This member has provided no bio about themself...

Comment History  (0 - 30 of 66)
Xamp
Xamp Jun 30 2015, 3:29pm replied:

Awesome, thanks

+3 votes   download: Brutal Pack! (V4.5)
Xamp
Xamp Jun 30 2015, 3:20pm replied:

Are you going to add some previously requested features in the future, like sounds when you step on mags and bullet casings?

Besides that, would it be possible for you to add a different sprite for the mag once it comes to a full stop, so it won't be lying on it's side when it's on the floor? If yes, that would be super great, that always bugs me when i play.
I think it would be a small enough addition as to not stray too far from standard bdoom.

+3 votes   download: Brutal Pack! (V4.5)
Xamp
Xamp Jun 28 2015, 2:59pm says:

I've found another gore related bug. I.imgur.com
Pinky Demon heads, when i move around their general area, like to float to the ceiling and drop back down to the ground. While entertaining to watch, i don't think it belongs. :P

Edit: Only happened on this map so far.

+1 vote   download: Brutal Pack! (V4.5)
Xamp
Xamp Jun 28 2015, 2:46pm replied:

Good to hear, thanks.

+2 votes   download: Brutal Pack! (V4.5)
Xamp
Xamp Jun 28 2015, 2:29pm says:

I noticed that spent shells and bulletcasings started to dissapear now. Is there any way to disable this?
I have a pretty good machine and i don't get any sort of impact from playing with a metric shitton of casings all over the map, and i like it that way.

+2 votes   download: Brutal Pack! (V4.5)
Xamp
Xamp Jun 28 2015, 2:25pm replied:

We already have grenades, i don't see how we also need a grenade launcher. Perhaps it would be cool to have some kind of grenade alt-fire that blows them at impact or something.

+1 vote   download: Brutal Pack! (V4.5)
Xamp
Xamp Jun 27 2015, 6:36am says:

Update 4 looks really promissing so far, i'm waiting for it.

+2 votes   download: Brutal Pack! (V4.5)
Xamp
Xamp Jun 25 2015, 4:55pm replied:

Appreciate that you're so active, good on you man.

+2 votes   download: Brutal Pack! (V4.5)
Xamp
Xamp Jun 25 2015, 4:14pm says:

I played a little more and there seems to be a problem with the distance at which you can hear gunfire. I had two marine buddies with chainguns, who got stuck at some point of the map, trying to shoot some hellspawns far away, missing pretty much every shot, but even on almost the other side of the map, i heard the gunfire spam. So yeah, if you can, it would be cool if you could reduce the distance at which you could hear gunfire.

+2 votes   download: Brutal Pack! (V4.5)
Xamp
Xamp Jun 25 2015, 9:30am says:

Okay, third attempt, as it seems my comments don't get posted, if i include a link.
So i found a bug where pinky demon leg gibs would get stuck in a certain upright position at random. It happens a lot less in v3 compared to v2, but still. Also, zombieman gibs sometimes do a little flip, if you sprint towards them, for some reason, sometimes. Could also have nothing to do with running but i don't know.

I would also like to make a request. A certain submod, i can't remember, had a feature where the shotgun would go back to normal hipfire mode, after taking a shot with the ironsights. I think it felt much more natural, than having it zoom in after a shot again, only to make you zoom out. I would appreciate it, if you could add this as, perhaps, an optional feature, since i can imagine not everyone would enjoy this.

Anyway, i really enjoy this mod. The sounds feel like the weapons have some real punch to them, and kills are even more sadisfying, so yeah, thank you for this.

+2 votes   download: Brutal Pack! (V4.5)
Xamp
Xamp Jun 25 2015, 9:19am says:

Sorry if this gets posted twice now, but my last comment didn't seem to show up here. So i found a bug where a pinky demon gib would get stuck in a certain at random. It doesn't happen as often as in v2 but it's still there. Here is a screenshot: I.imgur.com

Besides, sometimes zombieman gibs do a little flip in the air, after you sprint towards them, for some odd reason. Looks funny, but it's not supposed to be that way.

I would also like to make a request. A certain submod, i forgot which one, included the feature that, after aiming down the shotguns sights and taking a shot, it would automaticly return to hipfire, which, i feel like, is much more natural than having it go back to sights first, only to right click, to make it go back to hipfire again. If possible, could you include that as an optional feature, as i can imagine, not everyone will like this?

Either way, this mod is freaking great. The sounds are much more powerful and do so much to make kills feel more sadisfying. Thank you.

+2 votes   download: Brutal Pack! (V4.5)
Xamp
Xamp Jun 25 2015, 8:48am says:

I found a little bug with pinky demon gibs. Below is a screenshot i made, which shows a gib stuck in a certain position. It won't land sideways, like normaly, but stay like that forever.
Imgur.com
Besides, some gibs, especialy zombieman ones, like to jump up and do a flip, when you sprint towards them for some reason. I don't know the specifics, since it doesn't happen to often, but it looks hilarious when it does.

