Looking solid, still loving those textures!
Sounds great, and I love the new screenshots!
One question/request for the update (hopefully straightforward): can you add an option to turn off the view roll? It disorients me quite a bit when playing. Thanks!
Congrats on the release. Just getting started playing this and have a question: is there a way to turn off the view roll? A cvar perhaps?
You should not be getting that error. The liblist.gam already sets them to the maximum of 2048, and none of our testers ever reported that problem. Are you trying to play using WON?
Awesome, thanks for sharing!
Hooray! Don't have to cheat past this map anymore. :)
TWHL Tower wasn't a competition. I actually made this map after Tower was released - it was made for TWHL World which never saw the light of day.
It's a single map - TWHL Tower had a restricted size for maps, 1024 x 1024 x 160.
Congrats on a fantastic release!
Awesome, looking forward to this.
If you need to you can push the ent limits further by upping the edicts allowed.
edit: shot looks awesome by the way!
Fair enough. Yeah, I don't know of a 'set' of skies outside the ones I probably already mentioned to you.
Have I bugged you in the past to look for custom skyboxes? If not I'm doing it now. :)
Great looking scene by the way!
Awesome, it's great to see this is still alive!
Ha, glad to see my custom zhlt.wad is of use to people. :)
Thanks, I still refer to these tutorials. :)
Cool, was about to start playing this, glad to see a patch!
A quality map like this requires a non-default skybox. :)
Looking great! Glad to see this is still alive. :)
Of all the things in this shot, I like the BM monitor texture the best for some reason. :)
OK feedback:
- nice tutorial
- tutorial should probably be under HL or Goldsource, instead of Op4
- you don't explain the point of the grey texture or why you need it
- also you should show where to create the map_detail.txt file and where the tga files are typically placed
- Also aren't the detail textures themselves usually grayscale? Or is yours full color?
:)
Always appreciate map source releases. Are these free to use, as long as credit is given? Similar to your HC2 map sources?
Indeed, my title text mostly covered that one.
Yes 3 new maps, to give the player an introduction to SCRAM in case they don't read ModDB. :)
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