Now you can go beyond darkness...outside the limits of time...to the skies!

Comment History  (0 - 30 of 65)
Wally0222
Wally0222 - - 65 comments @ (220315) CODBW Addon Pack

Fixed, the extra weapons should spawn normally for now.
I don't have time to test those addons, so the previous updates was "rushed".

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

If you don't click "Read more" and/or see "readme.txt", the description will be omitted, so I'll write the same instruction here.

How to use:
Load "CODBW_ExtraWeapons_LW.pk3" after "FileB" from the V2 update (either HD or LW version).
Attention: For those users who having trouble because an error when launching GZDoom/Zandronum or the reload key issue, please re-download the original CODBW.

You probably start the game with older CODBW (not V2 update), please download the newer one.

Good karma+1 vote
Wally0222
Wally0222 - - 65 comments @ (DLC - Patch) CODBW Extra Weapons HD Patch

You need to re-download the original most recent/latest version of CODBW because the reload works with both "default" and Vanilla reload key. Although it's not listed in the changelog.

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

I originally want to add GROZA, but something is gone wrong during recording this weapon.
According to Wikipedia, Groza-1 is chambered in 7.62x39mm, and Groza-4 is chambered in 9x39mm Subsonic.

Good karma+1 vote
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

The 288x162.txt is actually "to-do list" for Extra Weapons (some weapons cannot be added, and melee weapons are not listed), I accidentally added it when I about to start updating Extra Weapons.

Just dont't mind the 288x162.txt (treated it as a minor bug that does not affect the actual gameplay), I will remove it in the next update.

Good karma+1 vote
Wally0222
Wally0222 - - 65 comments @ CALL OF DOOM: TARKOV - CoD/EFT Style Advanced Weapon MOD

You need to re-download the original most recent/latest version of CODBW because the reload works with both "default" and ZDoom's built-in reload key. Although it's not listed in the changelog.

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

Hey, you found the "Default Weapon"! It is a secret weapon and base for all extra weapons, which appears in every CoD game based on Infinity Ward's Quake 3 engine branch.

PS: Not sure if the "Default Weapon" is one of an easter egg or something, and it's not supposed to exist in-game, but it does.

Good karma+3 votes
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

You're welcome, I hope you enjoyed the updated mod.

PS: Sorry if I didn't reply to you in earlier because I'm busy...

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

Sigh...I think I need to add a new ammo type for Mosin-Nagant and
Dragunov...

The Garand rifle and RSASS are actually uses 7.62 ammo in real life,
and maybe SKS that uses 7.62x39mm ammo is a sniper rifle, but it was a slot 7 weapon...

Good karma+1 vote
Wally0222
Wally0222 - - 65 comments @ *BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE

I think GZDoom 4.7.0's font system is overhauled, so it doesn't recognize INDEXFON (recognize INDEXFONT instead)...

Drive.google.com
Here's the fixed one, it should can be played with 4.7.0, load the "bcoding" after "FileB".

Moddb.com
Moddb.com
If you experienced your keybindings keep reset every time, download these 2 data packs (make sure the HD sprites pack replaces the LW one).

Good karma+3 votes
Wally0222
Wally0222 - - 65 comments @ EDAY 2019 Vanilla Finalized (Update Dec 08 22)

To get to the Wolfenstein map (EDAY42), you need to find the secret exit (EDAY40) in EDAY18 first, play through EDAY40 as usual, EDAY41 has a secret exit that let you get to EDAY42.

PS: EDAY41's normal exit has a level repeating bug, it supposed to get to EDAY19...

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

It is true there is too many 5.56x45mm NATO weapons...
About the KSG...it's actually a pump-action shotgun (not to be confused with KS-K 12, aka Saiga-12K).
And the Pancor Jackhammer is not exist in any CoD games.

Good karma+3 votes
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

I like XM8 too (because it looks similar to G36), although it looks like a "fish gun" or an alien gun (that why XM8 fell out of favor with the US Armed Forces, probably...).

And...Remington AKR? It must be Remington "ACR"...

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

You're welcome. I currently have 28 requested/suggested weapons to be added, but I think some weapons (about 8) will not be added for some reasons. And it hurting my eyes if I keep an eyes on the monitor too long.

It would be great if CODBW is a true Vanilla compatible mod. Maybe I will create "Pistol/Handgun Pack" addon for Vanilla/Classic DOOM.

PS: I added XM8 because Malaysia Day. By 2010, the Royal Malaysian Navy special unit PASKAL began using the XM8 along with other HK assault rifles such as HK416 and G36.
And about Nahtzee...yeah, it is an extremely sensitive word for Germany (and XM8 is made by Germany too).

