Mods released on steam workshop.
At the moment they currently are for resupply and use a single animation to achieve this, later on we will add more animations for more possibilities.
Progress slowly continues, and it is a place holder texture.
We do have a discord, we tend to keep it private to avoid spam and other things if you are interested in helping with the mod we can invite you, other than that all the content that is released publicly is posted here.
Nothing will die unless we allow it, the project will be released when we are happy with the state of the mod, Happy new year.
At the moment dealing with the passing of a close relative, holidays family life and a career are no easy tasks, the progress is* steady but lacking in a few areas, if there are interested educated people who are willing to assist with the mod in a functional fashion id be glad to speak to them and maybe add them to the team.
Just updating and replacing assets in the mod, not
sure on release date.
Ive spoken to the UFO team and Xah about level of quality, they both seem to have two total different concepts on quality, Ill tell him tho.
The old version is now open for the public on steam, anyone can download and play so no worries.
Thank you we appreciate it! We currently are focused on other things atm but will return to this project as soon as possible, some work is regularly done to keep the project active.
All I have done is provide a place where modding and creating content can thrive, I am not the author of this mod nor am I am fulltime developer atm, All I try to do is assist those who are capable. You would have to thank our group for this one.
The mod is released its on workshop and has been for years, this is just a current reforming of the mod.
Thanks G took me a minute to cook these textures up as well as the cage model but I think it was worth it.
We plan for majority of our structures in the mod to be self made, at least that is the decision for now.
Ive Considered it more than once since the switch to CTA with our other project SC. we will wait a bit more before deciding, we always use AS2 as a base.
*MILES*
Miles joined
Basement Boi. Artist Manz. Freelance Concept Artist and Graphic Designer /Storyboarder - Illustrator. Lead Concept and Design Artist for Plausibly Deniable Applications. Creator and Co Developer of the Blue_Dawn Mod series Blue_Dawn-Donbass Crisis Blue_Dawn-Rise of Nationality and Redux Versions. Creator and Server Owner of Basement_Concepts™ Discord. Creator of Basement_Concepts™ Media Group. Creator and Head Developer of Fallout Colorado Mod. Creator and Previous Head Developer of [P-80] Project-80 Mod. Leading Art/Aesthetic Developer for WCW Mod. Host and Leading Art/Aesthetic Developer for Winds of Iron. Host and Leading Art/Aesthetic Developer for SC-Halo Mod. Partnered to the ASV Mod platform and team. Assistant Art Lead on (Disclosed) Project. Former Dev on Red Rising Mod.(Trash) Second Account, first account was banned for providing open content to the community.