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There is no donwload link for the moment since the mod isn't finish ;)
I can't export skeletal from RC with the new version of Umodel, i don't know why ^^
Another problem that is have is that i get .pskx instead of .psk. How can i solve it cause it's a bit annoying :/
This looks amazing ! :D I just don't understand why the arm and the blaster are moving like if they were not attached ^^
Weird... When i try to drag my .ukx to the Umodel Icon, a black window appears (as always) but from less than 1 second and then nothing happens. It's the only problem i have now. Otherwise, everything works very well :D
Ok now i managed to import the skeletal but when i try to add anims, then the skeletal is ****** up ^^
First when i try to export with Umodel it just crash because there are too many models he doesn't know. So i have to use my old version. Then there are no problem, i import in UDK using 3ds Max fbx exporter and then to convert from upk to psk i use the new version of Umodel. But then the anim doesn't work in Unreal Editor. Did you manage to export skeletal from the game with the new version of Umodel?
Mmh...i don't think so. I used it for such a long time ^^ Do you think it could be the problem?
So i finally found the problem. I can't export anything using Umodel when it's exported from UDK...Don't know how you did but it doesn't seems to work with me :/
Ye that's what i did yesterday then i have a problem in Umodel; the one i wrote in my previous message.
It says that it doesn't have smoothing groups in Udk and then when i export it from UDk i have this message in Umodel
Found 1 game files (5 skipped)
Loading package: Trando.upk Ver: 867/0 Engine: 10907 Names: 65 Exports: 1 Imports: 4 Game: 1000
Loading SkeletalMesh tHudArmsDC17m from package Trando.upk
******** Trando: SkeletalMesh'tHudArmsDC17m' ********
*** WARNING: ArrayProperty "USkeletalMesh::ClothingAssets" was not found
*** WARNING: ArrayProperty "FSkeletalMeshLODInfo::TriangleSortSettings" was not found
*** WARNING: BoolProperty "FSkeletalMeshLODInfo::bDisableCompressions" was not found
*** WARNING: BoolProperty "FSkeletalMeshLODInfo::bHasBeenSimplified" was not found
*** WARNING: StrProperty "USkeletalMesh::SourceFilePath" was not found
*** WARNING: StrProperty "USkeletalMesh::SourceFileTimestamp" was not found
*** WARNING: BoolProperty "USkeletalMesh::bHasVertexColors" was not found
WARNING: package EngineMaterials was not found
*** ERROR: Serializing behind stopper
FFileReader::Serialize:File=Trando.upk <- TArray::SerializeSimple <- TRawArray<< <- FStaticLODModel3<< <- TArray::Serialize <- USkeletalMesh::SerializeSkelMesh3 <- USkeletalMesh::Serialize <- LoadObject:SkeletalMesh'Trando.tHudArmsDC17m', pos=19B5, ver=867/0, game=1000 <- UObject::EndLoad <- UnPackage::CreateExport:Trando.upk:0 <- Main
Well I import my mesh then i right click on the package and look for save. Then i have to add the .ukx at the end of the file.
Well i tried to import new meshes into UDK but when i save and try to use Umodel, they say there is a problem so i can't export it as .psk... That was weird ^^
Well I'll have to download it then ^^
Is it possible to use another 3D programm? For instance Blender?
Thank you :D But i have a question again. Could you teach me how to import new skeletal meshes who use the already existing anims please? I want to test a few things ^^
Ok (: Btw i'll maybe make a kind of Battlefront conversion for RC. I mean remaking all the SWBF missions but for RC. So i'll provably need a new Hudarms which look like the one in BF (the clone hudarms) . So is it possible for you to create one for me ? Otherwise I'll wait until you release your mod and then ask you if i can use it if i credit you (:
Nice one ;) I have a few weapons i can send you for inspiration or if you want use them with new anims. Just tell me if you're interested ^^
Will it be possible to change the color of the helmet, the color of the body , maybe both? ^^
Gaaah! It's so beautiful ! :D
Ahh well i didn't say I'll not release a Clone vs jedi MP mod :p And a Imperial Commando was in my project. But anyway, I'll probably some maps of the final mod but it will not be what I wanted first. Maybe a map on the jedi temple, who knows?
I think the pc is ok. A real geek always has his priorities :p
Nice, really nice !
Good idea to change skins for different missions !
Haha ok but I'm sure it will be something like that ^^
Looks way better ! So the prefix of the map is Dos, the other screen which looks like this one is called Dosha, and there are trandoshans, so will this takes place on Trandosha ? ^^
It's default texture from the game... In fact it's not even a grass texture it's a rock texture :p
Btw their gun looks weird no? It's like a part of it is in their body ^^
Well i think you have to do a few things before you can go to the next level like destroying everything cause i don't have this bug :p
In fact i have the full body but i've just show the helmet ^^
Not possible. I need to make almost all the maps, fix much things, create a working MP, do all the voices, etc etc... You'll never a Full version before a long time. Working version yes, full version i don't think so.
But i'll at least release Kamino campaign, Geonosis campaign, Kashyyk campaign and the end of the mod.
You mean the reload anim?
Oh and btw will there be new maps in the 4.5 update? Cause Jabiim campaign was really fun ;)