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Valkinsenn
Valkinsenn @ Anomalous Penguins

Penguins, yo.

Reply Good karma+1 vote
Valkinsenn
Valkinsenn @ Release Date & New Trailer

Wow! This is some nice work, man! :D

I'm definitely gonna have to check this out. Keep it up!

Reply Good karma+2 votes
Valkinsenn
Valkinsenn @ Project B.A.S.E.

No problem. We appreciate your attention, so definitely stay tuned to this page in the coming weeks and months. We'll be posting updates on a monthly to bi-weekly basis from here on out, with little micro-updates in-between. :)

Reply Good karma+2 votes
Valkinsenn
Valkinsenn @ Project B.A.S.E.

Well, it was originally meant to be single player, but that got pushed aside in favor of a full-fledged multiplayer game. I honestly forgot to change the tag to multiplayer, so thanks for pointing that out. :P

We may feature NPC bots in multiplayer, in a manner similar to Titanfall, but that remains to be seen. It'd be cool to have, though.

Edit: also, sorry about the late reply.

Reply Good karma+2 votes
Valkinsenn
Valkinsenn @ Animation test in Blender.

Sucks. I need to get rid of this. :'(

Reply Good karma+1 vote
Valkinsenn
Valkinsenn @ JoeNuggets

Yo! :D

Reply Good karma+1 vote
Valkinsenn
Valkinsenn @ Development Prologue: What is Project B.A.S.E.?

Apologies for the confusion. We're working on a large-scale multiplayer FPS game in CryEngine with an equal emphasis on combined arms combat and hard-hitting gunplay that aims to harken back to older titles such as Halo and Crysis, but also forge a new identity for itself in its presentation. Player/team bases will also be emphasized across the game's primary gametypes, hence the name "Project B.A.S.E."

Lastly, it might seem superficial, but we're also going to be creating an interesting backstory and world for players to immerse themselves in when they're not engaging other players online.

More will be revealed in later updates, but this is essentially the gist of it.

Reply Good karma+1 vote
Valkinsenn
Valkinsenn @ brutal doom 64 only monsters

Mosters... mosters... what the hell are mosters...

Reply Good karma+2 votes
Valkinsenn
Valkinsenn @ Lost Alpha Developer's Cut v1.4002 Small Patch

Say, I'm not sure how to say this, but this latest patch has introduced some critical problems into the game, specifically with the DirectX 10 and DirectX 11 renderers. If either one of those renderers are enabled, the game becomes prone to crashing. A LOT. In fact, it even completely crashed my system on at least one occasion.

Not to mention the fact that having either one enabled, means there's also a strong chance that the menus might become overly bright, for some reason.

Please fix this, guys. :'(

Reply Good karma+2 votes
Valkinsenn
Valkinsenn @ I've got an axe to grind...

"Can I axe you a question?" ;)

Reply Good karma+6 votes
Valkinsenn
Valkinsenn @ 80s RetroQuaid

"...and if anybody asks, we never even HEARD of Douglas Quaid!"

Reply Good karma+2 votes
Valkinsenn
Valkinsenn @ Patch 2 01

Brrr...

Reply Good karma+1 vote
Valkinsenn
Valkinsenn @ Unique, a great feature of our game - you need to be prepared!!

Oh, crap. o.o

Yep, you gotta be prepared for everything. And I do mean EVERYTHING.

Reply Good karma+2 votes
Valkinsenn
Valkinsenn @ Preview of the new 3D model of Crash - Beta V2.4

Very nice. I like it.

However, I would like to make a couple suggestions. While I love the fact that he looks almost exactly like Crash, his pupils and irises are more than just a little too small, like he's looking at a very bright light. Also, the overabundance of fur is a bit much... perhaps you could tone it down on his arms and head? Also, if possible, you might wanna make the hair on his head a dark brown, instead of having it match the rest of his body.

Other than that, this is amazing work, man.
I like where this is going. :)

Reply Good karma+2 votes
Valkinsenn
Valkinsenn @ Abstract Portrait (Elliot Alderson)

Very nice work, man.

That is indeed some of the finest work I've seen in Photoshop. Well done. :)

Reply Good karma+2 votes
Valkinsenn
Valkinsenn @ Animation/Camera Momentum Update

It's always a delight to see an update from this mod. This is truly amazing work.

You guys never fail to thoroughly impress. :)

Reply Good karma+8 votes
Valkinsenn
Valkinsenn @ Character Preview in Unreal Engine 4

Crash is looking good in UE, man.

Welcome back, guys. :D

Reply Good karma+3 votes
Valkinsenn
Valkinsenn @ Bridges

"Please, don't touch anything."

;)

Reply Good karma+1 vote
Valkinsenn
Valkinsenn @ RPG-7V - Render

Way to spill the awesomesauce, guys! Nice work! :D

Reply Good karma+3 votes
Valkinsenn
Valkinsenn @ Version 4 - Hadley's Hope

Well, I wasn't seriously considering getting ACM before I saw this... now I'm having second thoughts. :(

Decisions, decisions...

Reply Good karma+5 votes
Valkinsenn
Valkinsenn @ Revamped audio logs (WIP)

Much better. It actually sounds like it's playing from a small little speaker in the player's PDA. Or like it was recorded on a small little mic in the other user's PDA. Either way, nice work!

:)

Reply Good karma+2 votes
Valkinsenn
Valkinsenn @ Bio-Beds

This is some nice work, man. Keep it going. :D

Reply Good karma+1 vote
Valkinsenn
Valkinsenn @ Chicago Typewriter

Is that a Resident Evil 4 reference I smell? :3

Reply Good karma+1 vote
Valkinsenn
Valkinsenn @ New Years Update - Compy Walkcycle Animation Video

Dat compy.

Also just noticed the date on the vid. XD
Ah, ModDB, why do you tease me like this?

Reply Good karma+1 vote
Valkinsenn
Valkinsenn @ Second star to the right!

"And straight on 'til morning."

Good luck. Live long and prosper.

Reply Good karma+1 vote
Valkinsenn
Valkinsenn @ Gauss Rifle Redesign V1 - High Poly - 1st point view

My eyes are in love with the sheer amount of awesomeness on display here. Superb work, fellas! :D

(Where's that damn like button when I need it?)

Reply Good karma+5 votes
Valkinsenn
Valkinsenn @ Rugged PDA v2.0

You guys are magicians! :D

And you've got my vote for MOTY, hands-down.

Reply Good karma+7 votes
Valkinsenn
Valkinsenn @ It took longer than expected

Well, it's great to hear from you again after all this time. Sorry to hear that you had to practically rebuild the majority of the game's code from the ground up thanks to the Unity update. :(

Still, this is a great project and, despite the troubles it's currently facing, I hope it sees the light of day.

Say, I know you've said in the past that you want to wait until Islanded is in a stable and fully playable state before you release it on Steam, but I think, given the state of Desura, that maybe you should consider Steam's Early Access program. It's up to you, though.

Reply Good karma+1 vote
Valkinsenn
Valkinsenn @ Bloom FX powered by ReShade

This blows my mind. Excellent work.

Reply Good karma+1 vote
Valkinsenn
Valkinsenn @ Aint got time to bleed

"Oh... okay..."
*launches a few grenades into the air*
"You got time to duck?"

:3

Love the new weapons, by the way.

Reply Good karma+2 votes
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