X and Z Productions LLC, is an independent game developer located in Orlando, FL. Founded by Xavier and Zygy in 2011 having 7 games to its credit. Now is the time to go back to our roots and recapture the fire of our first game, Armies of Alamar. Such grand ideas we had back then, man oh man could we tell you stories… We just didn’t have the money or the following to make it a reality. So we had to side track it for a while and make ends meat. I am sure a lot of you know that feeling. But Alamar kept calling. This time we are answering her call. We are dedicated and we will always be upfront and honest with you, that’s our promise to all patrons: past, present and future. At the end of the day, your belief in us is all that matters. That's what puts food on our table and gives us the energy each and every day to make this dream a reality. Thank you.

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Devlog1.1.16

xandzproductions Blog

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Join xandzproductions.com here.


Devlog 1.1.16

-- added this patch --

-Login system! We will be picking several of our discord members over the next few weeks to receive Honorary Patreon Privileges... so join now!!! And DM xandz your email to enter. JOIN DISCORD HERE
-New main menu. Added a button to take you to our discord server. Come chat we have quite a few active players in there already.
-Patreon Stuff! When you sign up to our website and create an account, use the same email you used at Patreon. We will automatically detect that your a Patron (This may take up to a day) and open more content in game! Access to patron only areas, exclusive quests, added wands, rings and spells is just the start.
-Brand new portal building. Its split into realms and sequential quests may not be in the same realm. The Darkened Forest and Underworld realm coming soon.

-- future patches --

-Working on a sound rework that will add volume controls for spells, ambient, etc
-Working on a resolution auto-scale to allow you to choose a resolution and windowed or fullscreen.
-Working on a few new door puzzles to add some variety.
-Working on a few new spell ideas to mix up combat a bit.

--NEXT UPDATE-- Shields!!! We have added in a right click to activate a shield spell. This shield will block all projectiles and you will be able to upgrade for longer spell duration.


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Devlog 1.1.15

-- added this patch --

-Check out our new Gameplay Trailer at the end of this Devlog post and join discord for special in game items. Discord.gg

-Quest 13

-Swamp bubbles and vine lightning was introduced in this patch. Some more added damaging obstacles that you will have to contend with. Adding some interest to swamp levels.

-Some small fixes and refinements in several Quests.

-Linux version is available this Friday. It takes approximately 4 hours for us to build for linux right now so we do it over night. We are working on a better solution for this... but it is what it is. Should run in ubuntu just fine, but we are unsure of any other linux distribution, so please
join our discord and let us know.

PLEASE NOTE THAT THIS VERSION WAS SUPPOSE TO HAVE THE LOGIN SYSTEM IN IT... sorry to say we have run into a snag in the coding end of things and will have it worked out,(Fingers Crossed) early next week. We are sorry this has taken longer than we thought, it is just that we want to make sure the system is secure. We understand we are not dealing with any really private information but we are dealing with your email address and keeping that private is important to us.

Our next patch will be rather large as to the complete redo of the village layout, the portal room and the introduction of the library. You will be noticing doors throughout the quest... these will be added features for our Patreon members as a way to thank them for their commitment to us and our game.

-- future patches --
-Login system. This will allow us to sync with patreon and give patrons extra rooms in some quests, unique spells, and some special side quests.
-Working on a sound rework that will add volume controls for spells, ambient, etc
-Working on a resolution scaler to allow you to choose a resolution and windowed or full screen.
-Working on a few new door puzzles to add some variety.
-Working on a few new spell ideas to mix up combat a bit.

DevLog 1.1.14

xandzproductions Blog

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Devlog 1.1.14

Introducing the Assassin! This character goes out to one of our most avid supporters! Thank you for all the help you have given us in game and on our discord server. Which everyone can join HERE Discord.gg

-- added this patch --
Quest 12
Added the assassin as a playable character
Added sound effects to gems, hearts, ice shelves, and boulders. more sound effects are still on the way
E to enter portals. We cleaned up the portal building alot as well so you don't have to jump into the portals anymore.
Some new art will be released in the next couple updates to make the building even cooler.

Linux version is available tomorrow. It takes aproximately 4 hours for me to build for linux right now so i do it over night.
I am working on a better solution for this. It should run in ubuntu but i am unsure of any other linux distribution, so please
join our discord and let us know what works and what doesn't.

-- future patches --
Login system. This will allow us to sync with patreon and give patrons extra rooms in some quests, unique spells, and some special side quests.
Working on a sound rework that will add volume controls for spells, ambient, etc
Working on a resolution scaler to allow you to choose a resolution and windowed or fullscreen.
Working on a few new door puzzles to add some variety.
Working on a few new spell ideas to mix up combat a bit.

DevLog 1.1.13

xandzproductions Blog

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-- added this patch --
The building to change your character now has a nice sign outside
The characters have spell effects in their hands based upon what spell you have selected
You can now mouse wheel to scroll up and down through the spells
Added sound effects to the coins. More sound effects are coming soon along with individual volume control for things like pickups, background music, spells, etc

-- future patches --
Working on executable for linux. Linux has been requested and hopefully I'll have it out soon.
Working on a sound rework that will add volume controls for spells, ambient, etc
Working on a resolution scaler to allow you to choose a resolution and windowed or fullscreen.
Working on a few new door puzzles to add some variety.
Working on a few new spell ideas to mix up combat a bit.

As always we want to thank everyone for their support!

DevLog 1.1.12

xandzproductions Blog

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Devlog 1.1.12

-- This Patch --

-Added Quest 11.

