just a heads up since i saw your post on the "What your Working on thread". The map on Modern Warfare 2 called "Favela" might be a neat little reference for your project :)
just a heads up since i saw your post on the "What your Working on thread". The map on Modern Warfare 2 called "Favela" might be a neat little reference for your project :)
Amazing work... the level Design, Props, Characters, everything looks great!
As for the walking thing;
In the first video (Combat Basics) - He takes very slow & small steps; but manages to move quite the distance. So either reduce the distance/speed of the walk cycle or redo the animation to be a little wider/faster for each step.
For the third Video (Sanity Point) - Only the running animation seems a little odd to me. Walk + Crouch look absolutely fine. I think it suffers from the same problem as the first, but I also feel like that for the speed he is going at his pose seems a little unnatural. Try to go for more of a "sprinting" animation (bigger steps?).
Anyway, hope that helps :D
really looking forward to this, great work again guys!
ps: im a programmer, not animator. So i may be terribly wrong :P
looks really nice, props to the artist! :P
amazing stuff :O
cant wait to see some in Game screens/Gameplay! :P
best of luck with the project
But surely if the world and Software Licenses worked like this... the Game Industry would pretty much be dead/non-existant?
but honestly... who really buys a Game these days without reading a couple of reviews and opinions on that said game?
Especially in the case where you can only afford to buy a handfull of games a year (like me). I pretty much always ask forums/friends for opinion on a Game, read reviews and watch previews before I invest in something costing me £40!
I love your weekly art :3
I didnt think anything could beat Zombie Chicken... but Portal Chicken.. hmmm!
ps: release a calender with a different chicken on each day or or something. you would make gazillions
Whoever the Idea Person is in your team, hes amazing!
IndieDB needs more Idea people
reallly? thats quite sad to hear :{
this is one of the few Indie Games ive seen that looks and feels like a AAA Project to me :O
You should try and post on the forum section of the site, as it may help greatly (not everyone views the front page/article section).
I also cant see any OverDose threads (atm) on any Artist sites, so try on there! A few ones i know off:
CGArtist
CGHub
Game-Artist.net
BlenderArtists
PolyCount
You guys clearly have something excpetional going, so I would hate to see it go to waste.
You should also consider taking the Project forward to a Publisher.
PS: maybe people are just scared to apply, because they think their skills are not good enough. Like I said, it looks like something that belongs on a Shelf, which might actually put people off from applying xD
Anyway, hope my post as somehow helped :)
they probably only used Quake 2 as the base for their engine, and then heavily expanded it :)
good read!
as with Delta, I love the illustrations :P
Wagmance
Peter joined
Programmer at Lunar Software by day, Dota and CS fanatic by night