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Comment History  (0 - 30 of 45)
Unq
Unq - - 45 comments @ 050922 (1)

Looking solid, still loving those textures!

Good karma+1 vote
Unq
Unq - - 45 comments @ Progress of Update

Sounds great, and I love the new screenshots!

One question/request for the update (hopefully straightforward): can you add an option to turn off the view roll? It disorients me quite a bit when playing. Thanks!

Good karma+5 votes
Unq
Unq - - 45 comments @ Half-Life: Delta [Full Version]

Congrats on the release. Just getting started playing this and have a question: is there a way to turn off the view roll? A cvar perhaps?

Good karma+2 votes
Unq
Unq - - 45 comments @ TWHL Tower 2

You should not be getting that error. The liblist.gam already sets them to the maximum of 2048, and none of our testers ever reported that problem. Are you trying to play using WON?

Good karma+2 votes
Unq
Unq - - 45 comments @ TWHL Tower 2

You can collect all the art in Repechage.

Good karma+2 votes
Unq
Unq - - 45 comments @ Half-Life: Echoes v1.4 map files and source code

Awesome, thanks for sharing!

Good karma+8 votes
Unq
Unq - - 45 comments @ bug fix (map hc2b3b's 4 platforms bug)

Hooray! Don't have to cheat past this map anymore. :)

Good karma+2 votes
Unq
Unq - - 45 comments @ Cenodrome: The Lost Sub-Basement of TWHL Tower

TWHL Tower wasn't a competition. I actually made this map after Tower was released - it was made for TWHL World which never saw the light of day.

It's a single map - TWHL Tower had a restricted size for maps, 1024 x 1024 x 160.

Good karma+3 votes
Unq
Unq - - 45 comments @ Half-Life: Echoes has been released!

Congrats on a fantastic release!

Good karma+6 votes
Unq
Unq - - 45 comments @ Half-Life : Echoes final polish

Awesome, looking forward to this.

Good karma+3 votes
Unq
Unq - - 45 comments @ Reach

If you need to you can push the ent limits further by upping the edicts allowed.

edit: shot looks awesome by the way!

Good karma+1 vote
Unq
Unq - - 45 comments @ Signal fading

Fair enough. Yeah, I don't know of a 'set' of skies outside the ones I probably already mentioned to you.

Good karma+1 vote
Unq
Unq - - 45 comments @ Signal fading

Have I bugged you in the past to look for custom skyboxes? If not I'm doing it now. :)

Great looking scene by the way!

Good karma+3 votes
Unq
Unq - - 45 comments @ Just a little announcement

Awesome, it's great to see this is still alive!

Good karma+4 votes
Unq
Unq - - 45 comments @ Hunt The Cunt map source files

Ha, glad to see my custom zhlt.wad is of use to people. :)

Good karma+4 votes
Unq
Unq - - 45 comments @ Path Tool: Preview

Awesome.

Good karma+1 vote
Unq
Unq - - 45 comments @ Spirit of Half-Life entities

Thanks, I still refer to these tutorials. :)

Good karma+1 vote
Unq
Unq - - 45 comments @ Military Duty Version 1.0.1 Final

Cool, was about to start playing this, glad to see a patch!

Good karma+2 votes
Unq
Unq - - 45 comments @ Time to spare

Yep, looking awesome.

Good karma+4 votes
Unq
Unq - - 45 comments @ psychedelic_final

Nice to see the retexture! :)

Good karma+3 votes
Unq
Unq - - 45 comments @ Funnelling

A quality map like this requires a non-default skybox. :)

Good karma+7 votes
Unq
Unq - - 45 comments @ rocky stage of the red rail line (early WiP)

Looking great! Glad to see this is still alive. :)

Good karma+4 votes
Unq
Unq - - 45 comments @ Nine to Fives

Of all the things in this shot, I like the BM monitor texture the best for some reason. :)

Good karma+5 votes
Unq
Unq - - 45 comments @ How to use detailtextures in a professional manner

OK feedback:
- nice tutorial
- tutorial should probably be under HL or Goldsource, instead of Op4
- you don't explain the point of the grey texture or why you need it
- also you should show where to create the map_detail.txt file and where the tga files are typically placed
- Also aren't the detail textures themselves usually grayscale? Or is yours full color?

:)

Good karma+2 votes
Unq
Unq - - 45 comments @ A small collection of some of Richman's other maps

Always appreciate map source releases. Are these free to use, as long as credit is given? Similar to your HC2 map sources?

Good karma+1 vote
Unq
Unq - - 45 comments @ The Trap 2 in January

Nice, look forward to it.

Good karma+1 vote
Unq
Unq - - 45 comments @ Lambda hat trick

Indeed, my title text mostly covered that one.

Good karma+1 vote
Unq
Unq - - 45 comments @ Blast Pit

Yep, the button calls the elevator back down.

Good karma+1 vote
Unq
Unq - - 45 comments @ HEV Chamber

Yes 3 new maps, to give the player an introduction to SCRAM in case they don't read ModDB. :)

Good karma+2 votes
Unq
Unq - - 45 comments @ Basement

This is one of the new SCRAM training maps.

Good karma+2 votes