Christopher Totten is an Assistant Professor of Mobile Game Design at George Mason University. He has participated in several independent game projects as an artist, animator, and project manager. Chris has written articles featured on both Gamasutra and Video Game Writers. He has recently published a book entitled Game Character Creation in Blender and Unity, which was released by Wiley Publishing in the summer of 2012. He is currently working on another book entitled An Architectural Approach To Level Design with AK Peters/CRC Press. He has also been a guest speaker at Dakota State University’s Workshop on Integrated Design and at GDC China as well as a GDC Conference Associate for 2012. He has a Masters Degree in Architecture with a concentration in digital media from the Catholic University of America in Washington, DC. Chris wants to help shape a new generation of game designers who look deeper into their designs. He works with students and other designers to challenge gaming co
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Celestium is a frantic party-fighter where Greek gods and goddesses fight for control of colored horoscope blocks. The more blocks you own, the higher...
E4's SWARM will enthrall speed junkies with quick action, quirky characters, and colorful environments! SWARM mixes traditional accelerometer ball-rollers...