Programmer at Lunar Software by day, Dota and CS fanatic by night

Comment History
Wagmance
Wagmance - - 11 comments @ Flash112

just a heads up since i saw your post on the "What your Working on thread". The map on Modern Warfare 2 called "Favela" might be a neat little reference for your project :)

Good karma+2 votes
Wagmance
Wagmance - - 11 comments @ Jeklynn Heights - Small Gameplay Vids

Amazing work... the level Design, Props, Characters, everything looks great!

As for the walking thing;
In the first video (Combat Basics) - He takes very slow & small steps; but manages to move quite the distance. So either reduce the distance/speed of the walk cycle or redo the animation to be a little wider/faster for each step.

For the third Video (Sanity Point) - Only the running animation seems a little odd to me. Walk + Crouch look absolutely fine. I think it suffers from the same problem as the first, but I also feel like that for the speed he is going at his pose seems a little unnatural. Try to go for more of a "sprinting" animation (bigger steps?).

Anyway, hope that helps :D
really looking forward to this, great work again guys!

ps: im a programmer, not animator. So i may be terribly wrong :P

Good karma+1 vote
Wagmance
Wagmance - - 11 comments @ Class First Look - Specialist

looks really nice, props to the artist! :P

Good karma+3 votes
Wagmance
Wagmance - - 11 comments @ Mindworld: Content Update May 2011

amazing stuff :O

cant wait to see some in Game screens/Gameplay! :P
best of luck with the project

Good karma+1 vote
Wagmance
Wagmance - - 11 comments @ How can we lower game piracy?

But surely if the world and Software Licenses worked like this... the Game Industry would pretty much be dead/non-existant?

Good karma+2 votes
Wagmance
Wagmance - - 11 comments @ How can we lower game piracy?

but honestly... who really buys a Game these days without reading a couple of reviews and opinions on that said game?

Especially in the case where you can only afford to buy a handfull of games a year (like me). I pretty much always ask forums/friends for opinion on a Game, read reviews and watch previews before I invest in something costing me £40!

Good karma+3 votes
Wagmance
Wagmance - - 11 comments @ Survivors of Ragnarök - It's Not You, It's Me

I love your weekly art :3

I didnt think anything could beat Zombie Chicken... but Portal Chicken.. hmmm!
ps: release a calender with a different chicken on each day or or something. you would make gazillions

Good karma+1 vote
Wagmance
Wagmance - - 11 comments @ Survivors of Ragnarök - Modern Battles

Whoever the Idea Person is in your team, hes amazing!
IndieDB needs more Idea people

Good karma+2 votes
Wagmance
Wagmance - - 11 comments @ TBG In Search Of New Animators!

reallly? thats quite sad to hear :{

this is one of the few Indie Games ive seen that looks and feels like a AAA Project to me :O
You should try and post on the forum section of the site, as it may help greatly (not everyone views the front page/article section).
I also cant see any OverDose threads (atm) on any Artist sites, so try on there! A few ones i know off:
CGArtist
CGHub
Game-Artist.net
BlenderArtists
PolyCount

You guys clearly have something excpetional going, so I would hate to see it go to waste.
You should also consider taking the Project forward to a Publisher.
PS: maybe people are just scared to apply, because they think their skills are not good enough. Like I said, it looks like something that belongs on a Shelf, which might actually put people off from applying xD

Anyway, hope my post as somehow helped :)

Good karma+1 vote
Wagmance
Wagmance - - 11 comments @ TBG In Search Of New Animators!

they probably only used Quake 2 as the base for their engine, and then heavily expanded it :)

Good karma+1 vote
Wagmance
Wagmance - - 11 comments @ Bows and Arrows

good read!

as with Delta, I love the illustrations :P

Good karma+1 vote