Just a random guy lookin' to make it big in the level design business >=3

Comment History
Vicious3745
Vicious3745 - - 11 comments @ Sakura pic1 - head - update 2 - work in progress

I'm super impressed with the Lip Work!

Good karma+1 vote
Vicious3745
Vicious3745 - - 11 comments @ Hang 'Em High

There is no PS3 version for the simple reason that the level uses original textures from Halo:CE, and i simply want to keep it safe xD

Good karma+1 vote
Vicious3745
Vicious3745 - - 11 comments @ Hammer Style Development Textures for UE3

I custom made them myself with photoshop. No need to spend time ripping when they're so simple n easy to create. I made everything with UT3 and it's player model size in mind.

Good karma+1 vote
Vicious3745
Vicious3745 - - 11 comments @ SeptemberUpdate

I wonder if they're going for a cartoon style.

Good karma+2 votes
Vicious3745
Vicious3745 - - 11 comments @ 'Pitbull' Shotgun V1.0

Yup. completely impossible.

Good karma+1 vote
Vicious3745
Vicious3745 - - 11 comments @ Tsunade - The 5th hokage

I like the real person look you guys are giving this mod, keep going with it.. Aside from that, work with the eyeballs man! xD They got a Sargent Johnson thing going.

Good karma+1 vote
Vicious3745
Vicious3745 - - 11 comments @ Dev Comments (Lakehouse)

beautiful map, i can't wait to see how this comes along. ^^

Good karma+1 vote
Vicious3745
Vicious3745 - - 11 comments @ Kaufman Overpass ALPHA

I'm afraid i won't cook this map for PS3 until it's done ^^;

Good karma+2 votes
Vicious3745
Vicious3745 - - 11 comments @ Hammer Style Development Textures for UE3

I'm glad i could help! I'm adding some basic static meshes to the package, such as a few crates, barrels, and barricades. If you have any suggestions on what should be included, please say so!

Good karma+1 vote
Vicious3745
Vicious3745 - - 11 comments @ Hammer Style Development Textures for UE3

When i find the time, I'll make Green, Red and Blue, and maybe a 128x128 of each letter of the alphabet.

Good karma+1 vote
Vicious3745
Vicious3745 - - 11 comments @ Hammer Style Development Textures for UE3

Their really just textures to use so that you don't have to bother with looking for textures. o.O They're best for blocking out the level, getting all the geometry down before actually making it look pretty. Plus, their obviously labelled, so any testers know if that's going to be cover, a crate, a door, and so forth. The Greys are meant for Floors, and the Oranges meant for walls, so that there's an obvious difference between floor and wall.

Good karma+1 vote