No this will not be compatible with EF. The amount of work required to add new races is extensive let alone having to repeat the process again in order to merge with EF.
at the moment if we do implement tunnels they would act as forward HQs allowing reinforcement of infantry and deployment of some types, new units built from the tunnel would come at a 10% increased cost, but obviously be available at the front lines a lot quicker.
as for transferring between bunkers, the level of coding required to establish a system like that means that anything along those lines is a low priority job, and would experimented with or implemented very late in development
IJA update will be uploading very shortly, the news might update before the video has finished uploading, so you may have to wait a while (up to 8 hours, my internet is particularly slow).
for those looking for an update, it will be recorded and uploaded tonight. meant to do it this morning but im a bit busy with uni today. yes, its a video.
and im having some trouble contacting dan (team leader) seems to have dissipated into the atmosphere. will be posting the update on saturday/sunday if nothing comes up so should be available to view on tues/wed
uni semester finishes 15/6, and for a good 6 weeks or so ill be modding, ill be focusing on pacific first, however if the opportunity arises i'll look at ToE
New hardware, software not liking it, also, university. We're not dead, just troubleshooting our animation software so we can get some more work done. We do have higher priorities than voluntary video game development.
Just login to steam and comment your support.
Australia became independent in 1901. And we are currently implementing ANZAC forces as a support role.
slow
No this will not be compatible with EF. The amount of work required to add new races is extensive let alone having to repeat the process again in order to merge with EF.
This is an expansion mod, not a conversion, we are adding the USMC and IJA to the existing CoH factions.
We don't advertise highly because at the moment we have a very limited team and our progress is slow.
at the moment if we do implement tunnels they would act as forward HQs allowing reinforcement of infantry and deployment of some types, new units built from the tunnel would come at a 10% increased cost, but obviously be available at the front lines a lot quicker.
as for transferring between bunkers, the level of coding required to establish a system like that means that anything along those lines is a low priority job, and would experimented with or implemented very late in development
way ahead of you ;)
We're not replacing anything, this is an expansion mod.
christmas/new years are coming, people get busy, stop worrying about a game for a few weeks ;)
Thank You!
just a shopping error
the systems working already! hazar!
What... We're not dieing...
For those too lazy to go to the update with the videos here's the link.
Moddb.com
IJA video is on the last news update. When edited the news piece doesn't notify watchers.
or maybe 40 minutes, the internets unusually fast today.
IJA update will be uploading very shortly, the news might update before the video has finished uploading, so you may have to wait a while (up to 8 hours, my internet is particularly slow).
2 uni assignments left for the year, i'll sort it out on friday :p
For those of you who check back regularly, the hardware issues should be resolved by next week.
Which means you should be plenty prepared for an update in the next 2-3 weeks.
no, just got busier than anticipated since last post.
just submitted a 23 page long uni assignment, and its only the second one of three for oen of four courses...
using a program like audacity with a decent quality mike in a quiet non-echoing environment
been a bit busy with uni, one of the courses made a bit of a **** up so students have had to do a week of catch up. will try again this weekend.
wait until we have a release and are asking for translators :)
the first release will be in english, however multi-lingual support is something we will probably incorporate, ill keep you in mind ;)
change of plans. turned into a wednesday job.
for those looking for an update, it will be recorded and uploaded tonight. meant to do it this morning but im a bit busy with uni today. yes, its a video.
and im having some trouble contacting dan (team leader) seems to have dissipated into the atmosphere. will be posting the update on saturday/sunday if nothing comes up so should be available to view on tues/wed
ill try to get an update or something going within the next 2-3 weeks
uni semester finishes 15/6 with about a 6 week break. if you catch my drift
uni semester finishes 15/6, and for a good 6 weeks or so ill be modding, ill be focusing on pacific first, however if the opportunity arises i'll look at ToE
New hardware, software not liking it, also, university. We're not dead, just troubleshooting our animation software so we can get some more work done. We do have higher priorities than voluntary video game development.