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Trilaac
Trilaac - - 3 comments @ The Andromeda Experiment

Now at home, I have tried these steps and I have gotten the error "FLMM has detected that this mod will not properly activate.. blah blah blah" and it won't allow me to activate the CW mod at all... any suggestions? I've tried uninstalling and reinstalling FL and FLMM.

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Trilaac
Trilaac - - 3 comments @ The Common Wealth Mod

what did you use to model the systems? I can't find any edit options in FL Explorer? Is it there or is it a different programme altogether?

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Trilaac
Trilaac - - 3 comments @ The Andromeda Experiment

Ok, here's how to install the mods and get them running, plus a problem i've encountered on 3 attempts at getting this right with various setup steps switched around.

Install Freelancer.
Install Freelancer Mod Manager. (Google it, currently version 1.4)
Start Freelancer, do all the intros until you get the ship. Save, quit.
Open Mod Manager.
Activate "Fresh Start Beta".
Activate "Commonwealth mod"
Launch Freelancer, Undock from Manhatten, fly towards sun.
Find "Mine Ammo/Rocket Ammo" which is a JUMP HOLE. Jump through.
Appear in Solar system.

Note: The solar system, according to Freelancer Explorer should be called either:
Andromeda Ascendant OR tarn Vedra.

Unfortunately, it often appears as "Neural Cluster Disruptor Ammo".

There are then no Andromeda ships, weapons, parts for sale anywhere, and no jumpholes out of the system.

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