It's been good getting back to Unicorn Quest this week. I've been working on sprites all week and I'll be coding spell casting this weekend. I'm itching closer to having working combat and I'm filling in small design document details over time. Admittedly some details for the project coming after this crept up, but I just wrote them down one day and got it out of my system. Now is the time to get Unicorn Quest in a playable state!
See some interesting numbers and graphs over here!