i am true nightmare, i have made some custom maps for nazi zombies portable that most people seem to enjoy, i have also made some tutorials on how to make your own nazi zombies portable maps and even to play online with friends, feel free to add me on xbox live or skype or both, i am mostly a pc gamer but i do like to play other game types like the psp and a few xbox games i am a fan of minecraft and an even bigger fan of nazi zombies portable, on my youtube channel you will find all my tutorials and nazi zombies portable gameplays and im hoping sometime in the future i can made some minecraft videos as well and even lets plays my minecraft user name is turenightmare catch my youtube videos at www.youtube.com/user/turenightmare

Comment History  (0 - 30 of 1,572)
truenightmare
truenightmare Mar 26 2015, 6:41pm replied:

Only just found out that postal 2 is actually a game xD sorry kill

+2 votes   game: Nazi Zombies Portable
truenightmare
truenightmare Mar 16 2015, 10:55am says:

I MUST HAVE IT!

+5 votes   media: Soviet Weapons (PPSH-14 SMG)
truenightmare
truenightmare Mar 16 2015, 10:39am replied:

Ah postal 2, what a good game. going around delivering mail trying to solve all those weird road puzzles... would have been easier with portals

+3 votes   game: Nazi Zombies Portable
truenightmare
truenightmare Mar 13 2015, 6:49pm says:

I may be little late to the party but I'm just gonna slip this in here

Youtube.com

:P

+3 votes   game: Nazi Zombies Portable
truenightmare
truenightmare Feb 23 2015, 4:40pm says:

Can't see anything red about this army

+2 votes   media: Больше оружия.
truenightmare
truenightmare Jan 16 2015, 4:00am says:

The game looks finished, what's left to do doc?

+1 vote   article: Game Update So, 10.Aug 2014
truenightmare
truenightmare Jan 4 2015, 4:47am says:

Looking great doc, you really can't have to much more left to do right? :)

+2 votes   media: TDM on Warehouse
truenightmare
truenightmare Jan 3 2015, 9:20am says:

Given the new specs, looks like I'm gonna have to resize my maps

+1 vote   download: Nazi Zombies Portable 1.0 mapping kit
truenightmare
truenightmare Dec 4 2014, 5:42pm says:

I think the only problem with this game is that there was a limit to what we could do, before people where complaining about there never being updates we as the comminute actually helped to keep this game alive.

after the release of the beta and when some loop holes were discovered. We could actually make custom maps for NZP which allowed the comminute to help the game by allowing freshly made content even when the developers where busy with school, work or other life issues. I believe this because of this the game has lasted much longer then it would have done. The release of the entitles file really helped with all of this.

If things could have been more customizable, A feature I know Broken Line where never intending to add to NZP. I believe this could have given NZP a much much longer life span. Even without releasing the source code some customizations could be possible.

Regardless to this fact and with limitations that couldn't be changed without a further update. I feel happy with that we already have, whether or not another update for NZP is released is no long a concern for me. Yes the update could improve the game 100 times over but I'm still happy playing the Beta as it is.

+2 votes   game: Nazi Zombies Portable
truenightmare
truenightmare Dec 4 2014, 5:22pm says:

Normally when I see the title "In-game" that means I'm going to see something with gameplay. Regardless its not bad. for me the solider does seem to be in the right place but I don't feel as if it works with the background. could just be my perspective of things tbh

+1 vote   media: In-Game Progress(Finally)
truenightmare
truenightmare Nov 19 2014, 4:19pm replied:

The funny thing is I'm more of a programmer aswell xD

+1 vote   media: First real attempt at making a blender weapon
truenightmare
truenightmare Sep 24 2014, 8:33am says:

what was with that waiting.. screen mid game? I got confused and though the game crashed or something lol

+1 vote   media: Small gameplay video (DESCRIPTION)
truenightmare
truenightmare Sep 17 2014, 1:47pm says:

As long as this remains free to play and not pay to win I guess this is ok

+4 votes   article: Development and Gold Account
truenightmare
truenightmare Sep 1 2014, 5:26pm says:

Nice

+3 votes   media: Few more fixes (READ DESCRIPTION NAO!)
truenightmare
truenightmare Aug 28 2014, 10:53am says:

Not too bad for an alpha game, considering you gave us a decreasing food and water bar I was hoping you at least gave us some sort of function to eat and drink, neither of which I could find if you do have something like this, and here's a small tip. Don't have buttons that do nothing, if you wanna show their there because those function will be usable in the future have the buttons faded out with text in them saying incomplete or something like that. its kinda disappoint when you think there might be a story (no matter how small) then getting a coming soon message

