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For The Greater Good! We grow stronger with every race join our cause!
I will resume work I started with Tau, and try to find more material about auxiliary races. Excellent info, keep up good work for The Greater Good dear Zmaj :)
Randomization is essential, I am glad that every bits of equipment, no matter how small got your attention. Keep up the good work :)
No problem bro :)
It could happen to all us.
Burn the heretic! I like it a lot :)
I also agree with GreenScorpion, smaller one looks more realistic. Good job as always :)
It looks excellent :D
I eagerly await rest of them :)
No problem mate :)
All LR models look awesome :)
Are they going to have that marine model with auxiliary gun, as shown in that last mini picture?
I think that every vehicle should have some appropriate infantry model with it (same could be done with other races). Off course, if it is possible, and not too much time consuming :D
We will do our best, I am also fascinated with minor races, and their participation in business of major powers in wh 40k universe. Only than we could have true look of wast colonized space and real events that shaped it's history and storyline.
I never liked Blood Ravens (except, maybe for storyline in original Dawn of War campaign). They should used one of the original chapters instead.
Some interesting Tau auxiliaries we could develop are:
That is current list of all auxiliaries I found, some are better suited to be included, some not. I am currently working on Tau, so I will inform you about progress I made latter :D
I'm little late to join nice chat you have about minor races of wh 40k universe, but I am gathering all informations available (collected all codices in all versions). Also, a lot of improvisations would be implemented to make them more interesting and playable. About Demiurg, although they are mostly mentioned in context of their ships, I think that we can make them "dwarfish" like in some aspects (there is interesting picture of one of them on the Lexicanum.If anybody have some interesting ideas about their look, structure or similar, feel free to pm me :)
Hehe, you are about some naughty things :D
I read it also few years ago, I am not so sure about precise details. But again, that node could at least affect some units, especially infantry?
I am not tyranid expert, but as I remember in the graphic novel Titan, tyranids had ability to control some Empire machines. Maybe passive "power" of this node can be something like that, to change behavior of enemy units.
I like more this variant and agree with Seregruth abouth lower part.
Nice one Zmaj :D
Good job as always.
I am glad that we are about making other variants of LR. I've taken look at Seregruth's models and they are nice too :D
I hope that we can make them all :) and to put some relic Heresy era models (preserved and ready to serve Empire).
Are they going to be listed separately in factory building (eg. ordinary LR mk1&2, LR Achilles, LR Crusader...) or one model that player can upgrade during gameplay (upgrade list inside model that can transform it to different LR variants)?
Hehe, no problem brother, **** happens :D
Happy New Year and all the best my dear teammates :D
Awww, that's so sweet, movable heretic torch with cozy fire warmth :D Pure delight as always. Beside plasma cannon, multimelta is one of my favorite weapons.
Yeah, indeed :D Some names of space marine individuals are based on Latin language (High Gothic in warhammer 40k universe), so your primarch name would be something like DracoIgnitusLupus :D
Many thanks for your kind words. I will do my best to contribute as much as I can, dear primarch Zmaj ;)
All Marine bolters thus far are excellent. I really like idea of differentiation of equipment. Should that be by random chances, or player could actively choose it as an upgrade options?
I personally think that red ones are better because they look more practical and with better proportions (which is best viewed from lateral side).Plus if some chapters have additional add-ons on their shoulder pads that would be too bulky if yellow ones are used.
Great models as always :) As a man who likes literally approach based on codices (appearance of units, their equipment, upgrades and similar), I'm especially delighted that every model that you showed us is excellent example of adaptation from codices. I have some interesting ideas about behavior and some other specialties of the races and their units, but I will write you more in pms.
Excellent :) Game got totally new aspect of real environment which has functional purpose. Maybe some scripted campaign missions like we have seen in first part of Dawn of War.
No problem :D Jesam care
Best suited for those marines that need good aerodynamics :)
Really good look for birds of prey :D
Judging by that codex picture, your marine has better proportions. Maybe slighter changes to his feet (need to be little wider and bigger, but not as in vanilla model) and his greaves little wider at bottom. Rest is perfect by my humble opinion :)
One of the best looking marine helmets (at least for me :D). If I am correct, they are mostly used by marines that would turn traitor, because they got them first from manufactorum of the Empire. It would be great if both marines (loyalist and traitor) receive some of the preheresy look. Excellent work for all helmet types (I like this approach - combined pictures of models and pictures from codices).
Yeah, randomisation is essential (there are a couple of excellent mods, FOK particularly, known for that). Possible solution may be as in one excellent mod, previously know as Dark Prophecy, that every "race" has it's special building that allows you to choose specific legion/army/chapter/sept/clan/warband/etc. That gives you an option to build some units that are specific for that chapter. That is a lot of work, though :) Just an idea