= Velvety Couch Games = Currently creating an iPhone physics-based puzzler called OddBall.

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@McFunkypants Are you making this in Unity? What sort of lighting setup are you using?

Apr 15 2015, 6:40pm

@McFunkypants Looks really nice!

Apr 15 2015, 6:24pm

@ColinNorthway Do NOT get a mattress too firm. Also, do not get a mattress too soft. Goldielocks it. I hope this was entirely helpful

Apr 15 2015, 4:43pm

Playing #Uncharted3 streamed over Playstation Now, still impressed how well that works #fb

Apr 12 2015, 8:02pm

@AlejandroDaJ How about Fool's Gold or National Treasure, same?

Apr 10 2015, 7:55pm

@infinite_ammo I know @DoktorLoy does, I'm sure he can answer questions for you

Apr 10 2015, 2:43pm

@Capn_Andy So to recap, there is no "easy" way to do this. You'll need to write some supporting code but it shouldn't be TOO much work ;)

Apr 9 2015, 12:17pm

@Capn_Andy I haven't gotten that deep into the new UI yet but I'm guessing you can override those or perhaps catch events to replace it

Apr 9 2015, 12:15pm

@Capn_Andy Ya there is no screenChange event so you'll need to use something like an Update loop to detect screen.width/height changes

Apr 9 2015, 12:14pm

@Capn_Andy You'll need 1 singleton obj in the scene to handle it for the whole game, but I don't think there is an "easy" switch for this

Apr 9 2015, 12:12pm

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Velvety Couch Games is a one-man independent game studio based out of Victoria, BC Canada. As a passionate indie developer, Graham Davis is focused on...

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