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In this release you can contrain enemies to a 2D plane, I updated the Disclaimers screen movie, and there are the usual bug fixes.
At least the "July 2013" version of UDK is required, so the version you mention is fine.
Thanks for creating the DB websites as they are.
The "Effective use of ModDB" article was very helpful, which I had in my bookmarks since its publication!
Too late and too much work.
This release has better AI and shooting options for enemies, more configurable properties for GenericProjectile, new Kismet nodes, dummy classes for characters, unlockable levels and other fixes/improvements; check the readme file for more technical details.
2. The code is prepared for multiple characters, but you would need to add the models and the code for the special movements.
4. I don't think there will be more models for the enemies; with Kismet you can almost any AI behaviour.
5. They already work; use SpaceBar or tweak the pawn properties.
6. That's beyond the scope of SonicGDK.
7. Checkpoints do whatever you want, as they're Kismet-driven.
8. That's beyond the scope of SonicGDK.
UDK is the free version of Unreal Engine 3.
SonicGDK only works with UDK, which can be downloaded for free from Epic's website.
At least the "July 2013" version of UDK is required.
Yeah, I wouldn't mention them here if they weren't created with SonicGDK.
I updated the links, thanks.
Heaven of Relics is only available for UT2004 and doesn't let you carry 3 relics at a time.
I think you played UT2004 with a relics mutator, but it wasn't this one.
We need to see proof of your programming skills first before considering you as a new team member.
Yes, it's similar to the UT99 classic mutator.
No 3D relics because nobody wanted to model 19 relics :(
Thanks to both of you :D
UT4... who knows...
Because it's a demo.
This is not the place to apply, use the forums. And show proof of your skills, that's a must.
ADR uses UnrealEngine3 and thus 3dsMax, Maya and XSI programs are compatible, plus the .fbx file format.
Thanks for the kind words StrikerMan780, but what the team needs is people who really want to get involved and help with several tasks.
Free, isn't it obvious?
There won't be more tech demos.
No idea; I think it's a common problem of UT2004 so I guess Google would be your friend in this case.
There you have it now.
You're welcome ;D
I don't really know; I doubt it would work.
The same as UDK's requirements (I hope so): Udk.com
No, you need the full game.
Thanks for the suggestion, but UDK satisfies all our needs :)
True! But crowds are supported now, and will be used.
It's UDK, news fixed.
Easy to port stuff, time consuming though.
Show me official artwork of Ashura. Oh wait, you can't :P
Relic Madness Beta is out :)
lol You're crazy.
About animations, we know, but nobody wants to help us; they are better than a T-stance though.