A Company of Heroes PC game total conversion modification,which expands the player experience to create a battalion scale tactical combat simulation called Enhanced Combat Leader: Beyond Overlord because it uses Relic Entertainments Essence physics Engine to create a vivrant 3D RTS game with dynamic new play mechanics.
The Game Modification
This mod makes extensive modifications to the Company of Heroes game in fact the change-log that I have posted only shows a fraction of the changes that im making to the game. when the first release of the game is ready I will also post the tactics guide that will allow players to better understand the new game features that my modification makes available to players. I will be hosting the Enhanced Combat Leader game modification on filefront and provide two download options:
1. the first option packages the mod in one complete package for highbandwith downloads.
2. the second breaks the mod up into several smaller components for lowbandwith downloads.
that way anyone with an internet connection can download the Enhanced Combat Leader modification for the Company of Heroes: Opposing Fronts game.
Enhanced Combat Leader: Mapping
There will be a new map pack that will follow the Enhanced Combat Leader mod release which will feature 13 new maps from the actual Omaha beach landings using the historic bigot classified map which will be sectioned into scaled 1024+ x 1024+ meter squares (similar to the advanced squad leader game boards) that will cover the Omaha, and Utah landing sites. The single player beach landing campaign maps will be scar coded so that allied players get the correct amount of units that the Americans actually landed on the beach in reinforcement groups every few minutes and will follow the timelines from actual historic accounts, the German units will also receive off-board reinforcements from their divisional reinforcement pool, but that information will be released in a special document that will be included with the map download.
Since Enhanced Combat Leader is currently under development by only me/myself I would appreciate it if any Dedicated Map Designer from the tremendous pool of talent that the modding community has to offer, and who would enjoy working on this project to contact me. I have developed a large collection of source (*.sga,*.sgb) files and additional information that I would share that with anyone who would enjoy the challenge of working on the mapping project.