-Character selection is introduced in this patch.

-New female player character.

-New tutorial instructions.

-New character changer. Go to the left side of the village there is a building under the portal building.

-Waterfall is now animated. Sound effects coming soon with a whole sound rework.

-Resized and refitted every level so the new characters fit better.

-Re-did most of GUI and textures, buttons, pop-ups and tutorials.


-- Future Patches --

-Linux has been requested and hopefully I'll have it out soon.

-Working on a native executable for windows and linux.

-Working on a sound rework that will add volume controls for spells, ambient, etc.

-Working on the resolution scale to allow you to choose a resolution and windowed or fullscreen.

-Working on a new puzzles to add some variety.

-Working on a few new spell ideas to mix up combat a bit.

DevLog 1.1.11

xandzproductions Blog

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This was a pretty big update...

--Added this patch--

-Quest 10 is the introduction of the inner workings of 'The Roaming Tower'. This will be a important part in your game and will house all your magical items. You will be able to unlock artifacts, new wands and much more... that we aren't going into right now.

-A New main character. This character will allow for better animations and will have added items to it, in the coming weeks.

-Tab system for the magic store. This was a pretty big re-write that will allow us to properly display all the new wands and other items in the village.

-The handling of wands and magical artifacts within the code has been rewritten and expanded upon. This is important because within the next few updates you will be allowed to arm yourself with different wands for different quests.

-The GUI is in the process of getting a face lift and getting a more streamline look. This will allow we hope better and faster game play.

-- future patches --

-Working on a resolution scale to allow you to choose a resolution and windowed or full screen. (Again this is driving Zygy nuts! You need to understand that he is a perfectionist to a whole new level!)

-Adding a main character selection process. First will be a choice between male and female. Then we will add in different magical and non-magical races and a host of other things that will allow the player to further personalize the game. These changes will be gradually introduced over the next few months.

-Adding the ability to name your character.

-Working on new door puzzles to add some variety.

-Working on a few new spell and wand ideas to mix up combat a bit.

-Have some magical defensive items that will be released shortly.

Be sure to check us out on Patreon and join us there also.

DevLog 1.1.10

xandzproductions Blog

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This is a 'halfway' update. and the full 1.1.10 will be this friday as 1.1.10.5 which will contain Q10 in it. Again thanks for all your feed back.

-- added this patch --
You are more powerful from the start.
Press E to go into buildings
fixed a few gui issues
cleaned up tutorial more
lite version of the game now only has access to the tutorial, 3 quests in the bar, and 1 main quest in the portal room

-- future patches --
Working on a tab system for the stores so we can rearrange and add more items to the stores.
Working on a resolution scaler to allow you to choose a resolution and windowed or fullscreen.
Working on a few new door puzzles to add some variety.
Working on a few new spell ideas to mix up combat a bit.


DevLog 1.1.9

xandzproductions Blog

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First we want to say THANKS for the downloads and feed back!!!! We actually do listen and care what you think. I know you hear that crap a lot but we mean it. This rewrite we did after CoalFire brought up some issues with the tutorial wasn't a one off. It is how we do business.

Devlog / Changelog Ver. 1.1.9

---------- added this patch ----------
-Complete tutorial rewrite. Thanks for CoalFire's insight
-Added Quest 9
-Replaced the lockpicking sprites.
-Potion is now F, was previously E (this is so E can be the interaction button)
-W and the up arrow now jump the same height. It was a feature not a bug but enough people inquired about it we decided to lock them together.
-Rearranged the village. Those mages just like moving the platforms around. Its hard work to make them levitate like that.
-It is now obvious when you are taking damage and it makes combat feel alot better.
-Ghosts should now always be on top so you can see them.

-- future patches --
-Started a tab system for the stores so we can rearrange and add more items to the stores. Getting ready for the roaming towers true introduction into the story.
-Working on a resolution scaler to allow you to choose a resolution and windowed or fullscreen. Just keeps jittering... Argggg
-Working on a few new door puzzles to add some variety.
-Working on a few new spell ideas to mix up combat a bit and getting the new wands ready to be revealed after Quest 11.
-Interaction button to go into buildings and look at signs rather than just walking into them.

DevLog 1.1.8

xandzproductions Blog

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On March 1st we released Ver.1.1.8 This contains Quest 8 and the Roaming Tower along with some new animations. I would like to take a moment and thank you all for helping us with bringing this dream into a reality. Without you, your feedback and most importantly, your support, we couldn't be doing this. Your support means the world to us.

Whats in Quest 8

Quest 8 is the first in three quest that deal with The Roaming Tower and the Icelands. The Roaming Tower is not just a tower, it is a library of collected magic of all 5 studies. Inside are artifacts and books that you will unlock over the course of the game. New sections will open and mysteries be revealed. Not only is it important that you take control of the Roaming Tower... you need to KEEP control of it. But first you need to take it from the current Wizard Of the Tower, LeWalt the Gray. He is persistent to say the least and I need to stress he is a hard one to get rid of.

Some of the changes

We are refining some animations around the wizard character today before our release of Quest 8. These will be associated with the fire, ice, earth and wind wands and will be the "conjuring swirls" that will surround the wands. Because we all know that there has to be CONJURING SWIRLS. We also added in some other animations that will help identify magical items in the game.

Answers to your questions

Someone asked why we call our Versions "running". Well it is because every week we will be adding a new updated version of the game and a new quest. We thought that was a fun play on words when we came up with he idea.