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XtaZe
XtaZe Sep 22 2013, 6:08am replied:

There is no donwload link for the moment since the mod isn't finish ;)

+2 votes     mod: Republic Commando Multiplayer Clones vs. Droids
XtaZe
XtaZe Aug 26 2013, 4:52pm replied:

I can't export skeletal from RC with the new version of Umodel, i don't know why ^^

+2 votes     mod: Republic Commando Multiplayer Clones vs. Droids
XtaZe
XtaZe Aug 25 2013, 10:54am says:

Another problem that is have is that i get .pskx instead of .psk. How can i solve it cause it's a bit annoying :/

+2 votes     mod: Republic Commando Multiplayer Clones vs. Droids
XtaZe
XtaZe Aug 24 2013, 2:05pm says:

This looks amazing ! :D I just don't understand why the arm and the blaster are moving like if they were not attached ^^

+1 vote     media: Droid HudArms test
XtaZe
XtaZe Aug 16 2013, 2:46pm says:

Weird... When i try to drag my .ukx to the Umodel Icon, a black window appears (as always) but from less than 1 second and then nothing happens. It's the only problem i have now. Otherwise, everything works very well :D

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 16 2013, 1:52pm says:

Ok now i managed to import the skeletal but when i try to add anims, then the skeletal is ****** up ^^
First when i try to export with Umodel it just crash because there are too many models he doesn't know. So i have to use my old version. Then there are no problem, i import in UDK using 3ds Max fbx exporter and then to convert from upk to psk i use the new version of Umodel. But then the anim doesn't work in Unreal Editor. Did you manage to export skeletal from the game with the new version of Umodel?

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 15 2013, 4:13pm says:

Mmh...i don't think so. I used it for such a long time ^^ Do you think it could be the problem?

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 14 2013, 3:35pm says:

So i finally found the problem. I can't export anything using Umodel when it's exported from UDK...Don't know how you did but it doesn't seems to work with me :/

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 14 2013, 6:59am says:

Ye that's what i did yesterday then i have a problem in Umodel; the one i wrote in my previous message.

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 13 2013, 4:59pm replied:

It says that it doesn't have smoothing groups in Udk and then when i export it from UDk i have this message in Umodel

Found 1 game files (5 skipped)
Loading package: Trando.upk Ver: 867/0 Engine: 10907 Names: 65 Exports: 1 Imports: 4 Game: 1000
Loading SkeletalMesh tHudArmsDC17m from package Trando.upk
******** Trando: SkeletalMesh'tHudArmsDC17m' ********
*** WARNING: ArrayProperty "USkeletalMesh::ClothingAssets" was not found
*** WARNING: ArrayProperty "FSkeletalMeshLODInfo::TriangleSortSettings" was not found
*** WARNING: BoolProperty "FSkeletalMeshLODInfo::bDisableCompressions" was not found
*** WARNING: BoolProperty "FSkeletalMeshLODInfo::bHasBeenSimplified" was not found
*** WARNING: StrProperty "USkeletalMesh::SourceFilePath" was not found
*** WARNING: StrProperty "USkeletalMesh::SourceFileTimestamp" was not found
*** WARNING: BoolProperty "USkeletalMesh::bHasVertexColors" was not found
WARNING: package EngineMaterials was not found
*** ERROR: Serializing behind stopper
FFileReader::Serialize:File=Trando.upk <- TArray::SerializeSimple <- TRawArray<< <- FStaticLODModel3<< <- TArray::Serialize <- USkeletalMesh::SerializeSkelMesh3 <- USkeletalMesh::Serialize <- LoadObject:SkeletalMesh'Trando.tHudArmsDC17m', pos=19B5, ver=867/0, game=1000 <- UObject::EndLoad <- UnPackage::CreateExport:Trando.upk:0 <- Main

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 13 2013, 12:53am says:

Well I import my mesh then i right click on the package and look for save. Then i have to add the .ukx at the end of the file.

