This member has provided no bio about themself...
We will adjust it to fit game play the best. As of now, we are unsure if a timer will be in effect.
We are going to keep working on it. It will get released with or without a modeler. That is the only thing we really want. It would be amazing to get one, but we can work without one.
I don't even know what "Apreture's Hour" is...
We are aware of the shiny props, and it will not be in the release. Just a unbuilt cubemap!
In Portal 1 the debri came from the building. In game there will be smoke coming from the building!
It's a work around for standard mod creation. Do a few google searches and you can find it.
Not at this time.
The door has been changed to be a static door.
TBD, we are working on getting it finished, but there are so many levels that need to be made.
I don't follow what you mean.
It does animate.
Not for the public right now.
Well.... I have... It sucks....
This has already been done. We've thought of pretty much everything for it.
Here is a small treat: I.imgur.com
All these are some good ones, and have already been addressed by the team. If you have noticed I have not released ANY information related to story as I'm not a fan of spoilers.
the fantastic writer.
This will be a challenge chamber. It will follow no story and is only there to test the hardcore Portal 2 players.
That is not an official mod map. I'm attempting to get a short demo together ASAP.
This is a WIP of a Co-op chamber. The look for was the old feeling.
Glad to hear you guys like the look. It will be used in many parts of the mod. It's also a good yin to the yang of him being... well... You'll find out.
Yup, the story will fulfill any questions you have about Rat Man and his being.
This will be used for certain parts of the story. They will be part of when he is in an alternate state of being.