I think this project could do well my only suggestions for the future of this game is much more customization features, ride-able animals (I say this because I saw a beer which I couldn't jump on and wanted to ride around, even if I can't control him) and hopefully your aiming to keep to more of the survival aspect of this game :)

hope to see more from you in the future :)

+2 votes   game: Live and Survive
truenightmare
truenightmare Aug 28 2014, 9:53am says:

that happened all the time back in ww2, why do you think so many died. not rocket launchers. they fell to there deaths

+1 vote   media: I wonder if they could do that in real ww2....
truenightmare
truenightmare Aug 5 2014, 5:13pm replied:

with that version it may not work with the current version of the game due to redstone updates :/

+1 vote   download: Passcode Lock (work in progress)
truenightmare
truenightmare Jul 9 2014, 9:38am says:

Now that I have a better computer, I may be-able to give this game a better review then I did last time, don't know how long it will take for me to make the video but going to :P

+1 vote   article: New Night Crisis Release!!
truenightmare
truenightmare May 29 2014, 8:51am says:

Happy birthday NZ:P your fresh delivery of brains will be arriving shortly

+3 votes   media: Happy Birthday, NZ:P!
truenightmare
truenightmare May 29 2014, 8:49am replied:

blubs, I think you missed a bug... xD

+4 votes   media: Happy Birthday, NZ:P!
truenightmare
truenightmare May 12 2014, 4:57pm replied:

Not a glitch, is called dolphin diving. double tap W or the forward direction to stand up

+1 vote   game: Nazi Zombies Portable
truenightmare
truenightmare May 5 2014, 1:05pm replied:

And you are again?

+1 vote   game: Nazi Zombies Portable
truenightmare
truenightmare Apr 29 2014, 7:07pm says:

I haven't posted a comment on this page in awhile...

*looks around*

well I got nothing...

+1 vote   game: Nazi Zombies Portable
truenightmare
truenightmare Apr 29 2014, 7:04pm says:

the only problem I saw in this video was the sniper taking up most of the centre of the screen, I use that area to see were I'm going when playing a first person shooter :P

+2 votes   media: Night Crisis Beta
truenightmare
truenightmare Apr 16 2014, 7:53pm replied:

I'm still gonna get that error :'(

+1 vote   game: Nazi Zombies Portable
truenightmare
truenightmare Apr 16 2014, 7:35pm replied:

A zoom feature would be much better

+1 vote   media: OpenRA Trailer
truenightmare
truenightmare Apr 14 2014, 6:07pm says:

So... I have always wondered... what happens when the player walks into the power up? Do they eat it?

+3 votes   media: Power ups!
truenightmare
truenightmare Apr 13 2014, 6:46pm says:

Nice... I'm guessing NZP and Cow are going to have this feature to?

+2 votes   media: Texture Based Lighting
truenightmare
truenightmare Apr 2 2014, 5:44pm says:

Looks more like an alien... please don't make extinction as a mode

+2 votes   media: Новые модели (Прочитайте описание!)
truenightmare
truenightmare Mar 25 2014, 6:38pm says:

Loving the way NZP is shaping up, Beta 1.1 was great but this looks so much better. Keep up the good work :)

+3 votes   media: New mg 42 and scoped kar animations
truenightmare
truenightmare Dec 24 2013, 7:58am replied:

yep that is the problem although it can be helpful when your surrounded by zombies (and are a lucky SOB)

+1 vote   media: datfaceyo.png
truenightmare
truenightmare Dec 22 2013, 1:00pm says:

its pure gold, the perfect item for wiping out the infected.... but its a waste of my points

+1 vote   media: datfaceyo.png
truenightmare
truenightmare Nov 21 2013, 2:14pm says:

I WANT IT SO BAD!

+1 vote   media: Sneak peek
truenightmare
truenightmare Sep 27 2013, 11:28am says:

could totally see nzp having the original world at war maps now, purely because of this new feature :)

+6 votes   media: New zombie spawn mechanism
truenightmare
truenightmare Aug 18 2013, 11:54pm says:

awesome!

+3 votes   media: Preview of Prologue map and menus
truenightmare
truenightmare Aug 17 2013, 2:52pm says:

look very nice!

+1 vote   media: Player model revised
truenightmare
truenightmare Jul 31 2013, 4:35pm replied:

or you could shoot oil... see fire lol

+3 votes   media: WIP PSP Flaregun Model
truenightmare
truenightmare Jul 28 2013, 6:46pm says:

time to set **** of fire!

