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Comment History
valpheus
valpheus - - 5 comments @ Trivial Options Mods Pak

There should be no need to download other files.

If your mod path is C:\<blahblahblah>\Mods-Rebellion v1.85, and you wish to use Trivial NoSuperweapons, then place Trivial NoSuperweapons into the mod path like this:

C:\<blahblahblah>\Mods-Rebellion v1.85\Trivial NoSuperweapons

Then start the game, and you can enable the mod in the options menu. The game will automatically create EnabledMods.txt. Directly editing EnabledMods.txt is a faster (and more reliable) way to enable/disable mods.

Good karma+1 vote
valpheus
valpheus - - 5 comments @ Trivial Options Mods Pak

Sorry for the delay, I decided not to wait for the Rebellion v1.87 release.

Updated the mod pak for v1.86 and v1.87_beta, and removed the Mad Vasari Titan random event. Please let me know if there is any issues!

Good karma+1 vote
valpheus
valpheus - - 5 comments @ Trivial Options Mods Pak

Dark fleet and other abilities should not spawn Titans. If you see Titans, it should either be in the "occupied planet" (if occupation victory condition was enabled, or the rare "Mad Vasari" random event if random events was enabled (as part of Stellar Phenomenon DLC). Could you check whether the info card says "Mad Dark Fleet Remnants" when the Titan is selected?

In the next update, I might mod out the random event and/or the Titan in occupied planet as well.

Good karma+1 vote
valpheus
valpheus - - 5 comments @ Trivial Options Mods Pak

Each folder in the .zip is a mod. They should be placed in your mod directory.

Exception is "Map Pak - Extra Random Maps\", which is a map pack. The .galaxy files in the folder should be placed in your GalaxyForge directory.

Hope this helps!

Good karma+1 vote
valpheus
valpheus - - 5 comments @ Trivial Options Mods Pak

I meant these particular mods change the files that are often not changed by other mods such as STA3,so you could probably put these at the bottom of your enabled mods list and they would likely work. Prime example is the font mod, since evem many major mods usually do not change the game font.

It is in contrast with SimpleResearchNames, which changes the game string file; STA3 and other mods usually have their own changes to the string file, so SimpleResearchNames would be incompatible with them.

Good karma+1 vote