+2 votes   download: Brutal Pack! (V4.5)
Xamp
Xamp Jun 21 2015, 3:10pm says:

Or rather, who of them hit them.

+2 votes   media: Two Dentons in the Field
Xamp
Xamp Jun 20 2015, 5:54pm says:

Holy hell, this looks like it has potential through the roof. Tracking.

+2 votes   news: Training Gameplay Footage
Xamp
Xamp Jun 12 2015, 2:07pm says:

Thank you so much for this! The sights on the new rifle have been bugging me since it was introduced.

+4 votes   download: V19 Assault Rifle Graphics
Xamp
Xamp Jun 9 2015, 9:30am replied:

Same for me.
The main file won't load, but at least the map pack and metal file work fine.

+1 vote   download: Brutal Team
Xamp
Xamp Jun 6 2015, 3:32pm replied:

Perhaps try it with GZDoom. I'm using it and it works fine.

+1 vote   mod: Brutal Doom
Xamp
Xamp May 30 2015, 2:20pm replied:

That bodies dissapearing is actually Valves way of censorship, in certain countries. Don't know why this mod has it, but you can disable that by opening the console, and typing in 'g_ragdoll_lvfadespeed 0'.

+2 votes   mod: Killzone Source
Xamp
Xamp May 30 2015, 2:15pm replied:

You need to go to the 'tools' tab in your library, then download the Source SKD Base 2013 Singleplayer. Once you've done that, right click it, open 'properties', go to 'BETAS' and there, switch it to 'upcoming -'. After that, it should download a few files and you're ready to go.

+2 votes   download: kzssetup
Xamp
Xamp May 10 2015, 4:57am says:

As cool as these improvements sound, i think a bunch of manhacks on every map that has many CPs would significantly worsen the fun-factor, for me personaly. Those things are annoying as hell, so swarms of them, whenever there are groups of CPs around, would just make those parts really frustrating instead of more fun or challenging, for me. But otherwise, this looks cool as really cool, so keep it up.

+11 votes   news: Badass Combine News #2
Xamp
Xamp May 9 2015, 12:49pm says:

I've played with this for a while and it seems a little underpowered. It is strong, but often times can't kill an Imp from almost point-blank range with a shot to the chest and the long reload coupled with only having 6 shots makes it a bit underpowered, so maybe buff up the damage.
Also, and this is just a personal complaint, i don't like how it comes after the rifle, before the shotgun in the inventory. It just seems logical to place it right after the fists, since it's the starting weapon, but this is just nitpicking.

+2 votes   download: UAC's REX 44 MAGNUM
Xamp
Xamp May 8 2015, 5:10pm replied:

Alright, tried it out again, this time it seems to work properly, couldn't yet find any bugs or anything like that. Good job

+1 vote   download: UAC's REX 44 MAGNUM
Xamp
Xamp May 8 2015, 11:33am replied:

So, i've tried the updated version and it seems to be no different from the last one. Delay is still in place and the firing sound as well. Maybe you accidentaly uploaded the wrong file? (Tried it out with bdoom v20 april test version and bdoom v19, both without any extras)

+2 votes   download: UAC's REX 44 MAGNUM
Xamp
Xamp May 5 2015, 7:31am replied:

Sounds seems good this time around, so overall i'm really into it.

+3 votes   download: UAC's REX 44 MAGNUM
Xamp
Xamp May 4 2015, 4:39pm says:

Tried out the updated version and it works as intended. The delayed reload is a little irritating at first, but nothing major.
Good work on this.

+3 votes   download: UAC's REX 44 MAGNUM
Xamp
Xamp May 4 2015, 11:49am replied:

Currently you have to cheat to get it, since you won't spawn with it.

+3 votes   download: UAC's REX 44 MAGNUM
Xamp
Xamp May 4 2015, 11:05am replied:

Oh yes, almost forgot, the firing sound is too long, so it always gets cut off by the reload sound. I'd suggest, if you want to keep the current one, shorten it a little, or simply try out another one.

+3 votes   download: UAC's REX 44 MAGNUM
Xamp
Xamp May 4 2015, 10:58am replied:

Alright, so i tried this out and the revolver works wonderfuly. And as the description states, it doesn't replace the rifle, you simply START with this instead of the rifle, although currently there is a bug where i still spawn with the rifle instead of the revolver (i had to cheat to get it). Also, there is no bouncing shot and it is actually pretty well balanced.

+3 votes   download: UAC's REX 44 MAGNUM
Xamp
Xamp Mar 27 2015, 8:25am says:

Just finished chapter 1 for the third time, and it was a blast, just like every time before.
I hope the whole thing will be released within my lifetime.

+2 votes   mod: Underhell
Xamp
Xamp Mar 8 2015, 5:15am says:

Vanilla

+2 votes   media: Community Vote: Shotgun
Level
73%
Gamer
7
Avatar
Avatar
Offline Since
Jul 7, 2015
Country
Germany Germany
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Mods
16
Articles
7
Media
15
Downloads
31