This member has provided no bio about themself...
Via the Special Stage.
PR6 is very old, most flaws were addressed with newer releases.
There is a video somewhere in YouTube with all Chaos Emeralds there.
You can only change the controls by editing the DefaultInput.ini text file. Read the README.txt file for more hints.
You're right, this isn't the correct place to ask about that.
The system requirements belong to content authoring in UDK, the minimum requirements for playing Souls are wrong and unknown.
I have no future plans for this project.
The README.txt file included in SonicGDK has a direct link to the official "July 2013" version of UDK.
It crashes or the game becomes unresponsive? Make sure you're following the installation instructions exactly, and leave the game working the first time as it compiles all the shaders.
"The first time that you open the test map, it will compile all the material shaders and take a really long time."
This release has better compatibility with splitscreen mode, more configurable stuff, and a bug fix.
Make sure the .bats are in the correct place, in the UDK folder. Or execute the .bat with admin privileges.
SonicGDK is feature complete, that means I'm just improving very minor stuff and fixing bugs while people notices the problems.
No files from UE3 are compatible with UE4, so... NO
In this release you can contrain enemies to a 2D plane, I updated the Disclaimers screen movie, and there are the usual bug fixes.
At least the "July 2013" version of UDK is required, so the version you mention is fine.
Thanks for creating the DB websites as they are.
The "Effective use of ModDB" article was very helpful, which I had in my bookmarks since its publication!
Too late and too much work.
This release has better AI and shooting options for enemies, more configurable properties for GenericProjectile, new Kismet nodes, dummy classes for characters, unlockable levels and other fixes/improvements; check the readme file for more technical details.
2. The code is prepared for multiple characters, but you would need to add the models and the code for the special movements.
4. I don't think there will be more models for the enemies; with Kismet you can almost any AI behaviour.
5. They already work; use SpaceBar or tweak the pawn properties.
6. That's beyond the scope of SonicGDK.
7. Checkpoints do whatever you want, as they're Kismet-driven.
8. That's beyond the scope of SonicGDK.
UDK is the free version of Unreal Engine 3.
SonicGDK only works with UDK, which can be downloaded for free from Epic's website.
At least the "July 2013" version of UDK is required.
Yeah, I wouldn't mention them here if they weren't created with SonicGDK.
I updated the links, thanks.
Heaven of Relics is only available for UT2004 and doesn't let you carry 3 relics at a time.
I think you played UT2004 with a relics mutator, but it wasn't this one.
We need to see proof of your programming skills first before considering you as a new team member.
Yes, it's similar to the UT99 classic mutator.
No 3D relics because nobody wanted to model 19 relics :(
Thanks to both of you :D
UT4... who knows...
Because it's a demo.
This is not the place to apply, use the forums. And show proof of your skills, that's a must.
ADR uses UnrealEngine3 and thus 3dsMax, Maya and XSI programs are compatible, plus the .fbx file format.
Thanks for the kind words StrikerMan780, but what the team needs is people who really want to get involved and help with several tasks.
Free, isn't it obvious?
There won't be more tech demos.
No idea; I think it's a common problem of UT2004 so I guess Google would be your friend in this case.