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Comment History
Unq
Unq @ Funnelling

A quality map like this requires a non-default skybox. :)

Good karma+5 votes
Unq
Unq @ rocky stage of the red rail line (early WiP)

Looking great! Glad to see this is still alive. :)

Good karma+4 votes
Unq
Unq @ Nine to Fives

Of all the things in this shot, I like the BM monitor texture the best for some reason. :)

Good karma+5 votes
Unq
Unq @ How to use detailtextures in a professional manner

OK feedback:
- nice tutorial
- tutorial should probably be under HL or Goldsource, instead of Op4
- you don't explain the point of the grey texture or why you need it
- also you should show where to create the map_detail.txt file and where the tga files are typically placed
- Also aren't the detail textures themselves usually grayscale? Or is yours full color?

:)

Good karma+2 votes
Unq
Unq @ A small collection of some of Richman's other maps

Always appreciate map source releases. Are these free to use, as long as credit is given? Similar to your HC2 map sources?

Good karma+1 vote
Unq
Unq @ The Trap 2 in January

Nice, look forward to it.

Good karma+1 vote
Unq
Unq @ Lambda hat trick

Indeed, my title text mostly covered that one.

Good karma+1 vote
Unq
Unq @ Blast Pit

Yep, the button calls the elevator back down.

Good karma+1 vote
Unq
Unq @ HEV Chamber

Yes 3 new maps, to give the player an introduction to SCRAM in case they don't read ModDB. :)

Good karma+2 votes
Unq
Unq @ Basement

This is one of the new SCRAM training maps.

Good karma+2 votes
Unq
Unq @ The "Cave" (early WiP)

Looking great. Hand made?

Good karma0 votes
Unq
Unq @ SCRAM Half-Life

It should work on WON but I personally have not tested it yet. The goal is to make sure it works on both Steam & WON.

Good karma+2 votes
Unq
Unq @ Blast Pit

Simply showing one of the difficult lambda nuclei (black) to reach.

Good karma+2 votes
Unq
Unq @ Topside of Area7 Recreational Facilities

Loving your sky boxes.

Good karma+1 vote
Unq
Unq @ SCRAM Half-Life teaser - The Lambda Nuclei

Thanks. You can't expect much of a reward for such a simple challenge, right? :)

Good karma+2 votes
Unq
Unq @ SCRAM Half-Life teaser - The Lambda Nuclei

Indeed they do get harder. There are 3 in every map which sometimes limits where they can be placed.

Good karma+2 votes
Unq
Unq @ Radix

The place to go is twhl.info. Still an active HL1 community there.

Good karma+1 vote
Unq
Unq @ Unq

Thanks! I miss the old Ten Four days, but now with Phillip gone too at least for now, we Goldsource lovers really need to stick together.

I may ask for your help in a little while on a Half-Life mod I'm working on. :)

Good karma+2 votes
Unq
Unq @ Cendark3 - A final look

Love seeing gorgeous Goldsource maps. This is definitely one.

Good karma+1 vote
Unq
Unq @ Distance in the Deep

Just heard this, nice and atmospheric.

Good karma+1 vote
Unq
Unq @ Cendark 3 Evolution

Great dev video. Can you describe how you took those shots - that is, getting the identical location & angle for each map version?

Good karma+3 votes
Unq
Unq @ Half-Life : The Alpha Unit v 1.0 ENG (full)

Well if you do have Opposing Force installed, you can extract opfor.wad from the gcf file, and copy it to the alphaunit folder and it should work fine.

Good karma+1 vote
Unq
Unq @ Half-Life : The Alpha Unit v 1.0 ENG (full)

When running the exe to extract files, everything but opfor.wad extracts OK and I get this error:

Le CRC a échoué dans alphaunit\OPFOR.WAD.

I have downloaded twice so it's not a download problem.

Good karma+1 vote
Unq
Unq @ Radix - Steam Version

This was made for Project: Quantum Leap. Here it's just made into a standalone pack.

Good karma+2 votes
Unq
Unq @ Radix

Released in 2002, uploaded to ModDB yesterday. :)

Good karma+6 votes
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