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 12 2013, 3:27pm says:

Well i tried to import new meshes into UDK but when i save and try to use Umodel, they say there is a problem so i can't export it as .psk... That was weird ^^

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 12 2013, 1:44pm says:

Well I'll have to download it then ^^

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 12 2013, 12:45am says:

Is it possible to use another 3D programm? For instance Blender?

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 11 2013, 2:07pm says:

Thank you :D But i have a question again. Could you teach me how to import new skeletal meshes who use the already existing anims please? I want to test a few things ^^

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 9 2013, 8:01am says:

Ok (: Btw i'll maybe make a kind of Battlefront conversion for RC. I mean remaking all the SWBF missions but for RC. So i'll provably need a new Hudarms which look like the one in BF (the clone hudarms) . So is it possible for you to create one for me ? Otherwise I'll wait until you release your mod and then ask you if i can use it if i credit you (:

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 9 2013, 1:39am says:

Nice one ;) I have a few weapons i can send you for inspiration or if you want use them with new anims. Just tell me if you're interested ^^

+1 vote     media: dc-15a Anti Armor attachment
XtaZe
XtaZe Aug 8 2013, 1:46am says:

Will it be possible to change the color of the helmet, the color of the body , maybe both? ^^

+2 votes     mod: Republic Commando Multiplayer Clones vs. Droids
XtaZe
XtaZe Aug 7 2013, 11:11am says:

Gaaah! It's so beautiful ! :D

+2 votes     media: Battledroid HudArms mesh
XtaZe
XtaZe Jul 26 2013, 2:56pm says:

Ahh well i didn't say I'll not release a Clone vs jedi MP mod :p And a Imperial Commando was in my project. But anyway, I'll probably some maps of the final mod but it will not be what I wanted first. Maybe a map on the jedi temple, who knows?

+2 votes     article: End of the mod
XtaZe
XtaZe Jul 11 2013, 8:33am replied:

I think the pc is ok. A real geek always has his priorities :p

+2 votes     mod: Republic Commando - Victor 3
XtaZe
XtaZe Jul 9 2013, 8:13pm says:

Nice, really nice !

+1 vote     article: Testing, Testing, Attention Please
XtaZe
XtaZe Jul 5 2013, 3:58am says:

Good idea to change skins for different missions !

+4 votes     media: *CLASSIFIED FILE 02*
XtaZe
XtaZe Jul 4 2013, 12:20pm replied:

Haha ok but I'm sure it will be something like that ^^

+1 vote     media: *CLASSIFIED FILE 01*
XtaZe
XtaZe Jul 3 2013, 6:29pm replied:

Looks way better ! So the prefix of the map is Dos, the other screen which looks like this one is called Dosha, and there are trandoshans, so will this takes place on Trandosha ? ^^

+2 votes     media: *CLASSIFIED FILE 01*
XtaZe
XtaZe Jul 3 2013, 4:34pm says:

It's default texture from the game... In fact it's not even a grass texture it's a rock texture :p
Btw their gun looks weird no? It's like a part of it is in their body ^^

+1 vote     media: *CLASSIFIED FILE 01*
XtaZe
XtaZe Jul 3 2013, 3:23am replied:

Well i think you have to do a few things before you can go to the next level like destroying everything cause i don't have this bug :p

+1 vote     article: It's Been A While But We're Back!
XtaZe
XtaZe Jul 3 2013, 3:20am replied:

In fact i have the full body but i've just show the helmet ^^

+1 vote     mod: XtaZe's Mods
XtaZe
XtaZe Jul 2 2013, 7:19pm replied:

Not possible. I need to make almost all the maps, fix much things, create a working MP, do all the voices, etc etc... You'll never a Full version before a long time. Working version yes, full version i don't think so.
But i'll at least release Kamino campaign, Geonosis campaign, Kashyyk campaign and the end of the mod.

+1 vote     mod: XtaZe's Mods
XtaZe
XtaZe Jul 2 2013, 5:46pm says:

You mean the reload anim?
Oh and btw will there be new maps in the 4.5 update? Cause Jabiim campaign was really fun ;)

+1 vote     article: It's Been A While But We're Back!
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