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ EDAY 2019 Vanilla Finalized (Update Dec 08 22)

I finished this WAD with CODBW (Vanilla ver) after few days (I am busy in real life).
It works fine, just these "duplicate" actors because its "FileA" is basically "vanillafied" BDv20.

PS: I don't know why the level repeating in map EDAY41's normal exit is still not fixed in the original EDAY Beta 001 (I think map EDAY31 is not counted because map EDAY32 is still a placeholder).

Good karma+3 votes
Wally0222
Wally0222 - - 65 comments @ CALL OF DOOM: TARKOV - CoD/EFT Style Advanced Weapon MOD

I don't know why the newer/latest GZDoom won't load split file mod in Linux...

Zdoom.org
Did you tried to use autoload?

Github.com
If autoload still won't work, try ZDL Launcher, hope this helps in Linux.

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

Sorry about that, I will fix these bugs immediately.

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ (220315) CODBW Addon Pack

The "Gun3SV_Mode" and "Gun3SV" token is used for 4 Guns Mode.
For 8 Slots Mode, erase these 2 items/tokens, and remember to add "SlotXE" (X is number) for your added weapons.

Good karma+1 vote
Wally0222
Wally0222 - - 65 comments @ (220315) CODBW Addon Pack

Zdoom.org
Maybe this link will help you to creating new player classes.

Drive.google.com
Or you can download my testing addons (NDPS stands for No Delayed Player Sound).
NOTE: The "NDPSTest_CoDBW.pk3" will revert the Brutal DOOM Player to the Vanilla one.

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ EDAY 2019 Vanilla Finalized (Update Dec 08 22)

Hi, I recently downloaded this WAD and tested with Call of Doom: Black Warfare (Vanilla, plus my unofficial Extra Weapons). It currently works fine for me (both HD and Lightweight), although I haven't complete this WAD yet.

Good karma+3 votes
Wally0222
Wally0222 - - 65 comments @ (220315) CODBW Addon Pack

It would be MAPINFO, adding "PlayerClasses" in GameInfo section will override the previous one, while "AddPlayerClasses" is just simply add the new one.
ZScript also can override player classes/actors, but Zandronum source port does not support ZScript, which is based on the older ZDoom and Skulltag (and that why I have love-hate relationship with Zandronum).

Good karma+1 vote
Wally0222
Wally0222 - - 65 comments @ (220315) CODBW Addon Pack

I guess you didn't add "addplayerclass CoDPlayer_MyLoadout" in KEYCONF lump.
If it still not work, maybe I will trying to restore the old loadout system.

Good karma+1 vote
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

I tested the version 4.5 and it works, it also works with LZDoom 3.87c and Zandronum (I didn't test the older versions though).

I currently using GLES version of GZDoom 4.6.1 (https://forum.zdoom.org/viewtopic.php?f=1&t=72879) because OpenGL 3.3 is no longer required for this version, although it is still very much experimental.

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

Another like old times for ACR from V0.85...

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ (220315) CODBW Addon Pack

Make sure you loaded "WZ_Quickstart" after "CODBW_WZAmmoSystem.pk3", and "CODBW_WZAmmoSystem_Extra.pk3" if you downloaded CODBW Extra Weapons.

Good karma+1 vote
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

Maybe the Mauser M712 would be slot 2 weapon if I wish to add Mauser C96.
Just like old times for UMP45, XM1014 and AWM from V0.85.
About China Lake GL, I would add BO3 one (called Max GL in-game) if it look better than BO1 one.
Now I am adding DSR-50 that you already suggested earlier.

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ (DLC) CODBW Extra Weapons

Just to clarify, did you just load this addon without "FileB" from V2 (either HD or LW)?

Good karma+2 votes
Wally0222
Wally0222 - - 65 comments @ (DLC - Patch) CODBW Extra Weapons HD Patch

If you don't click "read more" in the description or see readme_hd.txt, the description will be omitted, so I'll write the same description here.

HD patch for "CODBW Extra Weapons". This addon is just change to HD weapon sprites.

CODBW Extra Weapons is required for this patch.
Moddb.com

How to use:
Load the "HDPatch" after "CODBW_ExtraWeapons_LW.pk3".

The loading order should look like this.
-CODBW_FileB_HD_v2
-CODBW_ExtraWeapons_LW.pk3
-CODBW_ExtraWeapons_HDPatch.pk3

Good karma+1 vote
Wally0222
Wally0222 - - 65 comments @ (DLC - Patch) CODBW Extra Weapons HD Patch

It works with both HD and LW version because extra weapon addon is a separate one.

Good karma+1 vote
Wally0222
Wally0222 - - 65 comments @ (220315) CODBW Addon Pack

Just remove recoil and ADS zooming that causing screen glitches when playing in VR. Although it still can play in non-VR.

Good karma+1 vote