everything works very well :D

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

Ok now i managed to import the skeletal but when i try to add anims, then the skeletal is ****** up ^^
First when i try to export with Umodel it just crash because there are too many models he doesn't know. So i have to use my old version. Then there are no problem, i import in UDK using 3ds Max fbx exporter and then to convert from upk to psk i use the new version of Umodel. But then the anim doesn't work in Unreal Editor. Did you manage to export skeletal from the game with the new version of Umodel?

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

Mmh...i don't think so. I used it for such a long time ^^ Do you think it could be the problem?

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

So i finally found the problem. I can't export anything using Umodel when it's exported from UDK...Don't know how you did but it doesn't seems to work with me :/

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

Ye that's what i did yesterday then i have a problem in Umodel; the one i wrote in my previous message.

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

It says that it doesn't have smoothing groups in Udk and then when i export it from UDk i have this message in Umodel

Found 1 game files (5 skipped)
Loading package: Trando.upk Ver: 867/0 Engine: 10907 Names: 65 Exports: 1 Imports: 4 Game: 1000
Loading SkeletalMesh tHudArmsDC17m from package Trando.upk
******** Trando: SkeletalMesh'tHudArmsDC17m' ********
*** WARNING: ArrayProperty "USkeletalMesh::ClothingAssets" was not found
*** WARNING: ArrayProperty "FSkeletalMeshLODInfo::TriangleSortSettings" was not found
*** WARNING: BoolProperty "FSkeletalMeshLODInfo::bDisableCompressions" was not found
*** WARNING: BoolProperty "FSkeletalMeshLODInfo::bHasBeenSimplified" was not found
*** WARNING: StrProperty "USkeletalMesh::SourceFilePath" was not found
*** WARNING: StrProperty "USkeletalMesh::SourceFileTimestamp" was not found
*** WARNING: BoolProperty "USkeletalMesh::bHasVertexColors" was not found
WARNING: package EngineMaterials was not found
*** ERROR: Serializing behind stopper
FFileReader::Serialize:File=Trando.upk <- TArray::SerializeSimple <- TRawArray<< <- FStaticLODModel3<< <- TArray::Serialize <- USkeletalMesh::SerializeSkelMesh3 <- USkeletalMesh::Serialize <- LoadObject:SkeletalMesh'Trando.tHudArmsDC17m', pos=19B5, ver=867/0, game=1000 <- UObject::EndLoad <- UnPackage::CreateExport:Trando.upk:0 <- Main

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

Well I import my mesh then i right click on the package and look for save. Then i have to add the .ukx at the end of the file.

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

Well i tried to import new meshes into UDK but when i save and try to use Umodel, they say there is a problem so i can't export it as .psk... That was weird ^^

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

Well I'll have to download it then ^^

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

Is it possible to use another 3D programm? For instance Blender?

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

Thank you :D But i have a question again. Could you teach me how to import new skeletal meshes who use the already existing anims please? I want to test a few things ^^

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

Ok (: Btw i'll maybe make a kind of Battlefront conversion for RC. I mean remaking all the SWBF missions but for RC. So i'll provably need a new Hudarms which look like the one in BF (the clone hudarms) . So is it possible for you to create one for me ? Otherwise I'll wait until you release your mod and then ask you if i can use it if i credit you (:

Good karma+1 vote
XtaZe
XtaZe @ dc-15a Anti Armor attachment

Nice one ;) I have a few weapons i can send you for inspiration or if you want use them with new anims. Just tell me if you're interested ^^

Good karma+1 vote
XtaZe
XtaZe @ Republic Commando Multiplayer Clones vs. Droids

Will it be possible to change the color of the helmet, the color of the body , maybe both? ^^

Good karma+2 votes
XtaZe
XtaZe @ Battledroid HudArms mesh

Gaaah! It's so beautiful ! :D

Good karma+2 votes
XtaZe
XtaZe @ End of the mod

Ahh well i didn't say I'll not release a Clone vs jedi MP mod :p And a Imperial Commando was in my project. But anyway, I'll probably some maps of the final mod but it will not be what I wanted first. Maybe a map on the jedi temple, who knows?

Good karma+2 votes
XtaZe
XtaZe @ Republic Commando - Victor 3

I think the pc is ok. A real geek always has his priorities :p

Good karma+2 votes
XtaZe
XtaZe @ Testing, Testing, Attention Please

Nice, really nice !

Good karma+1 vote
XtaZe
XtaZe @ *CLASSIFIED FILE 02*

Good idea to change skins for different missions !

Good karma+4 votes
XtaZe
XtaZe @ *CLASSIFIED FILE 01*

Haha ok but I'm sure it will be something like that ^^

Good karma+1 vote
XtaZe
XtaZe @ *CLASSIFIED FILE 01*

Looks way better ! So the prefix of the map is Dos, the other screen which looks like this one is called Dosha, and there are trandoshans, so will this takes place on Trandosha ? ^^

Good karma+2 votes
XtaZe
XtaZe @ *CLASSIFIED FILE 01*

It's default texture from the game... In fact it's not even a grass texture it's a rock texture :p
Btw their gun looks weird no? It's like a part of it is in their body ^^

Good karma+1 vote
XtaZe
XtaZe @ It's Been A While But We're Back!

Well i think you have to do a few things before you can go to the next level like destroying everything cause i don't have this bug :p

Good karma+1 vote
XtaZe
XtaZe @ XtaZe's Mods

In fact i have the full body but i've just show the helmet ^^

Good karma+1 vote
XtaZe
XtaZe @ XtaZe's Mods

Not possible. I need to make almost all the maps, fix much things, create a working MP, do all the voices, etc etc... You'll never a Full version before a long time. Working version yes, full version i don't think so.
But i'll at least release Kamino campaign, Geonosis campaign, Kashyyk campaign and the end of the mod.

Good karma+1 vote
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