Fan of all things X3LU and all things star wars. Been working on SWLU for over a year before initial release. I will probably continue to steadily work on it until I have added entire campaigns and missions.

RSS Reviews
10

Mayhem

Mod review

While Litcube turned a flawed but still fun X3AP into a perfected sandbox featuring some of the largest and most visually-stunning space battles in gaming, Mayhem basically turns LU into an infinitely-better game entirely. It might take a few tries before you know what you are doing and how to manage your threat level, but Mayhem is the most fun you can have playing an Egosoft game ever.

Mayhem puts you in an ever-increasing arms race with the OCV, similar to the Long War 2 mod for XCOM 2. You need to scrap together whatever ships you can salvage and use your ragtag band of ships to keep your core sectors safe as you slowly expand. Once you start to get your empire going, you can start to build a professional fleet using uniform, robust ships that you produce using well-designed supply lines. Eventually, you will expand to a point where the only way to obtain more territory is to conquer the other factions, in which it is time to declare war. You can bring in allied factions to help, launch a multi-front attack to divert the battle groups, or get creative in other ways to bring down an empire. Now you will need to juggle both the OCV and your new enemies who will start attacking your sectors as well. Meanwhile, there are overall story objectives to follow and ship blueprints to obtain.

Each playthrough of Mayhem is also unique, with different ships being viable each time due to robustness. Your favorite ship may not be viable at all, and you will need to find new favorites to run your empire. Asteroid resources and sector capacity is also randomized, making different sectors more or less valuable each run so you will probably set up in different areas each time you play. The behavior of NPC factions is also not scripted to happen in specific ways, so who you go to war with and when you do will depend on the situation. One time when I played, the Argon Federation went on a universe-wide conquest and owned half the map. My ultimate goal became growing strong enough and unite the remaining factions against the Argon and to wage a universe-scale war to bring down the Federation, which is actually possible in Mayhem due to how sectors can be taken over.

Mayhem is good. Play it.