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Comment History
wildcardgsx
wildcardgsx - - 3 comments @ Image 13

Does this Add the MadCat Mk2 IIC-B and variants?

Good karma+1 vote
wildcardgsx
wildcardgsx - - 3 comments @ Laser Sights Fixed!

can we get a mod with just this change

Good karma+1 vote
wildcardgsx
wildcardgsx - - 3 comments @ SGW3 Improvement Project 0.50.1

Dear mod creator;

I have some major complaints about the mod, while for the most part you've done some great changes while others are not only not welcome but break aspects of the game forcing users of it to your play style.

For instance;
You have removed the Luring Stone!??? "It Doesn't Actually Work" What!?
You have removed Aiming toggle Key binding ability because it breaks leaning!?
You have removed Drone movement keybindings
You have removed Fast Travel out side of base or sign posts
You have removed Skills from an already joke of a skill tree
You have increased Sway leaving weapons that Do Not Have a Bipod useless
You havn't increased ammo carrying cap for all weapons only a few
You have removed the ability to Buy Ammo when scrounging doesn't even do the trick

This is honestly very upsetting as just having enemies not despawn after 230meters was all I really wanted in the game seeing as things like ammo and suppressor junk got dealt with using cheatengine.

Can you please make an executable installer that will let users pick and choose which changes they would like to make? Because honestly theres alot of other things this mod does that is great, a laser sight that actually works for instance, removing suppressor degrading, being able to holster weapons are all great changes.

Other wise im looking at version .1, .2, or .44

Good karma+1 vote