First we want to say THANKS for the downloads and feed back!!!! We actually do listen and care what you think. I know you hear that crap a lot but we mean it. This rewrite we did after CoalFire brought up some issues with the tutorial wasn't a one off. It is how we do business.
Devlog / Changelog Ver. 1.1.9
---------- added this patch ----------
-Complete tutorial rewrite. Thanks for CoalFire's insight
-Added Quest 9
-Replaced the lockpicking sprites.
-Potion is now F, was previously E (this is so E can be the interaction button)
-W and the up arrow now jump the same height. It was a feature not a bug but enough people inquired about it we decided to lock them together.
-Rearranged the village. Those mages just like moving the platforms around. Its hard work to make them levitate like that.
-It is now obvious when you are taking damage and it makes combat feel alot better.
-Ghosts should now always be on top so you can see them.
-- future patches --
-Started a tab system for the stores so we can rearrange and add more items to the stores. Getting ready for the roaming towers true introduction into the story.
-Working on a resolution scaler to allow you to choose a resolution and windowed or fullscreen. Just keeps jittering... Argggg
-Working on a few new door puzzles to add some variety.
-Working on a few new spell ideas to mix up combat a bit and getting the new wands ready to be revealed after Quest 11.
-Interaction button to go into buildings and look at signs rather than just walking into them.