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Xaklse
Xaklse @ SonicGDK Packaged Release 10 (Windows)

Nope, there is nothing wrong with it, it's a false positive.
Double-checked to see if a hacker changed the zip file, but it's fine.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK 1.30.000

Start from scratch and follow all the installation instructions exactly, step by step.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

Use InputMapper or DS4Windows programs for PS4 gamepads; or use keyboard+mouse combo to play.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

I fixed the link, thanks for letting me know.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK 1.30.000

Unreal Development Kit (UDK) is the free edition of Unreal Engine 3, a complete professional development framework used to create games on the PC. Visit www.udk.com for more information.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK 1.30.000

Just start the \Binaries\Win32\UDK.exe file then.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK 1.30.000

If the .exe is there, then the .bat should find it but I bet it doesn't have the permission to access it, try to "run as an administrator" the .bat file (right-click on it).

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK Packaged Release 6 (MacOSX)

It should work, this is standalone, but very old...

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

My published files are ZIP files which have text files you must read. I can't offer assistance with such basic actions.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK 1.30.000

You need the UDK too; but seriously, read the README file.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK Packaged Release 10 (Windows)

Via the Special Stage.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

PR6 is very old, most flaws were addressed with newer releases.
There is a video somewhere in YouTube with all Chaos Emeralds there.

Reply Good karma+2 votes
Xaklse
Xaklse @ SonicGDK

You can only change the controls by editing the DefaultInput.ini text file. Read the README.txt file for more hints.

Reply Good karma+3 votes
Xaklse
Xaklse @ SonicGDK

You're right, this isn't the correct place to ask about that.

The system requirements belong to content authoring in UDK, the minimum requirements for playing Souls are wrong and unknown.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

I have no future plans for this project.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

The README.txt file included in SonicGDK has a direct link to the official "July 2013" version of UDK.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

It crashes or the game becomes unresponsive? Make sure you're following the installation instructions exactly, and leave the game working the first time as it compiles all the shaders.

"The first time that you open the test map, it will compile all the material shaders and take a really long time."

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK 1.30.000

This release has better compatibility with splitscreen mode, more configurable stuff, and a bug fix.

Reply Good karma+2 votes
Xaklse
Xaklse @ SonicGDK 1.20.117

Make sure the .bats are in the correct place, in the UDK folder. Or execute the .bat with admin privileges.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

SonicGDK is feature complete, that means I'm just improving very minor stuff and fixing bugs while people notices the problems.

No files from UE3 are compatible with UE4, so... NO

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK 1.20.117

In this release you can contrain enemies to a 2D plane, I updated the Disclaimers screen movie, and there are the usual bug fixes.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

At least the "July 2013" version of UDK is required, so the version you mention is fine.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

Thanks for creating the DB websites as they are.
The "Effective use of ModDB" article was very helpful, which I had in my bookmarks since its publication!

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

Too late and too much work.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK 1.20.109

This release has better AI and shooting options for enemies, more configurable properties for GenericProjectile, new Kismet nodes, dummy classes for characters, unlockable levels and other fixes/improvements; check the readme file for more technical details.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

1. Nope.
2. The code is prepared for multiple characters, but you would need to add the models and the code for the special movements.
3. Nope.
4. I don't think there will be more models for the enemies; with Kismet you can almost any AI behaviour.
5. They already work; use SpaceBar or tweak the pawn properties.
6. That's beyond the scope of SonicGDK.
7. Checkpoints do whatever you want, as they're Kismet-driven.
8. That's beyond the scope of SonicGDK.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

UDK is the free version of Unreal Engine 3.
SonicGDK only works with UDK, which can be downloaded for free from Epic's website.
At least the "July 2013" version of UDK is required.

Reply Good karma+1 vote
Xaklse
Xaklse @ SAGE 2014 Act 2

Yeah, I wouldn't mention them here if they weren't created with SonicGDK.

Reply Good karma+1 vote
Xaklse
Xaklse @ SonicGDK

I updated the links, thanks.

Reply Good karma+1 vote
Xaklse
Xaklse @ Heaven of Relics

You're welcome.

Reply Good karma+2 votes
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