What?! I'm not dead, yet:P
The french helemt looks familiar to me: isnt the hardest part of it(the reinforce on top of the helmet) from mine model?
Cause you are using Direct7. Change your game rendering method to D9 will fix the problem.
Thanks for the comment. This is MP only if you haven't noticed.
This is Multiplayer version, everything depends on what the human players do.
If you want to play line battle in this mod, like some noob clans from M&M already did, do it then, I wont stop you. lol
Yes there are 2. I rented them with my own money.
It is not hard, the principle is just like the fortifications. It is just a matter of time.
Thank you, Draffin. I didn't even have time to make some video myself :)
Are you a chinese? Cause you are using chinese version MnB.
Who added this video? :) I didn't do it.
Point is, china battlefield was not only about guns. Both chinese and japanese used cold weapons and cavalries very heavily. MnB engine does that perfectly. Automatic guns are not the only thing that a shooter game should have. Besides, I can do(or already done) many other big gameplay changes that never happened in those 2 engines.
"Also why add guns to a medieval game when you could simply play CoD or Halo or Shattered Horizon or HL2 or CS:S Or DoD:S and so on sooo...."
Clearly you havent read the introduction of this mod. MnB is a medieval game, who said my mod is a medieval game?
Besides, can you build or destroy fortifications and use them as important attack and defend measure in those games you mentioned?
Yes, they are bump maps, and they are made by hand, instead of PS plug-in.
Because the current explosion scripts are for MP only.
Yes, but not anytime soon. I still got many ideas for MP that haven't been realized.
This is a map for clan's own member training.
Of course, that was the first attempt, I am adjusting it. :)
Try this one, this is the game studio's upload website, it never fails.
Mbrepository.com
For the latest warband 1.134.
Gameplay introduction:
.............
5, how to build defence: choose an engineer/sapper/pioneer, buy some defence item, equip it, stand at where you want to place that defence, throw the item. Then equip your engineering tool(the mines detector doesn’t count, although it is using a shovel model ), make sure your engineering tool is on the construction mode, then hit the construction sign with it! If you want to cancel the construction sign or destroy any defence, simply switch your engineering tool to demolition mode and hit the target!
BTW, hitting a defence with engineering tools on its construction mode is repairing it.
It is a feature, not a bug. Shouldn't the ground be shaken by the explosion?
Sorry, I am just a modder, I don't have a team. Nobody pays me anything, I am using my free time to do the free mod, and I still need time to finish MP, then SP.
You dont have any right to say something like, I seriously don't like your tone.
Only problem is they are not this one. ;P
Well, as you can see from credit, I am the only one who is creating it, so I need time to port the SP. But the MP is still not finished yet, I got lots of ideas which were still hadn't realized, so the SP must wait. :)
WilliamBerne
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