no, it just doesn't explicitly name them (propably the suits at GW have no idea that you can modify games...). But the intention is clear. "Zero tolerance - even for non monetized things"
no, it just doesn't explicitly name them (propably the suits at GW have no idea that you can modify games...). But the intention is clear. "Zero tolerance - even for non monetized things"
I'm considering the options i have... just ignoring the change is not an option anymore.
Thanks team, shoutout to all fellow modders
Its not filled with explosive, just replaceable tiles of "emperor's secret" finest material. I used the same style as the forgeworld sideskirt models for the chimera + extended it to the front.
yes work still going, but slow
I've been/ am part of that community since the start of A3.
Having a concrete problem or looking for advice, yes you will find help (unless the problem is really obscure). Thats different from long term commitment however.
2 weeks of vacation dedicated to the mod... again.
Also i have many things in WIP, and switch work focus frequently (avoiding getting stuck/ fed up) - sometimes two things just get to a "showable" state short after another.
I worked on the advanced materials for quite a while in 2018, but there was nothing worth showing
"still needs a couple of things" - a ladder and a hole being one of them
Still in dev, but very very slow (because atm i'm the only one working on it, and i have a full time job).
And what purpose should that serve? Is Moddb.com not sufficient?
and what am i supposed to demonstrate in a demo, and to whom?
yes tau are xenos
answer is in section "What is the currently planned scope of the Project?"
hah, you are dead on. On the right side there is a description field, confirming your assumption btw ;)
Because everyone always expects or thinks that "someone else" will appear and do the work they want finished so bad. Thats the cold hard truth
it will be placeable so it can be used in game modes but also some may be placed on the map
it is written in some texts - yes. This is my compromise between visual (what it actually looks like) and lore (what it is described to be).
If they can be implemented properly mechanically and visually, definitely
To get our artillery to work we need a custom solution, as vanilla artillery computer has too few limitations. This is a proof of functionality, but it's nowhere near finished of course (lack of interface etc)
No the charging handle of this one does not move with firing.
However will have another Heavy Stubber that will be inspired by historic guns, including finger crunching charging handle *gg* MartinezFG11 is working on it currently.
In my book there is nothing more 40k than weapons that cripple their user on the slightest oversight or user error :D
Btw we dont get any notification of questions you post under the pictures, so discovery of them is purely by chance :(
Tauros and Venator are on the ground vehicle todo list fairly close to top (other stuff needs finishing first though). There are many things we can do with their chassis too (custom conversion to wheeled logistic trucks and other stuff).
Taurox - It is very similar to Chimera (capability wise) and (personally) i dont like it's looks. If we had infinite time, sure, it's part of the universe. But time's limited and there are multiple other vehicles chassis that are a lot more usefull/ bring more variation and possibility. Not going to stop a team member if they really want to have a go at a Taurox, but i consider that unlikely.
Secessionists undermined by chaos corruption. So ideally a colorfully mixture of units with "barely corrupted" look and "obviously corrupted" units.
classic stuff - mine fields, dragon teeth, small and medium pillboxes/shelters, fortress esque bunkers with heavy weapons.
sooner or later yes, i think.
read the text to find out.
In the youtube video i showed the plasma cannon model sponson for LR. Executioner is no priority - mostly because the lack of fitting vfx and sfx effects is the deciding factor here.
There are different Baneblade versions. Here is an operational mode description i came up with for a "simple counterfeit" baneblade (not the same level of advanced tech like the "real" baneblades). Warseer.com
X3KJ
joined
Modder since 2004. Most worked on games: X3 Terran Conflict, X3 Albion Prelude, Arma 3