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Xaklse
Xaklse Aug 23 2015 replied:

Via the Special Stage.

+1 vote   download: SonicGDK Packaged Release 9 (Windows)
Xaklse
Xaklse Jul 31 2015 replied:

PR6 is very old, most flaws were addressed with newer releases.
There is a video somewhere in YouTube with all Chaos Emeralds there.

+1 vote   game: SonicGDK
Xaklse
Xaklse Jul 5 2015 replied:

You can only change the controls by editing the DefaultInput.ini text file. Read the README.txt file for more hints.

+2 votes   game: SonicGDK
Xaklse
Xaklse May 19 2015 replied:

You're right, this isn't the correct place to ask about that.

The system requirements belong to content authoring in UDK, the minimum requirements for playing Souls are wrong and unknown.

+1 vote   game: SonicGDK
Xaklse
Xaklse May 15 2015 replied:

I have no future plans for this project.

+1 vote   game: SonicGDK
Xaklse
Xaklse May 15 2015 replied:

The README.txt file included in SonicGDK has a direct link to the official "July 2013" version of UDK.

+1 vote   game: SonicGDK
Xaklse
Xaklse Apr 25 2015 replied:

It crashes or the game becomes unresponsive? Make sure you're following the installation instructions exactly, and leave the game working the first time as it compiles all the shaders.

"The first time that you open the test map, it will compile all the material shaders and take a really long time."

+1 vote   game: SonicGDK
Xaklse
Xaklse Apr 5 2015 says:

This release has better compatibility with splitscreen mode, more configurable stuff, and a bug fix.

+1 vote   download: SonicGDK 1.20.131
Xaklse
Xaklse Mar 3 2015 replied:

Make sure the .bats are in the correct place, in the UDK folder. Or execute the .bat with admin privileges.

+1 vote   download: SonicGDK 1.20.117
Xaklse
Xaklse Mar 3 2015 replied:

SonicGDK is feature complete, that means I'm just improving very minor stuff and fixing bugs while people notices the problems.

No files from UE3 are compatible with UE4, so... NO

+1 vote   game: SonicGDK
Xaklse
Xaklse Feb 18 2015 says:

In this release you can contrain enemies to a 2D plane, I updated the Disclaimers screen movie, and there are the usual bug fixes.

+1 vote   download: SonicGDK 1.20.117
Xaklse
Xaklse Nov 24 2014 replied:

At least the "July 2013" version of UDK is required, so the version you mention is fine.

+1 vote   game: SonicGDK
Xaklse
Xaklse Nov 14 2014 replied:

Thanks for creating the DB websites as they are.
The "Effective use of ModDB" article was very helpful, which I had in my bookmarks since its publication!

+1 vote   game: SonicGDK
Xaklse
Xaklse Nov 14 2014 replied:

Too late and too much work.

+1 vote   game: SonicGDK
Xaklse
Xaklse Nov 10 2014 says:

This release has better AI and shooting options for enemies, more configurable properties for GenericProjectile, new Kismet nodes, dummy classes for characters, unlockable levels and other fixes/improvements; check the readme file for more technical details.

+1 vote   download: SonicGDK 1.20.109
Xaklse
Xaklse Nov 9 2014 replied:

1. Nope.
2. The code is prepared for multiple characters, but you would need to add the models and the code for the special movements.
3. Nope.
4. I don't think there will be more models for the enemies; with Kismet you can almost any AI behaviour.
5. They already work; use SpaceBar or tweak the pawn properties.
6. That's beyond the scope of SonicGDK.
7. Checkpoints do whatever you want, as they're Kismet-driven.
8. That's beyond the scope of SonicGDK.

+1 vote   game: SonicGDK
Xaklse
Xaklse Oct 5 2014 replied:

UDK is the free version of Unreal Engine 3.
SonicGDK only works with UDK, which can be downloaded for free from Epic's website.
At least the "July 2013" version of UDK is required.

+1 vote   game: SonicGDK
Xaklse
Xaklse Aug 12 2014 replied:

Yeah, I wouldn't mention them here if they weren't created with SonicGDK.

+1 vote   news: SAGE 2014 Act 2
Xaklse
Xaklse Aug 9 2014 replied:

I updated the links, thanks.

+1 vote   game: SonicGDK
Xaklse
Xaklse May 29 2011 replied:

You're welcome.

+2 votes   mod: Heaven of Relics
Xaklse
Xaklse Jan 26 2011 replied:

Heaven of Relics is only available for UT2004 and doesn't let you carry 3 relics at a time.

I think you played UT2004 with a relics mutator, but it wasn't this one.

+2 votes   mod: Heaven of Relics
Xaklse
Xaklse Jan 2 2011 replied:

We need to see proof of your programming skills first before considering you as a new team member.

+1 vote   game: Ashura: Dark Reign
Xaklse
Xaklse Dec 9 2010 replied:

Yes, it's similar to the UT99 classic mutator.
No 3D relics because nobody wanted to model 19 relics :(

+2 votes   mod: Heaven of Relics
Xaklse
Xaklse Nov 16 2010 says:

Thanks to both of you :D

UT4... who knows...

+1 vote   mod: Relic Madness
Xaklse
Xaklse Aug 2 2010 replied:

Because it's a demo.

+1 vote   game: Ashura: Dark Reign
Xaklse
Xaklse Jul 16 2010 replied:

This is not the place to apply, use the forums. And show proof of your skills, that's a must.

ADR uses UnrealEngine3 and thus 3dsMax, Maya and XSI programs are compatible, plus the .fbx file format.

Thanks for the kind words StrikerMan780, but what the team needs is people who really want to get involved and help with several tasks.

+1 vote   game: Ashura: Dark Reign
Xaklse
Xaklse Jul 9 2010 replied:

Not.

+1 vote   game: Ashura: Dark Reign
Xaklse
Xaklse Jun 15 2010 replied:

Free, isn't it obvious?

+1 vote   game: Ashura: Dark Reign
Xaklse
Xaklse Apr 3 2010 replied:

There won't be more tech demos.

+1 vote   game: Ashura: Dark Reign
Xaklse
Xaklse Mar 28 2010 replied:

No idea; I think it's a common problem of UT2004 so I guess Google would be your friend in this case.

+2 votes   download: ADR Tech Demo Extended Edition
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