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I've always wanted to make a good and intriguing dungeon crawling game, with a combat system based on animations and timing, think of something similar to the combat system used in dark souls. The combat should be challenging but fair, however I never really had the time to start making this, until now.

I finally started making this idea a reality using the unreal 4 engine. So far i've made a character that can jump, attack, grab a ledge, do a wallrun up to a ledge, release a ledge. I've implemented full controller support. I'll keep this thread updated with my progress. Thanks for checking this out and Feedback is always appreciated


Here is my character model, ofcourse this is still untextured

char model



I started making some animations for the character, these include:

Idle, Walking, Running, Hanging on a ledge, Jump, Unarmed attack combo (2 punches and a kick)

and a wall run ( I will post it when it's finished) , these animations still need to be refined.


Char IdleChar walkingChar RunningChar LedgeGrabChar JumpChar Attack


I already implemented a respawn system where the player can get checkpoints where he respawns after death.

I also added an option where the player can choose to spawn at a random location or not.

Cheers


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