No bio is needed... yet.
Da's ah-very nice-ah!
I approve. :)
Day of Infamy, anyone? :3
This is just totally badass, guys. Bravo! :D
Wow! This is some nice work, man! :D
I'm definitely gonna have to check this out. Keep it up!
No problem. We appreciate your attention, so definitely stay tuned to this page in the coming weeks and months. We'll be posting updates on a monthly to bi-weekly basis from here on out, with little micro-updates in-between. :)
Well, it was originally meant to be single player, but that got pushed aside in favor of a full-fledged multiplayer game. I honestly forgot to change the tag to multiplayer, so thanks for pointing that out. :P
We may feature NPC bots in multiplayer, in a manner similar to Titanfall, but that remains to be seen. It'd be cool to have, though.
Edit: also, sorry about the late reply.
Sucks. I need to get rid of this. :'(
Apologies for the confusion. We're working on a large-scale multiplayer FPS game in CryEngine with an equal emphasis on combined arms combat and hard-hitting gunplay that aims to harken back to older titles such as Halo and Crysis, but also forge a new identity for itself in its presentation. Player/team bases will also be emphasized across the game's primary gametypes, hence the name "Project B.A.S.E."
Lastly, it might seem superficial, but we're also going to be creating an interesting backstory and world for players to immerse themselves in when they're not engaging other players online.
More will be revealed in later updates, but this is essentially the gist of it.
Mosters... mosters... what the hell are mosters...
Say, I'm not sure how to say this, but this latest patch has introduced some critical problems into the game, specifically with the DirectX 10 and DirectX 11 renderers. If either one of those renderers are enabled, the game becomes prone to crashing. A LOT. In fact, it even completely crashed my system on at least one occasion.
Not to mention the fact that having either one enabled, means there's also a strong chance that the menus might become overly bright, for some reason.
Please fix this, guys. :'(
"Can I axe you a question?" ;)
"...and if anybody asks, we never even HEARD of Douglas Quaid!"
Oh, crap. o.o
Yep, you gotta be prepared for everything. And I do mean EVERYTHING.
Very nice. I like it.
However, I would like to make a couple suggestions. While I love the fact that he looks almost exactly like Crash, his pupils and irises are more than just a little too small, like he's looking at a very bright light. Also, the overabundance of fur is a bit much... perhaps you could tone it down on his arms and head? Also, if possible, you might wanna make the hair on his head a dark brown, instead of having it match the rest of his body.
Other than that, this is amazing work, man.
I like where this is going. :)
Very nice work, man.
That is indeed some of the finest work I've seen in Photoshop. Well done. :)
It's always a delight to see an update from this mod. This is truly amazing work.
You guys never fail to thoroughly impress. :)
Crash is looking good in UE, man.
Welcome back, guys. :D
"Please, don't touch anything."
Way to spill the awesomesauce, guys! Nice work! :D
Well, I wasn't seriously considering getting ACM before I saw this... now I'm having second thoughts. :(
Much better. It actually sounds like it's playing from a small little speaker in the player's PDA. Or like it was recorded on a small little mic in the other user's PDA. Either way, nice work!
This is some nice work, man. Keep it going. :D
Is that a Resident Evil 4 reference I smell? :3
Also just noticed the date on the vid. XD
Ah, ModDB, why do you tease me like this?
"And straight on 'til morning."
Good luck. Live long and prosper.
My eyes are in love with the sheer amount of awesomeness on display here. Superb work, fellas! :D
(Where's that damn like button when I need it?)
You guys are magicians! :D
And you've got my vote for MOTY, hands-down.