Hey, I'm Tony Yotes, but just Yotes works just fine. I was born in the '90s, which in my humble opinion, was the perfect age to grow up playing awesome games across all generations. That childhood inspired me to pay those good times forward and create my own video game empire. Check out everything I do at www.yotesgames.com

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I was reading an article on Gamasutra a while back and it got me thinking about why I chose mobile as my primary platform in the first place. I basically want to help push expectations up. I know it's a niche but I believe there is a place for people who want deeper game experiences beyond minute to minute puzzles. I know the need exists because I know I've wanted that since I first bought an iPod Touch (9th grade). A big RPG adventure that's playable in small chunks.

Day-by-day you spend minutes here and there trying to gather enough gold to restock potions and attempt a hard dungeon instead of collecting coins to keep crops alive. I'd rather have a tough Pokemon match than beat a level in Candy Crush when I'm on the toilet. It's possible for a single person to make a game with SNES quality in about a year thanks to the tools out there. I see the pocket sized mobile devices packing the power of PlayStation 2's and think this is a chance for really awesome games to come out, but the majority of what's out there isn't appealing to me.

So in short, I'm making games that I wish existed. That's what most indies are after too right?

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TonyYotes Author
TonyYotes - - 30 comments

One thing I forgot to mention was how important it is for me to appeal to the next generation of gamers. Little kids treat their phones and tablets the way we treated gameboys. I want kids to realize that not every handheld game is going to be a small free thing you play for 5 minutes and uninstall.

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