+1 vote   media: WIP PSP Flaregun Model
truenightmare
truenightmare Jun 9 2013, 11:35am says:

is there a way to make the cars texture randomly generate? that way there would be more virility

+1 vote   media: Improved!
truenightmare
truenightmare Apr 20 2013, 11:13am says:

I tried it and its not bad, I do have a few issues and found a number of bugs:

1. Frame rate just drops at some points, this maybe because I'm on a labtop but this happens from about wave 3 up

2. zombies stop spawning, I have no idea how your spawning system works but for some reason when I'm on wave 5 zombies barely spawn, I find myself running around the map to find zombies

3. Weapon animation can just stop, this happens when firing and reloading. it will just stop but somehow fixes itself when firing

4. Zombies can be stopped by zombies bodies making the game very easy

5. I fell though the map by somehow going though the ammo pile, not sure if this was because i got hit by a zombie and the kick back pushed me into it or because i was moving backwards away from the zombie

over all its not bad for an alpha and i do hope the map gets an upgrade in later version as it is very bland but its ok for an alpha

running at 800x600 on fastest getting avg frames of 15, with xpadder to use a controller

Tracking :)

+3 votes   game: The Night Crisis Project (Tactical Horror FPS)
truenightmare
truenightmare Sep 16 2012, 10:41am says:

Sorry man, I recommend doing the following:

1. Don't use a flat land world for posting, you can then use MCedit to move it (you can use them for testing and creating but never for posting)

2. You can build awesome buildings faster with world edit (single player commands mod)

0 votes   download: Temple
truenightmare
truenightmare Sep 15 2012, 1:38pm replied:

Lol I just realised I asked you to add more weapons when I don't have a clue what's all ready in :L

+1 vote   game: Cause of War 1944
truenightmare
truenightmare Sep 15 2012, 1:00pm says:

Hey doc nice work, only thing I could recommend is more weapons and a single player with bots set up (think of it as black ops slit screen after the updates)

And If your adding levels to the game that would be awesome :)

+1 vote   game: Cause of War 1944
truenightmare
truenightmare Sep 13 2012, 10:23am replied:

lol i meant job :P

+4 votes   media: Staminup!
truenightmare
truenightmare Sep 12 2012, 2:24pm says:

Wow nice joke blubs or who ever did the model, it looks really nice :)

+4 votes   media: Staminup!
truenightmare
truenightmare May 28 2012, 6:57pm says:

so its like an invisible presser plate? awesome!

+1 vote   media: Tripwire Experiments
truenightmare
truenightmare Mar 22 2012, 2:19pm replied:

thanks for the comment, only just noticed :L

+1 vote   media: New Decorative Blocks
truenightmare
truenightmare Mar 1 2012, 11:30pm buried:

(buried)

you can't remove me, STOP LYING TEAM MOJANG :D

-6 votes   article: Minecraft 1.2 is Out!
truenightmare
truenightmare Feb 26 2012, 2:31pm says:

i think im blind... where is the scope?

+1 vote   media: M1 Garand with scope
truenightmare
truenightmare Feb 21 2012, 9:03pm says:

you guys have done a lot since the last official release of nzp, that's all that really matters to me :)

+3 votes   article: Status update number something
truenightmare
truenightmare Sep 2 2011, 3:14pm says:

nice, but i didnt even think it need updating, well other then the zombie spawn glitch

+2 votes   media: Improved NDU!
truenightmare
truenightmare Jul 19 2011, 7:17am says:

please show more picture when ready

although i never played verruckt offen it was always a fun map to play, if my xbox didnt die i would be playing the black ops virison now :'(

+1 vote   media: Verruckt
truenightmare
truenightmare Jul 11 2011, 8:17am replied:

umm i think you mean beta 1.2

+3 votes   media: New pack a punch textures!
truenightmare
truenightmare Jul 1 2011, 2:36pm says:

i thought i would send you a post saying thank you for you wounderful maps for nzp

+2 votes   member: Ju[s]tice
truenightmare
truenightmare Jul 1 2011, 10:06am replied:

the deathmachine would be sweet, but if you got it from the box it would make the game too easy

+1 vote   media: typo 100
truenightmare
truenightmare Jun 24 2011, 6:35pm replied:

good, it would look really ****** without them, a bit like kurok

+1 vote   media: AK-47 textured
truenightmare
truenightmare May 29 2011, 1:35pm replied:

have, maybe you should do more, its funny :D :D :D

+4 votes   download: NZ:P PC Beta 1.1
truenightmare
truenightmare May 29 2011, 12:54pm says:

i would give you guys a cookie but i all ready ate them :'(

+5 votes   download: NZ:P PC Beta 1.1
truenightmare
truenightmare May 21 2011, 6:54pm says:

also please post any glitchs or bugs you find

+1 vote   game: Warzone Apocalypse
truenightmare
truenightmare Apr 4 2011, 11:12am says:

love it!! to bad it wont be in beta :'(

+3 votes   media: HELP
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